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Prince of Persia: Rival Swords - ULUS10240
04-11-2017, 10:18 AM
Post: #11
RE: Prince of Persia: Rival Swords - ULUS10240
(04-08-2017 12:39 PM)nash67 Wrote:  jpcsp revision 78e74c6
after the title screen is it stuck on the loading screen
here is an info log
Would it be possible to create a log at the DEBUG level? Hopefully, it will not be too large...

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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04-12-2017, 12:59 AM (This post was last modified: 04-12-2017 01:09 AM by nash67.)
Post: #12
RE: Prince of Persia: Rival Swords - ULUS10240
ok now it goes ingame for some reason ????
missing all the developers screens and goes straight to the main menu
choose new game it misses the intro and goes straight to the gameplay
but no sound or music
just keeps repeating
08:56:19 WARN hle.sceMeCore - AudioWorkerThread - Unimplemented sceMeCore_driver_FA398D71 returning 0x0
here is an info log


Attached File(s)
.zip  log.zip (Size: 37.41 KB / Downloads: 1)
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04-12-2017, 05:05 AM
Post: #13
RE: Prince of Persia: Rival Swords - ULUS10240
(04-08-2017 12:39 PM)nash67 Wrote:  jpcsp revision 78e74c6
after the title screen is it stuck on the loading screen
here is an info log
The log is showing that you have now multiple PSP original modules under flash0/kd. That was not the case before and the reason for the different behavior.

A lot of these PSP modules do not work (yet) in Jpcsp. Only those listed in the first post of http://www.emunewz.net/forum/showthread.php?tid=175293 are tested from my side.

Could you please remove them and generate a DEBUG log?

Thank you!

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04-12-2017, 07:41 AM (This post was last modified: 04-12-2017 07:56 AM by nash67.)
Post: #14
RE: Prince of Persia: Rival Swords - ULUS10240
ahhh ok that is why
i was messing around with VSH

ok just tried to get a log with Debug
sorry didnt even get up to the first ubisoft screen and the log was massive
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04-13-2017, 01:58 PM
Post: #15
RE: Prince of Persia: Rival Swords - ULUS10240
(04-12-2017 07:41 AM)nash67 Wrote:  ok just tried to get a log with Debug
sorry didnt even get up to the first ubisoft screen and the log was massive
OK, we then need to more restrictive: could you try an INFO log with the following lines added to your LogSettings.xml:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
<logger name='hle.scePsmfPlayer'> <level value='debug' /> </logger>
<logger name='hle.scePsmf'> <level value='debug' /> </logger>

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04-14-2017, 11:49 PM (This post was last modified: 04-14-2017 11:53 PM by nash67.)
Post: #16
RE: Prince of Persia: Rival Swords - ULUS10240
jpcsp revision cf959b3
goes ingame now


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04-15-2017, 06:38 AM (This post was last modified: 04-15-2017 06:38 AM by gid15.)
Post: #17
RE: Prince of Persia: Rival Swords - ULUS10240
(04-14-2017 11:49 PM)nash67 Wrote:  jpcsp revision cf959b3
goes ingame now
Great! I need to completely rewrite sceMpeg to provide better compatibility. It seems some games do need an exact behavior of sceMpeg to run correctly.

Is this game still only half-playable?

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