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Disgaea 3: Absence of Justice [BLUS30181]
(04-25-2014, 03:57 AM)fenix0082 Wrote:
(04-25-2014, 01:38 AM)meow Wrote: a noob question here, but what needs to be done before you make the recompiler ?

Mmm, maybe cellSpurs, cellGcm,OpenGL(it's RSX,or i'm mistaken?) little bit...i think?!

None of that is required before a PPU recompiler can be dropped in. The only thing it needs is time, and for you guys to have patience and quit asking every day. Especially in random unrelated threads.
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(04-25-2014, 03:57 AM)fenix0082 Wrote:
(04-25-2014, 01:38 AM)meow Wrote: a noob question here, but what needs to be done before you make the recompiler ?

Mmm, maybe cellSpurs, cellGcm,OpenGL(it's RSX,or i'm mistaken?) little bit...i think?!

These are not required for the PPU recompiler... However you still need those things to run 99 percent of all games.


The PPU recompiler doesn't really require anything specific. Nothing that isn't done at least. But without the rest of the emulator, it is of course useless.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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Now that input is fixed, I can verify that camera rotation and zoom level both work for that true 3D experience...

   

Also, there is no z-fighting at all at certain zoom levels...

   

EDIT: Nope, spoke to soon Wink

   

Getting further...

   

   

Some story... This time the background works...

   
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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Wow! The frame rate in battle is actually really good! ("good"...)

3 fps Big Grin

   

I made this...



https://www.youtube.com/watch?v=cmEpIgZD...e=youtu.be
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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wow,nice ssshadow
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Jesus, apparently input registration is really important in console games! Tongue

Very nice, very nice... Now if only the rest of those problems would get fixed. Where are those slacker devs when you need them? Rolleyes
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Actually in battle this time Smile

https://www.youtube.com/watch?v=uUBLIqKqQ_M

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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nice battle effects, if we could fix missing characters problem, that would be awesome Big Grin
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Still really impressive it makes it this far and works, albeit at 0.3 FPS and with missing character sprites and Z-fighting worse than an amateur game dev from 2006. Tongue
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Jsut wonder does this game need WriteColorbuffer to turn on to show graphics ?
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