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Castlevania - The Dracula X Chronicles - ULES00841
06-27-2014, 01:34 PM (This post was last modified: 06-28-2014 10:22 PM by Lollercoaster.)
Post: #31
RE: Castlevania - The Dracula X Chronicles - ULES00841
I did try it, and it didn't work. I thought maybe I did something wrong, because it should have theoretically worked. I remember when Java 8 was still in alpha, and it worked even better than Java 7. People on here even recommended it.
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06-28-2014, 10:19 PM (This post was last modified: 06-28-2014 10:23 PM by Lollercoaster.)
Post: #32
RE: Castlevania - The Dracula X Chronicles - ULES00841
I tried out r3560 on both my laptop and gaming rig. The screen just goes black after the start menu and stays that way indefinitely.

So I then investigated the black screen problem.

It works perfectly fine with r3559. So it seems gid15 who fixed the "issue" introduced in r3554 has created an even bigger issue. For this particular game at least.
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06-29-2014, 03:04 AM
Post: #33
RE: Castlevania - The Dracula X Chronicles - ULES00841
r3553 no problem\error message in log
r3560 java crash without error


Attached File(s)
.7z  r3553log.7z (Size: 14.5 KB / Downloads: 2)
.7z  r3560log.7z (Size: 7.5 KB / Downloads: 1)
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08-04-2014, 07:46 PM (This post was last modified: 08-04-2014 08:04 PM by Lollercoaster.)
Post: #34
RE: Castlevania - The Dracula X Chronicles - ULES00841
r3584 + Java 8u20b23

Music works now

However, some of the cutscenes are still broken. So far the Maria one won't play.
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09-04-2014, 02:12 AM
Post: #35
RE: Castlevania - The Dracula X Chronicles - ULES00841
R3605 + Java 8u40b04

Finally with implementation of atrac support or whatever, the cutscenes work properly.

Savestates still don't work very well, but I guess it's like that with all games. The game sometimes freezes immediately after loading a state.

I've also learned that Java 9 isn't designed to be backwards compatible, which explains why it didn't work for me. It will be necessary to rewrite some code in the future (when a stable version is released) to support it.
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09-04-2014, 07:12 AM
Post: #36
RE: Castlevania - The Dracula X Chronicles - ULES00841
jpcsp is mostly tested on jdk7 . It works fine on my jdk8 . Unfortunately we can't debug in beta versions (8u40) so i am not aware the status there..
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09-10-2015, 03:18 PM (This post was last modified: 09-10-2015 03:23 PM by onelight.)
Post: #37
RE: Castlevania - The Dracula X Chronicles - ULES00841
@git15
Find high number of texture loading per frame. I guess that is why this game run in 20%-50% speed in some screens.
Code:
Texture load count: 7270, average 2.1 per GE list

.zip  LOG-profiler-info.zip (Size: 107.13 KB / Downloads: 2)


.zip  LOG-profiler-debug.zip (Size: 229.27 KB / Downloads: 3)
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