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Can jpcsp support PSPTunnel
03-16-2014, 05:25 PM
Post: #11
RE: Can jpcsp support PSPTunnel
(03-15-2014 03:28 PM)onelight Wrote:  
(03-15-2014 02:56 PM)Hykem Wrote:  
(03-15-2014 05:14 AM)thelight Wrote:  
(12-20-2013 09:22 PM)Hykem Wrote:  
(12-16-2013 09:36 AM)onelight Wrote:  Yet, that tool relies on USB connection. But it also support you use wireless lan card If you wireless lan card support PSP XLine Mode.

There are another client for PSP to connect with other people. It is name MengZone,
and it support PSP game with Dynamic SSID.

I'm now working on implementing this in JPCSP by writing an application to act as tunnel (like adhoc server in PPSSPP).
Thank you for posting these references (PSPTunnel and MengZone) as they've been very useful for testing the adhoc functioning. Smile

"XLink Kai" another client for your PSP to connect with other people.
http://www.teamxlink.co.uk/



how about the application to act as tunnel, have you finish it?

Not yet. I've been somewhat busy with RPCS3, but I'm still working on this.
I remember XLink Kai, but I've never used it. I guess I should take a look into it. Thanks! Smile
I found a PS3 edat sdat tool (extracting compressed edat/sdat is supported)
http://psx-scene.com/forums/f149/npdtool...ed-121017/

Ah yes, I've seen it before. That tool uses the edat3tool source and tpunix's tlzrc for decompression. Unfortunately, it doesn't work for certain files (the algorithm is slightly different).
Right now, my tools (edata-tool and sdata-tool) can decrypt and decompress most of the files, plus they're open-source (https://github.com/Hykem ). Wink
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