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Cabela's African Safari - ULUS10175
#1
seems playable but couldnt really test to much because of strange controls
10-14fps
r1686
[Image: 28cy1.jpg]
[Image: 2hycjfr.jpg]
[Image: 1zg43mc.jpg]
[Image: 15nnerq.jpg]
[Image: 28kk134.jpg]
[Image: eap0ud.jpg]
[Image: 20f5bft.jpg]

General
Use compiler = On
Use shaders = Off
Use Media Engine = On
Use JPCSP Connector = On

Compatibility
:Video:
Disable GE = Off
Disable VBO = Off
Only GE graphics = On
Use Viewport = On
Use vertex cache = Off
:Audio:
Disable audio = Off
Disable audio threads = Off
Disable audio channels = Off
Disable audio blocking = Off
:Memory:
Ignore invalid memory access = Off
Ignore unmapped imports = Off


Attached Files
.rar   log.rar (Size: 32.09 KB / Downloads: 85)
Reply
#2
nice job
Reply
#3
Game broken on MemCard dialog. Defect introduced in r1882/r1883.
r1885
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
105277     Emu     INFO     runtime     Using Compiler
105351     game_thread     INFO     compiler     Replacing CodeBlock at 0x08ADADE8 by Native Code 'strlen'
105354     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AD7280 by Native Code 'memset'
105360     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AEBE44 by Native Code 'nop'
105383     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AC44FC by Native Code 'nop'
105387     game_thread     INFO     compiler     Replacing CodeBlock at 0x08ACAC0C by Native Code 'nop'
105404     game_thread     INFO     compiler     Replacing CodeBlock at 0x08ACC6DC by Native Code 'nop'
105407     game_thread     INFO     compiler     Replacing CodeBlock at 0x08ACABBC by Native Code 'nop'
105440     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AC4334 by Native Code 'nop'
105719     game_thread     INFO     compiler     Replacing CodeSequence at 0x08804158-0x08804164 by Native Code 'bzeroSequence'
105754     game_thread     INFO     stdout     [UNKNOWN ] loading...
105763     game_thread     INFO     compiler     Replacing CodeBlock at 0x0898FC8C by Native Code 'nop'
105779     game_thread     INFO     stdout     Cabela's® African Safari (build 762 - Sep 25 2006)
105785     game_thread     INFO     stdout     Copyright (C) 2000-2006, Chameleon Engine.
105790     game_thread     INFO     stdout     
105798     CallbackThread     INFO     hle.scePower     scePowerRegisterCallback slot=0 SceUID=11
105798     CallbackThread     INFO     hle.LoadExecForUser     sceKernelRegisterExitCallback SceUID=12
105798     CallbackThread     INFO     stdout     waiting callbacks...
105807     GUI     WARN     ge     Unimplemented VSCX: coordX=0
105807     GUI     WARN     ge     Unimplemented VSCY: coordY=0
105808     GUI     WARN     ge     Unimplemented VSCZ: coordZ=0
105808     GUI     WARN     ge     Unimplemented VTCS: coordS=0.0
105808     GUI     WARN     ge     Unimplemented VTCT: coordT=0.0
105808     GUI     WARN     ge     Unimplemented VTCQ: coordQ=0.0
105808     GUI     WARN     ge     Unimplemented VCV: colorR=0, colorG=0, colorB=0
105808     GUI     WARN     ge     Unimplemented VAP: alpha=0, prim_type=0
105808     GUI     WARN     ge     Unimplemented VFC: fog=0
105809     GUI     WARN     ge     Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
105847     game_thread     INFO     stdout     [PAK ] InitMedia ...
105854     game_thread     INFO     hle.sceUtility     IGNORING:sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
105854     game_thread     INFO     hle.sceUtility     IGNORING:sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
105855     game_thread     INFO     hle.sceUtility     IGNORING:sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
105855     game_thread     INFO     hle.sceUtility     IGNORING:sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS
105856     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AADAC4 by Native Code 'nop'
105856     game_thread     INFO     stdout     [SYSTEM ] InitEngineDll Ok
105865     game_thread     INFO     stdout     [SYSTEM ] InitCommonDll Ok
106054     game_thread     INFO     compiler     Replacing CodeBlock at 0x0898F26C by Native Code 'nop'
106059     game_thread     INFO     stdout     [APP ] Home Path = 'disc0:/PSP_GAME/USRDIR'
106082     game_thread     INFO     compiler     Replacing CodeBlock at 0x08ADAB54 by Native Code 'strchr'
106245     game_thread     INFO     hle.IoFileMgrForUser     hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
107409     game_thread     INFO     hle.IoFileMgrForUser     hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
107415     game_thread     INFO     hle.IoFileMgrForUser     hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
107421     game_thread     INFO     hle.IoFileMgrForUser     hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
107426     game_thread     INFO     hle.IoFileMgrForUser     hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA.ARC flags = 1 permissions = 00
107542     game_thread     INFO     compiler     Replacing CodeSequence at 0x089944D4-0x089944E0 by Native Code 'bzeroSequence'
107546     game_thread     INFO     stdout     [NET ] FILE 'CFG/CONSOLE.CFG' - 1638
107653     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AD7280-0x08AD7334 by Native Code 'memset'
107654     game_thread     INFO     compiler     Replacing CodeBlock at 0x0896BE24 by Native Code 'nop'
107664     game_thread     INFO     compiler     Replacing CodeBlock at 0x089ED704 by Native Code 'nop'
107717     game_thread     INFO     stdout     Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/ATVI.PMF
107723     game_thread     INFO     hle.sceMpeg     sceMpegInit
107726     game_thread     INFO     stdout     ---Enter DvdUmdRetryWaitSemaCB--
107731     game_thread     INFO     stdout     ---Exit DvdUmdRetryWaitSemaCB--
107736     game_thread     INFO     hle.IoFileMgrForUser     hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/ATVI.PMF flags = 1 permissions = 00
107743     game_thread     INFO     stdout     ---Enter DvdUmdRetryWaitSemaCB--
107748     game_thread     INFO     stdout     ---Exit DvdUmdRetryWaitSemaCB--
107765     game_thread     WARN     hle.sceDisplay     sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
107767     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AB008C-0x08AB0098 by Native Code 'bzeroSequence'
107958     game_thread     INFO     hle.sceDisplay     sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
119387     soundThread     INFO     stdout     sound count = 255
119393     soundThread     INFO     stdout     sound delay = 10787
119470     game_thread     INFO     stdout     frame count = 343
119475     game_thread     INFO     stdout     frame loss = 0
119489     game_thread     INFO     stdout     POLL SEMA
119495     game_thread     INFO     hle.sceMpeg     sceMpegFinish
119495     game_thread     INFO     stdout     movie end
119500     game_thread     INFO     stdout     Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/SGS.PMF
119506     game_thread     INFO     hle.sceMpeg     sceMpegInit
119506     game_thread     INFO     stdout     ---Enter DvdUmdRetryWaitSemaCB--
119511     game_thread     INFO     stdout     ---Exit DvdUmdRetryWaitSemaCB--
119516     game_thread     INFO     hle.IoFileMgrForUser     hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/SGS.PMF flags = 1 permissions = 00
119522     game_thread     INFO     stdout     ---Enter DvdUmdRetryWaitSemaCB--
119527     game_thread     INFO     stdout     ---Exit DvdUmdRetryWaitSemaCB--
119537     game_thread     WARN     hle.sceDisplay     sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
119640     game_thread     INFO     hle.sceDisplay     sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
123856     game_thread     INFO     stdout     frame count = 151
123862     game_thread     INFO     stdout     frame loss = 0
124356     soundThread     INFO     stdout     sound count = 110
124362     soundThread     INFO     stdout     sound delay = 610
124373     game_thread     INFO     stdout     POLL SEMA
124379     game_thread     INFO     hle.sceMpeg     sceMpegFinish
124379     game_thread     INFO     stdout     movie end
124385     game_thread     INFO     stdout     Playing Movie: disc0:/PSP_GAME/USRDIR/MOVIES/LEGAL.PMF
124390     game_thread     INFO     hle.sceMpeg     sceMpegInit
124390     game_thread     INFO     stdout     ---Enter DvdUmdRetryWaitSemaCB--
124395     game_thread     INFO     stdout     ---Exit DvdUmdRetryWaitSemaCB--
124401     game_thread     INFO     hle.IoFileMgrForUser     hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/LEGAL.PMF flags = 1 permissions = 00
124406     game_thread     INFO     stdout     ---Enter DvdUmdRetryWaitSemaCB--
124411     game_thread     INFO     stdout     ---Exit DvdUmdRetryWaitSemaCB--
124421     game_thread     WARN     hle.sceDisplay     sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
124524     game_thread     INFO     hle.sceDisplay     sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
132476     game_thread     INFO     stdout     frame count = 274
132481     game_thread     INFO     stdout     frame loss = 0
132977     soundThread     INFO     stdout     sound count = 198
132982     soundThread     INFO     stdout     sound delay = 641
132993     game_thread     INFO     stdout     POLL SEMA
132998     game_thread     INFO     hle.sceMpeg     sceMpegFinish
132998     game_thread     INFO     stdout     movie end
133021     game_thread     INFO     compiler     Replacing CodeBlock at 0x089C8878 by Native Code 'nop'
133022     game_thread     INFO     compiler     Replacing CodeBlock at 0x089E4A54 by Native Code 'nop'
133032     game_thread     INFO     compiler     Replacing CodeSequence at 0x089A74C0-0x089A74DC by Native Code 'memcpySequence'
133130     GUI     WARN     ge     Unimplemented VSCX: coordX=0
133130     GUI     WARN     ge     Unimplemented VSCY: coordY=0
133130     GUI     WARN     ge     Unimplemented VSCZ: coordZ=0
133130     GUI     WARN     ge     Unimplemented VTCS: coordS=0.0
133130     GUI     WARN     ge     Unimplemented VTCT: coordT=0.0
133131     GUI     WARN     ge     Unimplemented VTCQ: coordQ=0.0
133131     GUI     WARN     ge     Unimplemented VCV: colorR=0, colorG=0, colorB=0
133131     GUI     WARN     ge     Unimplemented VAP: alpha=0, prim_type=0
133131     GUI     WARN     ge     Unimplemented VFC: fog=0
133131     GUI     WARN     ge     Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
133131     GUI     WARN     hle.sceDisplay     hleDisplaySetGeBuf bad params (4000000,0,0)
133141     GUI     INFO     hle.sceDisplay     hleDisplaySetGeBuf ok (4088000,512,3)
133158     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A055F4-0x08A05600 by Native Code 'bzeroSequence'
133158     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A05754-0x08A05760 by Native Code 'bzeroSequence'
133158     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A0584C-0x08A05858 by Native Code 'bzeroSequence'
133159     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A058FC-0x08A05908 by Native Code 'bzeroSequence'
133412     game_thread     INFO     compiler     Replacing CodeBlock at 0x08806EF8 by Native Code 'nop'
133422     game_thread     INFO     stdout     [SYSTEM ] Available VRAM: 376832
133444     game_thread     INFO     hle.sceSasCore     __sceSasInit
133447     game_thread     INFO     stdout     .[SYSTEM ] Sound initialized
133469     game_thread     INFO     stdout     [NET ] FILE 'ZMTP/SHADERS.MTP' - 27094
133485     game_thread     INFO     stdout     [SYSTEM ] === MltiFile 'zmtp/shaders.mtp' ===
133491     game_thread     INFO     compiler     Replacing CodeBlock at 0x089E55F0 by Native Code 'nop'
133774     game_thread     INFO     compiler     Replacing CodeBlock at 0x089E55F8 by Native Code 'nop'
133775     game_thread     INFO     stdout     [SYSTEM ] === MltiFile: read 540650 bytes in 266 ms (2032518 bytes/sec) in 80 files ===
133843     game_thread     INFO     stdout     [NET ] FILE 'TEXTURES/TRIANGLESHADER.PTX' - 27396
133867     game_thread     INFO     stdout     [NET ] FILE 'TEXTURES/DEFAULTTEXTURE.PTX' - 27410
133879     game_thread     INFO     stdout     [NET ] FILE 'FONTS/FONTSMALL.FNT' - 27422
133902     game_thread     INFO     stdout     [NET ] FILE 'TEXTURES/FONTS/!FONTSMALL.PTX' - 27434
133921     game_thread     INFO     stdout     [SYSTEM ] Render::SetCamera can not be called outside BeginFrame/EndFrame!
133936     game_thread     INFO     stdout     [SYSTEM ] LUA: 'attempt to call a nil value'
133942     game_thread     INFO     stdout     [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'ConsoleShader'
133951     game_thread     INFO     stdout     [SYSTEM ] Couldn't load shader 'ConsoleShader'
133957     game_thread     INFO     stdout     [NET ] FILE 'FONTS/FONTSMALL.FNT' - 27475
133973     game_thread     INFO     stdout     [APP ] 'GameDll' game version 1.0
133979     game_thread     INFO     stdout     [APP ] 'InterfaceDll' interface version 1.0
133986     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AF9708 by Native Code 'nop'
134001     game_thread     INFO     stdout     [NET ] FILE 'SCRIPTS/MISSIONS/GLOBALCONFIG/GLOBALCONFIG.XSC' - 27511
134092     game_thread     INFO     compiler     Replacing CodeBlock at 0x0891A724 by Native Code 'nop'
134142     game_thread     INFO     compiler     Splitting _S1_2_88FE990 (7944/3000)
134311     game_thread     INFO     compiler     Splitting _S1_2_88FF4D0 (7224/3000)
134421     game_thread     INFO     stdout     [SAN ] Executing GlobalConfig...
134460     game_thread     INFO     compiler     Splitting _S1_2_89014BC (5181/3000)
134539     game_thread     INFO     stdout     [SYSTEM ] Interface DLL is Ok
134545     game_thread     INFO     stdout     [SYSTEM ] Game DLL is Ok
134550     game_thread     INFO     compiler     Replacing CodeBlock at 0x089ED70C by Native Code 'nop'
134560     game_thread     INFO     compiler     Replacing CodeBlock at 0x089ED714 by Native Code 'nop'
134570     game_thread     INFO     compiler     Replacing CodeBlock at 0x089F3448 by Native Code 'nop'
134571     game_thread     INFO     compiler     Replacing CodeBlock at 0x089736E4 by Native Code 'nop'
134571     game_thread     INFO     compiler     Replacing CodeBlock at 0x08945098 by Native Code 'nop'
134588     game_thread     INFO     compiler     Replacing CodeSequence at 0x08B04EBC-0x08B04EC8 by Native Code 'bzeroSequence'
134588     game_thread     INFO     compiler     Replacing CodeSequence at 0x08B04ED8-0x08B04EE4 by Native Code 'bzeroSequence'
134594     game_thread     INFO     stdout     [NET ] FILE 'TEXTURES/LOADINGS/!LS.PTX' - 27600
134651     game_thread     INFO     stdout     [NET ] FILE 'TEXTURES/LOADINGS/!LS_GR.PTX' - 27657
134672     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A10260-0x08A1026C by Native Code 'bzeroSequence'
134672     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A10788-0x08A10794 by Native Code 'bzeroSequence'
134677     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A10AE8-0x08A10AF4 by Native Code 'bzeroSequence'
134677     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A10B0C-0x08A10B18 by Native Code 'bzeroSequence'
134678     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A10B48-0x08A10B54 by Native Code 'bzeroSequence'
134681     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A111E8 by Native Code 'nop'
134755     game_thread     INFO     stdout     [APP ] MODULE_INIT
134765     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AD7280-0x08AD7334 by Native Code 'memset'
134766     game_thread     INFO     stdout     [NET ] FILE 'SCRIPTS/SWLEGACY/SWFX.XSC' - 27734
134836     game_thread     INFO     stdout     [NET ] FILE 'SOUND/CASA.SND' - 27801
134849     game_thread     INFO     stdout     [NET ] FILE 'SOUND/ANIMALS.SND' - 27814
134981     game_thread     INFO     stdout     [NET ] FILE 'SOUND/STDSOUND.SND' - 27945
135125     game_thread     INFO     stdout     [NET ] FILE 'SOUND/ENVSOUND.SND' - 28080
135210     game_thread     INFO     stdout     [NET ] FILE 'SOUND/FX.SND' - 28165
135250     game_thread     INFO     stdout     [NET ] FILE 'SOUND/STDSOUND.SND' - 28206
135361     game_thread     INFO     stdout     [NET ] FILE 'SOUND/STEPS.SND' - 28317
135371     game_thread     INFO     stdout     [NET ] FILE 'SOUND/WEAPONS.SND' - 28327
135393     game_thread     INFO     stdout     [NET ] FILE 'INTERFACE/SKIN/SOUND/MENU.SND' - 28349
135412     game_thread     INFO     stdout     [NET ] FILE 'SOUND/STREAM.SND' - 28368
135445     game_thread     INFO     stdout     [NET ] FILE 'SOUND/VOICES.SND' - 28401
135600     game_thread     INFO     compiler     Replacing CodeBlock at 0x088866F8 by Native Code 'nop'
135604     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A98A98 by Native Code 'nop'
135605     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AF4FDC-0x08AF4FE8 by Native Code 'bzeroSequence'
135606     game_thread     INFO     stdout     [PAK ] file 'SCRIPTS/LEVELS/INTRO/SCENARIO0.xsc' not found
135613     game_thread     INFO     stdout     [NET ] FILE 'ZMTP/INTRO.MTP' - 28555
135628     game_thread     INFO     stdout     [SYSTEM ] === MltiFile 'zmtp/intro.mtp' ===
136092     game_thread     INFO     compiler     Splitting _S1_2_8900A48 (5850/3000)
136181     game_thread     INFO     compiler     Splitting _S1_2_8900DC8 (5626/3000)
136246     game_thread     INFO     compiler     Replacing CodeSequence at 0x088D21AC-0x088D21B8 by Native Code 'bzeroSequence'
136514     game_thread     INFO     compiler     Replacing CodeSequence at 0x088B5A54-0x088B5A60 by Native Code 'bzeroSequence'
136524     game_thread     INFO     compiler     Replacing CodeBlock at 0x088A62BC by Native Code 'nop'
136527     game_thread     INFO     compiler     Replacing CodeBlock at 0x088A301C by Native Code 'nop'
136530     game_thread     INFO     compiler     Replacing CodeSequence at 0x088D20F0-0x088D20FC by Native Code 'bzeroSequence'
136531     game_thread     INFO     compiler     Replacing CodeSequence at 0x088D383C-0x088D3848 by Native Code 'bzeroSequence'
136540     game_thread     INFO     compiler     Replacing CodeSequence at 0x088D2034-0x088D2040 by Native Code 'bzeroSequence'
136542     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A00170-0x08A0017C by Native Code 'bzeroSequence'
136578     game_thread     INFO     stdout     [SYSTEM ] === MltiFile: read 975055 bytes in 464 ms (2101411 bytes/sec) in 67 files ===
136583     game_thread     INFO     stdout     [NET ] FILE 'ZMTP/INTRO_TEXTURES.MTP' - 29045
136598     game_thread     INFO     stdout     [SYSTEM ] === MltiFile 'zmtp/intro_textures.mtp' ===
136640     game_thread     INFO     stdout     [SYSTEM ] === MltiFile: read 88872 bytes in 37 ms (2401946 bytes/sec) in 42 files ===
136646     game_thread     INFO     stdout     [SYSTEM ] Memory status before loading map
136653     game_thread     INFO     stdout     [SYSTEM ] * used=4637864, user=4506420, RW=0, free=13450072
136659     game_thread     INFO     stdout     [SYSTEM ] * Sh = 6, tx = 107, buf = 0, pt = 0
136666     game_thread     INFO     stdout     [SYSTEM ] * max mem block = 13426656
136674     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AD7280-0x08AD7334 by Native Code 'memset'
136676     game_thread     INFO     stdout     [NET ] FILE 'BSP/INTRO.BSP' - 29132
136738     game_thread     INFO     stdout     [SYSTEM ] valid combos 46
136867     game_thread     INFO     stdout     [SYSTEM ] caustic flags 0
136921     game_thread     INFO     stdout     [SYSTEM ] version 4.00
137277     game_thread     INFO     compiler     Splitting _S1_2_8827250 (3405/3000)
137302     game_thread     INFO     compiler     Replacing CodeSequence at 0x088D1DB0-0x088D1DBC by Native Code 'bzeroSequence'
137372     game_thread     INFO     compiler     Replacing CodeBlock at 0x089E317C by Native Code 'nop'
137372     game_thread     INFO     compiler     Replacing CodeBlock at 0x089E3174 by Native Code 'nop'
137373     game_thread     INFO     compiler     Replacing CodeBlock at 0x089E4000 by Native Code 'nop'
137374     game_thread     INFO     compiler     Replacing CodeBlock at 0x089E3FF8 by Native Code 'nop'
137376     game_thread     INFO     compiler     Replacing CodeBlock at 0x089E1CA4 by Native Code 'nop'
137377     game_thread     INFO     compiler     Replacing CodeBlock at 0x089E1C1C by Native Code 'nop'
137382     game_thread     INFO     compiler     Replacing CodeBlock at 0x089E3E50 by Native Code 'nop'
137383     game_thread     INFO     compiler     Replacing CodeBlock at 0x089E3E48 by Native Code 'nop'
137561     game_thread     INFO     compiler     Replacing CodeBlock at 0x089E3160 by Native Code 'nop'
137704     game_thread     INFO     stdout     [PAK ] file 'grass/iarba.grass' not found
137709     game_thread     INFO     stdout     [SYSTEM ] Terrain grass mask file grass/iarba.grass couldn't be loaded
141449     game_thread     INFO     stdout     [SYSTEM ] LUA: 'attempt to call a nil value'
141455     game_thread     INFO     stdout     [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'InvBrushShader'
141460     game_thread     INFO     stdout     [SYSTEM ] Couldn't load shader 'InvBrushShader'
141466     game_thread     INFO     stdout     [SYSTEM ] LUA: 'attempt to call a nil value'
141472     game_thread     INFO     stdout     [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'A_Trigger'
141477     game_thread     INFO     stdout     [SYSTEM ] Couldn't load shader 'A_Trigger'
141483     game_thread     INFO     stdout     [SYSTEM ] LUA: 'attempt to call a nil value'
141489     game_thread     INFO     stdout     [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'sky_16'
141494     game_thread     INFO     stdout     [SYSTEM ] Couldn't load shader 'sky_16'
141503     game_thread     INFO     compiler     Replacing CodeBlock at 0x0882A7E4 by Native Code 'nop'
141504     game_thread     INFO     compiler     Replacing CodeBlock at 0x08820B80 by Native Code 'nop'
141511     game_thread     INFO     compiler     Replacing CodeBlock at 0x08820B78 by Native Code 'nop'
141531     game_thread     INFO     stdout     [NET ] FILE 'FONTS/FONTSMALL.FNT' - 33763
141546     game_thread     INFO     stdout     [APP ] map 'intro' loaded succesfully (no streamming)
141557     game_thread     INFO     stdout     [SYSTEM ] render GC 0
141562     game_thread     INFO     stdout     [SYSTEM ] Memory status after loading map
141568     game_thread     INFO     stdout     [SYSTEM ] * used=6934280, user=6802780, RW=0, free=11153656
141574     game_thread     INFO     stdout     [SYSTEM ] * Sh = 42, tx = 108, buf = 0, pt = 0
141580     game_thread     INFO     stdout     [SYSTEM ] * max mem block = 11030496
141587     game_thread     INFO     stdout     [APP ] HudEmptyMessages: hud not yet created!
141646     game_thread     INFO     compiler     Splitting _S1_2_8903080 (3404/3000)
141707     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B339DC by Native Code 'nop'
141730     game_thread     INFO     compiler     Splitting _S1_2_88F3CE0 (6335/3000)
141880     game_thread     INFO     compiler     Splitting _S1_2_88FDEF8 (8622/3000)
142078     game_thread     INFO     compiler     Splitting _S1_2_88FDEE0 (8628/3000)
142262     game_thread     INFO     stdout     [SYSTEM ] *** LUA 'SpServer' USES FOR GC : 31k (nblocks = 32240)
142269     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A889CC by Native Code 'nop'
142269     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A889D4 by Native Code 'nop'
142270     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A889DC by Native Code 'nop'
142300     game_thread     INFO     compiler     Splitting _S1_2_8900F78 (5518/3000)
142379     game_thread     INFO     compiler     Replacing CodeBlock at 0x088D08AC by Native Code 'nop'
142775     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A9866C by Native Code 'nop'
142776     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A84470 by Native Code 'nop'
142777     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A84478 by Native Code 'nop'
142777     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A8857C by Native Code 'nop'
142786     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A8858C by Native Code 'nop'
142787     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A97B58 by Native Code 'nop'
142792     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A8CF68 by Native Code 'nop'
142805     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A8E328 by Native Code 'nop'
142811     game_thread     INFO     compiler     Replacing CodeBlock at 0x088D08A4 by Native Code 'nop'
142812     game_thread     INFO     compiler     Replacing CodeBlock at 0x08919944 by Native Code 'nop'
142831     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AF590C by Native Code 'nop'
142833     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AF5A6C by Native Code 'nop'
142843     game_thread     INFO     stdout     [APP ] >>>>>>>>>>>>> spawn1: 0.000000 0.000000 0.000000
142906     game_thread     INFO     compiler     Replacing CodeSequence at 0x08B04F90-0x08B04F9C by Native Code 'bzeroSequence'
142908     game_thread     INFO     stdout     [NET ] FILE 'ZMTP/INTRO_INTRO_1_EXTRA.MTP' - 33981
142924     game_thread     INFO     stdout     [SYSTEM ] === MltiFile 'zmtp/intro_intro_1_extra.mtp' ===
145104     game_thread     INFO     compiler     Replacing CodeSequence at 0x088D5758-0x088D5764 by Native Code 'bzeroSequence'
145107     game_thread     INFO     compiler     Replacing CodeSequence at 0x088CB6C0-0x088CB6CC by Native Code 'bzeroSequence'
145111     game_thread     INFO     compiler     Replacing CodeSequence at 0x088B84B0-0x088B84BC by Native Code 'bzeroSequence'
145112     game_thread     INFO     compiler     Replacing CodeBlock at 0x088B8708 by Native Code 'nop'
145113     game_thread     INFO     compiler     Replacing CodeSequence at 0x088B90C4-0x088B90D0 by Native Code 'bzeroSequence'
145115     game_thread     INFO     compiler     Replacing CodeBlock at 0x088B9284 by Native Code 'nop'
145250     game_thread     INFO     stdout     [SYSTEM ] === MltiFile: read 3694615 bytes in 2295 ms (1609854 bytes/sec) in 248 files ===
145256     game_thread     INFO     stdout     [NET ] FILE 'ZMTP/CHAR5_HUNTER.MTP' - 36304
145271     game_thread     INFO     stdout     [SYSTEM ] === MltiFile 'zmtp/char5_hunter.mtp' ===
145345     game_thread     INFO     stdout     [SYSTEM ] === MltiFile: read 156960 bytes in 67 ms (2342686 bytes/sec) in 5 files ===
145351     game_thread     INFO     stdout     [NET ] FILE 'ZMTP/RIFLE_PSPEXTRA_WEAPON.MTP' - 36397
145366     game_thread     INFO     stdout     [SYSTEM ] === MltiFile 'zmtp/rifle_pspextra_weapon.mtp' ===
145524     game_thread     INFO     stdout     [SYSTEM ] === MltiFile: read 413008 bytes in 152 ms (2717158 bytes/sec) in 15 files ===
145529     game_thread     INFO     stdout     [PAK ] file 'ZMTP/INTRO_INTRO_1_HUD.MTP' not found
145535     game_thread     INFO     stdout     [PAK ] file 'zmtp/intro_intro_1_hud.mtp' not found
145583     game_thread     INFO     compiler     Splitting _S1_2_890BFF8 (8279/3000)
145705     game_thread     INFO     compiler     Splitting _S1_2_88FA020 (3993/3000)
145752     game_thread     INFO     compiler     Splitting _S1_2_88FA14C (3918/3000)
145824     game_thread     INFO     compiler     Splitting _S1_2_890DAB8 (6567/3000)
145951     game_thread     INFO     compiler     Replacing CodeSequence at 0x08B40634-0x08B40640 by Native Code 'bzeroSequence'
146011     game_thread     INFO     compiler     Splitting _S1_2_88FEAC4 (7867/3000)
146147     game_thread     INFO     compiler     Replacing CodeSequence at 0x08B97880-0x08B9788C by Native Code 'bzeroSequence'
146148     game_thread     INFO     stdout     [SYSTEM ] Couldn't load texture 'TEXTURES/TRACKS/TRACK_LIONESS.TGA'
146178     game_thread     INFO     stdout     [NET ] FILE 'OBJECTS/ANIMALS/LION/GAME.AP' - 36640
146535     game_thread     INFO     stdout     [NET ] FILE 'OBJECTS/ANIMALS/ELEPHANT/GAME.AP' - 36991
146715     game_thread     INFO     stdout     [SYSTEM ] LUA: 'attempt to call a nil value'
146721     game_thread     INFO     stdout     [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'track_elephant'
146726     game_thread     INFO     stdout     [SYSTEM ] Couldn't load shader 'track_elephant'
146758     game_thread     INFO     compiler     Splitting _S1_2_8900F60 (5524/3000)
146845     game_thread     INFO     compiler     Splitting _S1_2_890DE7C (6326/3000)
146959     game_thread     INFO     stdout     [NET ] FILE 'OBJECTS/ANIMALS/IMPALA/GAME.AP' - 37195
147073     game_thread     INFO     stdout     [NET ] FILE 'OBJECTS/ANIMALS/ZEBRA/GAME.AP' - 37310
147205     game_thread     INFO     stdout     [SYSTEM ] LUA: 'attempt to call a nil value'
147211     game_thread     INFO     stdout     [SHADERMAN] Shader error 'attempt to call a nil value' from shader 'track_zebra'
147217     game_thread     INFO     stdout     [SYSTEM ] Couldn't load shader 'track_zebra'
147258     game_thread     INFO     stdout     [NET ] FILE 'OBJECTS/ANIMALS/LION/GAME.AP' - 37466
147593     game_thread     INFO     compiler     Splitting _S1_2_890D130 (7177/3000)
147708     game_thread     INFO     compiler     Splitting _S1_2_8900C30 (5728/3000)
147808     game_thread     INFO     compiler     Splitting _S1_2_890C2C4 (8100/3000)
148336     game_thread     INFO     compiler     Splitting _S1_2_88F63F4 (3834/3000)
148407     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
148461     game_thread     INFO     compiler     Splitting _S1_2_88FE808 (8042/3000)
148595     game_thread     INFO     compiler     Splitting _S1_2_88F083C (3354/3000)
148633     game_thread     INFO     compiler     Splitting _S1_2_88EB124 (4409/3000)
148740     game_thread     INFO     compiler     Splitting _S1_2_88EA758 (5036/3000)
148931     game_thread     INFO     compiler     Splitting _S1_2_890BEF0 (8345/3000)
149075     game_thread     INFO     compiler     Splitting _S1_2_88FA4DC (3690/3000)
149132     game_thread     INFO     compiler     Splitting _S1_2_890E1B0 (6121/3000)
149203     game_thread     INFO     compiler     Splitting _S1_2_88F06B0 (3453/3000)
149263     game_thread     INFO     compiler     Splitting _S1_2_88F43B4 (5898/3000)
149397     game_thread     INFO     stdout     [SAN ] Spawned a Lioness : lioness_01.
149421     game_thread     INFO     compiler     Splitting _S1_2_89031A4 (3331/3000)
149450     game_thread     INFO     compiler     Splitting _S1_2_890378C (3263/3000)
149479     game_thread     INFO     compiler     Splitting _S1_2_89033DC (3287/3000)
149501     game_thread     INFO     compiler     Replacing CodeSequence at 0x08BBD814-0x08BBD820 by Native Code 'bzeroSequence'
149501     game_thread     INFO     compiler     Replacing CodeSequence at 0x08BBD830-0x08BBD83C by Native Code 'bzeroSequence'
149502     game_thread     INFO     stdout     [NET ] FILE 'OBJECTS/ANIMALS/LIONESSE/INTRO.AP' - 37828
149616     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
149645     game_thread     INFO     stdout     [SAN ] Spawned a Impala : impala_01.
149652     game_thread     INFO     stdout     [NET ] FILE 'OBJECTS/ANIMALS/IMPALA/INTRO.AP' - 37973
149760     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
149781     game_thread     INFO     stdout     [SAN ] Spawned a Impala : impala_02.
149793     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
149813     game_thread     INFO     stdout     [SAN ] Spawned a Impala : impala_03.
149825     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
149845     game_thread     INFO     stdout     [SAN ] Spawned a Impala : impala_04.
149856     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
149887     game_thread     INFO     stdout     [SAN ] Spawned a Lion : lion_01.
149893     game_thread     INFO     stdout     [NET ] FILE 'OBJECTS/ANIMALS/LION/INTRO_LION.AP' - 38214
149917     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
149938     game_thread     INFO     stdout     [SAN ] Spawned a Zebra : zebra_01.
149944     game_thread     INFO     stdout     [NET ] FILE 'OBJECTS/ANIMALS/ZEBRA/INTRO.AP' - 38265
149978     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
149997     game_thread     INFO     stdout     [SAN ] Spawned a Zebra : zebra_02.
150008     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
150028     game_thread     INFO     stdout     [SAN ] Spawned a Zebra : zebra_03.
150039     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
150057     game_thread     INFO     stdout     [SAN ] Spawned a Zebra : zebra_04.
150069     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
150086     game_thread     INFO     stdout     [SAN ] Spawned a Zebra : zebra_05.
150098     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
150125     game_thread     INFO     stdout     [SAN ] Spawned a Elephant : elephant_01.
150131     game_thread     INFO     stdout     [NET ] FILE 'OBJECTS/ANIMALS/ELEPHANT/INTRO.AP' - 38452
150180     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
150204     game_thread     INFO     stdout     [SAN ] Spawned a Elephant : elephant_02.
150214     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
150237     game_thread     INFO     stdout     [SAN ] Spawned a Elephant : elephant_03.
150248     game_thread     INFO     stdout     [SCRIPT ] Invalid function call
150272     game_thread     INFO     stdout     [SAN ] Spawned a Elephant : elephant_04.
150285     game_thread     INFO     compiler     Splitting _S1_2_8903950 (3150/3000)
150311     game_thread     INFO     compiler     Splitting _S1_2_8903B84 (3105/3000)
150334     game_thread     INFO     stdout     [SCRIPT ] ConfigTaskBonus: bonus_fire - param is not handled!
150369     game_thread     INFO     stdout     [APP ] >>>>>>>>>>>>> spawn2: 0.000000 0.000000 0.000000
150375     game_thread     INFO     stdout     [APP ] >>>>>>>>>>>>> spawn3: 0.000000 0.000000 0.000000
150401     game_thread     INFO     stdout     [SAN ] Weapon configuration will be loaded from SCRIPT.
150407     game_thread     INFO     stdout     [NET ] FILE 'SCRIPTS/MODELS/WEAPONS/WEAPONSCONFIG.XSC' - 38641
150465     game_thread     INFO     stdout     [NET ] FILE 'OBJECTS/ITEMS/MISC/HITCAMERA/LODGE.AP' - 38696
150478     game_thread     INFO     stdout     [NET ] FILE 'OBJECTS/ITEMS/MISC/HITCAMERA/INTRO.AP' - 38709
150493     game_thread     INFO     compiler     Replacing CodeBlock at 0x08BA5870 by Native Code 'nop'
151353     game_thread     INFO     stdout     [SAN ] Loading hit cameras.
151364     game_thread     INFO     stdout     [NET ] FILE 'FX/HFXCFG/DECALS.TXT' - 38933
151382     game_thread     INFO     stdout     [SYSTEM ] *** LUA 'DecalManager' USES FOR GC : 9k (nblocks = 9349)
151390     game_thread     INFO     stdout     [PAK ] file 'fx\hfxcfg\hfxintro.cfg' not found
151395     game_thread     INFO     stdout     [SYSTEM ] *** LUA 'unknown' USES FOR GC : 10k (nblocks = 11042)
151402     game_thread     INFO     stdout     [PAK ] file 'Typemaps\Type_intro.mat' not found
151407     game_thread     INFO     stdout     [PAK ] Cannot open file Typemaps\Type_intro.mat
151576     game_thread     INFO     stdout     [NET ] FILE 'SCRIPTS/WEATHER/WEATHER_INTRO.TXT' - 39131
151592     game_thread     INFO     stdout     [NET ] FILE 'SCRIPTS/WEATHER/WEATHERUTIL.TXT' - 39147
151775     game_thread     INFO     stdout     [NET ] FILE 'TEXTURES/WEATHER/INTRO_SKY/INTRO_VISMASK0.TGA' - 39301
151881     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B36370 by Native Code 'nop'
151893     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B04F5C by Native Code 'nop'
151896     game_thread     INFO     stdout     [APP ] >>>>>>>>>>>>> spawn4: 0.000000 0.000000 0.000000
151903     game_thread     INFO     stdout     [APP ] Spawning hunter at default location.
151913     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AF5A7C by Native Code 'nop'
151975     game_thread     INFO     stdout     [SERVER ] loading time : 10921ms (map : 5382ms, client: 5539ms)
151998     game_thread     INFO     compiler     Replacing CodeBlock at 0x0892E50C by Native Code 'nop'
152004     game_thread     INFO     compiler     Replacing CodeBlock at 0x08918E0C by Native Code 'nop'
152009     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A97B50 by Native Code 'nop'
152058     game_thread     INFO     compiler     Splitting _S1_2_8830394 (5171/3000)
152095     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A8E330 by Native Code 'nop'
152113     game_thread     INFO     compiler     Replacing CodeSequence at 0x08970660-0x0897066C by Native Code 'bzeroSequence'
152120     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A889E4 by Native Code 'nop'
152120     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A98674 by Native Code 'nop'
152121     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A88594 by Native Code 'nop'
152122     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A97B60 by Native Code 'nop'
152123     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B0B464 by Native Code 'nop'
152140     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AF5A84 by Native Code 'nop'
152146     game_thread     INFO     compiler     Replacing CodeBlock at 0x0892CDD0 by Native Code 'nop'
152146     game_thread     INFO     compiler     Replacing CodeBlock at 0x08BA84FC by Native Code 'nop'
152189     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B94A44 by Native Code 'nop'
152749     game_thread     INFO     stdout     [NET ] FILE 'SOUND/STREAM/MUSIC/INTRO.WAV' - 40039
152757     game_thread     WARN     hle.sceAtrac3plus     sceAtracSetLoopNum: bad atracID= 255
152757     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A03D24 by Native Code 'nop'
152758     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A032CC by Native Code 'nop'
152769     game_thread     INFO     compiler     Splitting _S1_2_89033C8 (3292/3000)
152801     game_thread     INFO     compiler     Splitting _S1_2_89033F4 (3281/3000)
152854     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A3C7B4 by Native Code 'nop'
152910     game_thread     INFO     compiler     Splitting _S1_2_885F68C (3145/3000)
153140     game_thread     WARN     hle.sceAtrac3plus     sceAtracSetLoopNum: bad atracID= 255
153235     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B99358 by Native Code 'nop'
153341     game_thread     INFO     compiler     Replacing CodeBlock at 0x0892F390 by Native Code 'nop'
153344     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AA4670-0x08AA467C by Native Code 'bzeroSequence'
153344     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AA4694-0x08AA46A0 by Native Code 'bzeroSequence'
153345     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AA46D0-0x08AA46DC by Native Code 'bzeroSequence'
153345     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AA4858-0x08AA4864 by Native Code 'bzeroSequence'
153346     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AA4A3C-0x08AA4A48 by Native Code 'bzeroSequence'
153346     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AA4A60-0x08AA4A6C by Native Code 'bzeroSequence'
153347     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AA4AA4-0x08AA4AB0 by Native Code 'bzeroSequence'
153893     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AA41A0 by Native Code 'nop'
153897     game_thread     INFO     compiler     Replacing CodeBlock at 0x088758D0 by Native Code 'nop'
153912     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AA6BC8-0x08AA6BD4 by Native Code 'bzeroSequence'
153913     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AA6E48-0x08AA6E54 by Native Code 'bzeroSequence'
153939     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A0F080-0x08A0F08C by Native Code 'bzeroSequence'
153940     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A0F5A8-0x08A0F5B4 by Native Code 'bzeroSequence'
153943     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A0F830-0x08A0F83C by Native Code 'bzeroSequence'
153944     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A0F854-0x08A0F860 by Native Code 'bzeroSequence'
153944     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A0F890-0x08A0F89C by Native Code 'bzeroSequence'
153950     game_thread     INFO     compiler     Replacing CodeBlock at 0x088758D8 by Native Code 'nop'
153953     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A0FFFC by Native Code 'nop'
153961     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AB3400-0x08AB340C by Native Code 'bzeroSequence'
153962     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AB35B4-0x08AB35C0 by Native Code 'bzeroSequence'
153962     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AB3880-0x08AB388C by Native Code 'bzeroSequence'
153962     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AB38A4-0x08AB38B0 by Native Code 'bzeroSequence'
153963     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AB38E8-0x08AB38F4 by Native Code 'bzeroSequence'
153968     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AB3A60 by Native Code 'nop'
153979     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A9B508-0x08A9B514 by Native Code 'bzeroSequence'
153979     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A9B69C-0x08A9B6A8 by Native Code 'bzeroSequence'
153979     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A9B6C0-0x08A9B6CC by Native Code 'bzeroSequence'
153980     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A9B6FC-0x08A9B708 by Native Code 'bzeroSequence'
153980     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A9BB5C-0x08A9BB68 by Native Code 'bzeroSequence'
153981     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A9BE54-0x08A9BE60 by Native Code 'bzeroSequence'
153982     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A9C0AC-0x08A9C0B8 by Native Code 'bzeroSequence'
154001     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A9C508 by Native Code 'nop'
154003     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A06154-0x08A06160 by Native Code 'bzeroSequence'
154009     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B365DC by Native Code 'nop'
154010     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B041F0 by Native Code 'nop'
154012     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B00E28 by Native Code 'nop'
154014     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A070D8 by Native Code 'nop'
154014     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AA1454-0x08AA1460 by Native Code 'bzeroSequence'
154015     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AA14CC-0x08AA14D8 by Native Code 'bzeroSequence'
154276     game_thread     INFO     hle.sceAtrac3plus     hleAtracSetData atracID=73, bufferSize=0x10000, fileSize=0x95490
154277     game_thread     INFO     hle     Undecodable AT3+ data detected.
155371     game_thread     INFO     compiler     Replacing CodeBlock at 0x08898C1C by Native Code 'nop'
156889     game_thread     INFO     stdout     [SYSTEM ] Could not find wave sound/stream/music/intro.vag
156897     game_thread     INFO     stdout     [NET ] FILE 'TEXTURES/LOADINGS/!LS.PTX' - 43290
156952     game_thread     INFO     stdout     [NET ] FILE 'TEXTURES/LOADINGS/!LS_GR.PTX' - 43346
157064     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B671D4 by Native Code 'nop'
157176     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B80A2C by Native Code 'nop'
157181     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A02B68 by Native Code 'nop'
157183     game_thread     INFO     stdout     [SYSTEM ] *** LUA 'unknown' USES FOR GC : 33k (nblocks = 33969)
157193     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B4CE64 by Native Code 'nop'
157195     game_thread     INFO     compiler     Replacing CodeBlock at 0x08AF5A74 by Native Code 'nop'
157196     game_thread     INFO     compiler     Replacing CodeBlock at 0x0892FB14 by Native Code 'nop'
157214     game_thread     INFO     stdout     [MEMORY ] Passed NULL pointer for delete in 'UnknownFile' at line -1 in function 'UnknownFunction'!
157282     game_thread     INFO     compiler     Replacing CodeBlock at 0x08B36854 by Native Code 'nop'
157283     game_thread     INFO     compiler     Replacing CodeBlock at 0x089C9308 by Native Code 'nop'
157369     game_thread     INFO     stdout     [SYSTEM ] *** LUA 'FxManager' USES FOR GC : 182k (nblocks = 186658)
157406     game_thread     INFO     stdout     [SYSTEM ] *** clear cache
157512     game_thread     INFO     stdout     [NET ] FILE 'SOUND/MENUSOUND.SND' - 43815
157528     game_thread     INFO     stdout     [NET ] FILE 'ZMTP/MAINMENU.MTP' - 43828
157543     game_thread     INFO     stdout     [SYSTEM ] === MltiFile 'zmtp/mainmenu.mtp' ===
168276     game_thread     INFO     compiler     Splitting _S1_2_890BDDC (8414/3000)
168473     game_thread     INFO     compiler     Splitting _S1_2_88FA278 (3843/3000)
168598     game_thread     INFO     compiler     Splitting _S1_2_88EA478 (5220/3000)
168708     game_thread     INFO     compiler     Replacing CodeSequence at 0x08A79568-0x08A79574 by Native Code 'bzeroSequence'
168709     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A7A2FC by Native Code 'nop'
168887     game_thread     INFO     stdout     [SYSTEM ] === MltiFile: read 4048319 bytes in 11039 ms (366728 bytes/sec) in 62 files ===
168894     game_thread     INFO     stdout     [NET ] FILE 'INTERFACE/MAINMENU.RES.RC' - 54894
168912     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A2F87C by Native Code 'nop'
168998     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A2F884 by Native Code 'nop'
169009     game_thread     INFO     stdout     [SYSTEM ] Available VRAM: 49152
169017     game_thread     INFO     stdout     .[NET ] FILE 'INTERFACE/SKIN/FONTS/FONTCAS1.FNT' - 55008
169045     game_thread     INFO     stdout     [NET ] FILE 'INTERFACE/SKIN/FONTS/FONTCAS3.FNT' - 55035
169055     game_thread     INFO     stdout     [NET ] FILE 'INTERFACE/SKIN/FONTS/FONTCAS2.FNT' - 55046
169081     game_thread     INFO     stdout     [NET ] FILE 'INTERFACE/SKIN/SOUND/MENUTRACK.WAV' - 55071
169087     game_thread     WARN     hle.sceAtrac3plus     sceAtracSetLoopNum: bad atracID= 255
169147     game_thread     INFO     compiler     Splitting _S1_2_890CAD0 (7585/3000)
169299     game_thread     INFO     compiler     Splitting _S1_2_890D468 (6971/3000)
169389     game_thread     INFO     compiler     Splitting _S1_2_88F6AC8 (3397/3000)
169429     game_thread     INFO     compiler     Splitting _S1_2_88EAF78 (4516/3000)
169532     game_thread     INFO     compiler     Splitting _S1_2_88FEE70 (7632/3000)
170297     game_thread     INFO     compiler     Splitting _S1_2_890C6D0 (7841/3000)
170400     game_thread     INFO     compiler     Replacing CodeBlock at 0x088D08BC by Native Code 'nop'
170415     game_thread     INFO     compiler     Splitting _S1_2_8902428 (4194/3000)
170478     game_thread     INFO     compiler     Splitting _S1_2_89018AC (4929/3000)
170535     game_thread     INFO     compiler     Splitting _S1_2_88FA3A8 (3767/3000)
170591     game_thread     INFO     compiler     Splitting _S1_2_88EADD8 (4620/3000)
170643     game_thread     INFO     stdout     [INSCRIPT]
170648     game_thread     INFO     stdout     sb init
170655     game_thread     INFO     stdout     [INSCRIPT] action tip skin set_owner
170661     game_thread     INFO     stdout     [INSCRIPT]
170666     game_thread     INFO     stdout     
170671     game_thread     INFO     stdout     actiontip added
170677     game_thread     INFO     stdout     
170735     game_thread     INFO     compiler     Splitting _S1_2_88FE088 (8522/3000)
170881     game_thread     INFO     stdout     [INSCRIPT]
170887     game_thread     INFO     stdout     
170892     game_thread     INFO     stdout     main menu init
170897     game_thread     INFO     stdout     
170922     game_thread     INFO     compiler     Splitting _S1_2_890FBB8 (4455/3000)
170996     game_thread     INFO     compiler     Splitting _S1_2_890C1B8 (8167/3000)
171117     game_thread     INFO     compiler     Splitting _S1_2_8910604 (3796/3000)
171168     game_thread     INFO     compiler     Splitting _S1_2_88EBE64 (3561/3000)
171241     game_thread     INFO     compiler     Splitting _S1_2_890C100 (8213/3000)
171383     game_thread     INFO     compiler     Splitting _S1_2_890DB74 (6520/3000)
171463     game_thread     INFO     stdout     [INSCRIPT] FirstDraw
171492     game_thread     INFO     compiler     Splitting _S1_2_88FADA8 (3127/3000)
171551     game_thread     INFO     compiler     Splitting _S1_2_88EC010 (3454/3000)
171644     game_thread     INFO     compiler     Splitting _S1_2_890E800 (5717/3000)
171788     game_thread     WARN     hle.sceAtrac3plus     sceAtracSetLoopNum: bad atracID= 255
171823     game_thread     INFO     stdout     [INSCRIPT]
171829     game_thread     INFO     stdout     
171834     game_thread     INFO     stdout     
171839     game_thread     INFO     stdout     init main menu 1
171845     game_thread     INFO     stdout     [INSCRIPT] init first
171865     game_thread     INFO     compiler     Replacing CodeBlock at 0x08A26594 by Native Code 'nop'
171866     game_thread     INFO     stdout     [INSCRIPT] Booting...
171873     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AADB0C-0x08AADB18 by Native Code 'bzeroSequence'
171874     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AADB28-0x08AADB34 by Native Code 'bzeroSequence'
171875     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AADE84-0x08AADE90 by Native Code 'bzeroSequence'
171875     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AADEA0-0x08AADEAC by Native Code 'bzeroSequence'
171933     GUI     WARN     ge     Unimplemented VSCX: coordX=0
171933     GUI     WARN     ge     Unimplemented VSCY: coordY=0
171934     GUI     WARN     ge     Unimplemented VSCZ: coordZ=0
171934     GUI     WARN     ge     Unimplemented VTCS: coordS=0.0
171934     GUI     WARN     ge     Unimplemented VTCT: coordT=0.0
171934     GUI     WARN     ge     Unimplemented VTCQ: coordQ=0.0
171934     GUI     WARN     ge     Unimplemented VCV: colorR=0, colorG=0, colorB=0
171935     GUI     WARN     ge     Unimplemented VAP: alpha=0, prim_type=0
171935     GUI     WARN     ge     Unimplemented VFC: fog=0
171935     GUI     WARN     ge     Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
171935     GUI     WARN     hle.sceDisplay     hleDisplaySetGeBuf bad params (4000000,0,0)
171942     GUI     INFO     hle.sceDisplay     hleDisplaySetGeBuf ok (4000000,512,3)
171945     game_thread     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08D94D50, mode=8, gameName=, saveName=, fileName=SECURE.BIN
172035     GUI     WARN     ge     Unimplemented VSCX: coordX=0
172035     GUI     WARN     ge     Unimplemented VSCY: coordY=0
172035     GUI     WARN     ge     Unimplemented VSCZ: coordZ=0
172036     GUI     WARN     ge     Unimplemented VTCS: coordS=0.0
172036     GUI     WARN     ge     Unimplemented VTCT: coordT=0.0
172036     GUI     WARN     ge     Unimplemented VTCQ: coordQ=0.0
172036     GUI     WARN     ge     Unimplemented VCV: colorR=0, colorG=0, colorB=0
172036     GUI     WARN     ge     Unimplemented VAP: alpha=0, prim_type=0
172037     GUI     WARN     ge     Unimplemented VFC: fog=0
172037     GUI     WARN     ge     Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172037     GUI     WARN     hle.sceDisplay     hleDisplaySetGeBuf bad params (4000000,0,0)
172044     GUI     INFO     hle.sceDisplay     hleDisplaySetGeBuf ok (4088000,512,3)
172054     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AADB0C-0x08AADB18 by Native Code 'bzeroSequence'
172054     game_thread     INFO     compiler     Replacing CodeSequence at 0x08AADB28-0x08AADB34 by Native Code 'bzeroSequence'
172059     GUI     WARN     ge     Unimplemented VSCX: coordX=0
172059     GUI     WARN     ge     Unimplemented VSCY: coordY=0
172060     GUI     WARN     ge     Unimplemented VSCZ: coordZ=0
172060     GUI     WARN     ge     Unimplemented VTCS: coordS=0.0
172060     GUI     WARN     ge     Unimplemented VTCT: coordT=0.0
172060     GUI     WARN     ge     Unimplemented VTCQ: coordQ=0.0
172060     GUI     WARN     ge     Unimplemented VCV: colorR=0, colorG=0, colorB=0
172060     GUI     WARN     ge     Unimplemented VAP: alpha=0, prim_type=0
172061     GUI     WARN     ge     Unimplemented VFC: fog=0
172061     GUI     WARN     ge     Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172061     GUI     WARN     hle.sceDisplay     hleDisplaySetGeBuf bad params (4000000,0,0)
172067     GUI     INFO     hle.sceDisplay     hleDisplaySetGeBuf ok (4000000,512,3)
172068     game_thread     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08D94D50, mode=8, gameName=, saveName=, fileName=SECURE.BIN
172153     GUI     WARN     ge     Unimplemented VSCX: coordX=0
172153     GUI     WARN     ge     Unimplemented VSCY: coordY=0
172153     GUI     WARN     ge     Unimplemented VSCZ: coordZ=0
172153     GUI     WARN     ge     Unimplemented VTCS: coordS=0.0
172154     GUI     WARN     ge     Unimplemented VTCT: coordT=0.0
172154     GUI     WARN     ge     Unimplemented VTCQ: coordQ=0.0
172154     GUI     WARN     ge     Unimplemented VCV: colorR=0, colorG=0, colorB=0
172154     GUI     WARN     ge     Unimplemented VAP: alpha=0, prim_type=0
172154     GUI     WARN     ge     Unimplemented VFC: fog=0
172154     GUI     WARN     ge     Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172155     GUI     WARN     hle.sceDisplay     hleDisplaySetGeBuf bad params (4000000,0,0)
172161     GUI     INFO     hle.sceDisplay     hleDisplaySetGeBuf ok (4088000,512,3)
172175     GUI     WARN     ge     Unimplemented VSCX: coordX=0
172175     GUI     WARN     ge     Unimplemented VSCY: coordY=0
172175     GUI     WARN     ge     Unimplemented VSCZ: coordZ=0
172175     GUI     WARN     ge     Unimplemented VTCS: coordS=0.0
172175     GUI     WARN     ge     Unimplemented VTCT: coordT=0.0
172176     GUI     WARN     ge     Unimplemented VTCQ: coordQ=0.0
172176     GUI     WARN     ge     Unimplemented VCV: colorR=0, colorG=0, colorB=0
172176     GUI     WARN     ge     Unimplemented VAP: alpha=0, prim_type=0
172176     GUI     WARN     ge     Unimplemented VFC: fog=0
172176     GUI     WARN     ge     Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172176     GUI     WARN     hle.sceDisplay     hleDisplaySetGeBuf bad params (4000000,0,0)
172182     GUI     INFO     hle.sceDisplay     hleDisplaySetGeBuf ok (4000000,512,3)
172183     game_thread     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08D94D50, mode=8, gameName=, saveName=, fileName=SECURE.BIN
172269     GUI     WARN     ge     Unimplemented VSCX: coordX=0
172270     GUI     WARN     ge     Unimplemented VSCY: coordY=0
172270     GUI     WARN     ge     Unimplemented VSCZ: coordZ=0
172270     GUI     WARN     ge     Unimplemented VTCS: coordS=0.0
172270     GUI     WARN     ge     Unimplemented VTCT: coordT=0.0
172270     GUI     WARN     ge     Unimplemented VTCQ: coordQ=0.0
172271     GUI     WARN     ge     Unimplemented VCV: colorR=0, colorG=0, colorB=0
172271     GUI     WARN     ge     Unimplemented VAP: alpha=0, prim_type=0
172271     GUI     WARN     ge     Unimplemented VFC: fog=0
172271     GUI     WARN     ge     Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172271     GUI     WARN     hle.sceDisplay     hleDisplaySetGeBuf bad params (4000000,0,0)
172277     GUI     INFO     hle.sceDisplay     hleDisplaySetGeBuf ok (4088000,512,3)
172289     GUI     WARN     ge     Unimplemented VSCX: coordX=0
172289     GUI     WARN     ge     Unimplemented VSCY: coordY=0
172290     GUI     WARN     ge     Unimplemented VSCZ: coordZ=0
172290     GUI     WARN     ge     Unimplemented VTCS: coordS=0.0
172290     GUI     WARN     ge     Unimplemented VTCT: coordT=0.0
172290     GUI     WARN     ge     Unimplemented VTCQ: coordQ=0.0
172290     GUI     WARN     ge     Unimplemented VCV: colorR=0, colorG=0, colorB=0
172290     GUI     WARN     ge     Unimplemented VAP: alpha=0, prim_type=0
172291     GUI     WARN     ge     Unimplemented VFC: fog=0
172291     GUI     WARN     ge     Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172291     GUI     WARN     hle.sceDisplay     hleDisplaySetGeBuf bad params (4000000,0,0)
172297     GUI     INFO     hle.sceDisplay     hleDisplaySetGeBuf ok (4000000,512,3)
172299     game_thread     INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x08D94D50, mode=8, gameName=, saveName=, fileName=SECURE.BIN
172386     GUI     WARN     ge     Unimplemented VSCX: coordX=0
172386     GUI     WARN     ge     Unimplemented VSCY: coordY=0
172387     GUI     WARN     ge     Unimplemented VSCZ: coordZ=0
172387     GUI     WARN     ge     Unimplemented VTCS: coordS=0.0
172387     GUI     WARN     ge     Unimplemented VTCT: coordT=0.0
172387     GUI     WARN     ge     Unimplemented VTCQ: coordQ=0.0
172387     GUI     WARN     ge     Unimplemented VCV: colorR=0, colorG=0, colorB=0
172387     GUI     WARN     ge     Unimplemented VAP: alpha=0, prim_type=0
172388     GUI     WARN     ge     Unimplemented VFC: fog=0
172388     GUI     WARN     ge     Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
172388     GUI     WARN     hle.sceDisplay     hleDisplaySetGeBuf bad params (4000000,0,0)
172394     GUI     INFO     hle.sceDisplay     hleDisplaySetGeBuf ok (4088000,512,3)
172405     game_thread     INFO     stdout     [INSCRIPT] Terminate success
172477     game_thread     INFO     compiler     Splitting _S1_2_88FDFC0 (8572/3000)
172641     game_thread     INFO     compiler     Splitting _S1_2_88EA5B8 (5140/3000)
173404     game_thread     INFO     compiler     Splitting _S1_2_88EBCC4 (3665/3000)
173452     game_thread     INFO     stdout     [INSCRIPT] SOUND : open : 'guiCommonMessageBox'
173560     game_thread     INFO     hle.sceAtrac3plus     hleAtracSetData atracID=109, bufferSize=0x10000, fileSize=0x736dc
173561     game_thread     INFO     hle     Undecodable AT3+ data detected.
173714     game_thread     INFO     hle.sceAtrac3plus     hleAtracSetData atracID=109, bufferSize=0x100, fileSize=0x100
173714     game_thread     INFO     hle     Undecodable AT3+ data detected.
173714     game_thread     ERROR     memory     read32 - Invalid memory address : 0xAC90A639 PC=08000030
173715     game_thread     ERROR     memory     read32 - Invalid memory address : 0xAC90A63D PC=08000030
173716     game_thread     ERROR     memory     read32 - Invalid memory address : 0xAC90A641 PC=08000030
...
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - game_thread
zr:0x00000000 at:0x00000001 v0:0x08D819B0 v1:0x00000001
a0:0x0000006D a1:0x09B684D0 a2:0x00000100 a3:0x80420000
t0:0x00000001 t1:0x00000001 t2:0xFFFFFFFF t3:0x000000FC
t4:0x00000004 t5:0x08400000 t6:0x08D96CB0 t7:0x01401334
s0:0x08D619B0 s1:0x00000000 s2:0x08EE7DB0 s3:0x08E99C40
s4:0x00000001 s5:0x08AF0000 s6:0x00000000 s7:0x00000000
t8:0x01000000 t9:0x08A0306C k0:0x09FFFB00 k1:0x00000000
gp:0x08D077F0 sp:0x09FFE550 fp:0x00000000 ra:0x08AAB7FC
0x08000030: 0x0010290C - syscall    0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0047 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FC9400 - 0x09FCB400 Stack Size: 0x00002000
Thread Run Clocks: 46 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sound thread 1' ID: 0x0040 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AA8ACC Stack: 0x09FDB400 - 0x09FDF400 Stack Size: 0x00004000
Thread Run Clocks: 852999 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 0 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 4546 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 3301 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'decode 1' ID: 0x0042 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AABE18 Stack: 0x09FCB400 - 0x09FDB400 Stack Size: 0x00010000
Thread Run Clocks: 8357431 Exit Code: 0x800201A4
Thread Wait Type: None Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'game_thread' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08AF1188 Stack: 0x09FDFC00 - 0x09FFFC00 Stack Size: 0x00020000
Thread Run Clocks: 1871413595 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CallbackThread' ID: 0x000F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08AAC660 Stack: 0x09FDF400 - 0x09FDFC00 Stack Size: 0x00000800
Thread Run Clocks: 1263 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x000B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01796180 24732032 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 00079A00 498176 bytes
[                X                                             XX]
------------------------------------------------------------


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Reply
#4
Check on r1890 - problem solved, thanks for fixing! Smile
Reply
#5
using r 3125
still goes ingame
no problems so far
here is an info log


Attached Files
.zip   log.zip (Size: 15.58 KB / Downloads: 95)
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