Gran Turismo 6 [BCES01893]
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12-08-2013, 08:31 PM
(This post was last modified: 05-07-2022 05:32 PM by Annie.)
Post: #1
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Gran Turismo 6 [BCES01893]
What about this game?
Code: [E]: scetool: Could not load keys |
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12-08-2013, 09:01 PM
Post: #2
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RE: BCES01893-[Gran Turismo6]
Not loadable as the log clearly states.
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12-08-2013, 10:08 PM
Post: #3
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RE: BCES01893-[Gran Turismo6]
Hi, I'm new to emulation. What can be done to make this loadable? Does the SPU need to be fixed or something?
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12-08-2013, 10:52 PM
Post: #4
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RE: BCES01893-[Gran Turismo6]
The game executable seems encrypted, therefore we can't even begin loading it until that can be fixed.
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12-08-2013, 11:08 PM
Post: #5
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RE: BCES01893-[Gran Turismo6]
Is someone working on getting the game executable decrypted?
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12-08-2013, 11:29 PM
Post: #6
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RE: BCES01893-[Gran Turismo6]
Cool, thanks. I can't wait to see how it affects more games.
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12-16-2013, 05:12 AM
(This post was last modified: 12-16-2013 05:14 AM by tr4nquility.)
Post: #7
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RE: Gran Turismo 6 [BCES01893]
(12-08-2013 11:20 PM)AlexAltea Wrote: Decryption is already implemented, just legally dump the keys from your legally owned PS3 put it in the folder /data/ as described here:In RPCS3 commit on 2013/10/29 -- GIT Changelog : "These are the steps to enable SELF decryption and it applies to future commits regarding this matter. We do NOT take any responsibility about the way you obtain the keys or (until we include SELF decryption into our code) the actions "scetool.exe" (or "zlib1.dll") perform. " Does this mean that RPCS3 will be able to decrypt those EBOOT.BIN without users having to provide "keys" manually ? Just like in JPCSP's initial stage, where users are expected to decrypt using real PSP and then dump the decrypted keys into JPCSP to boot .. and then after several improvements, JPCSP managed to decrypt it on-the-fly without needing real PSP. |
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