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Disgaea 3: Absence of Justice [BLUS30181]
02-22-2014, 01:11 AM
Post: #11
RE: Disgaea 3 [BLUS30181]
It might be worth mentioning that when the emulation "hangs" (0 % CPU usage), PC points at "rdch $3, $SPU_RdInMbox" in the thread called "_synth2 Thread"

I don't know what this is since it seems Cell specific although Google tells me it is some kind of blocking reading, so it makes sense that emulation hangs I guess. Stepping over it does not work since we return back from somewhere since some condition must not be met.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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02-22-2014, 01:33 AM
Post: #12
RE: Disgaea 3 [BLUS30181]
First...


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02-22-2014, 01:39 AM
Post: #13
RE: Disgaea 3 [BLUS30181]
(02-22-2014 01:33 AM)NekotekinaHito Wrote:  First...

omg :3

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02-22-2014, 02:11 AM
Post: #14
RE: Disgaea 3 [BLUS30181]
Omg!!!
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02-22-2014, 02:21 AM
Post: #15
RE: Disgaea 3 [BLUS30181]
Wohhhaa That was unexpected, Amazing ! Big Grin

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02-22-2014, 07:09 AM
Post: #16
RE: Disgaea 3 [BLUS30181]
coollllllllllllllllllllllllll first ingame graphics
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02-22-2014, 10:15 AM
Post: #17
RE: Disgaea 3 [BLUS30181]
WOW!!!

!!!

For the first time ever a commercial game actually renders to output!

WOHO! Great work everyone in the development team, and especially NekotekinaHito, for whatever bugs you just fixed Smile A magnificent achievement.

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02-22-2014, 11:31 AM
Post: #18
RE: Disgaea 3 [BLUS30181]
This moment it will be story for the emulation! Great work rpcs3 team!!!! Good FPS also!
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02-22-2014, 12:42 PM
Post: #19
RE: Disgaea 3 [BLUS30181]
Congratulations!!
Lately this emu is massively improving
Playable homebrews and intro commercial games
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02-22-2014, 01:12 PM
Post: #20
RE: Disgaea 3 [BLUS30181]
Video Smile

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