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Grand knights history [ULJS00394]
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12-03-2012, 03:29 PM
(This post was last modified: 12-03-2012 03:59 PM by cyber12.)
Post: #11
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RE: Grand knights history [ULJS00394]
1.) No voices. Same issue with:-
(06-27-2012 07:09 PM)MediocreJoker Wrote: Edit: Also noticed that no files are placed in the tmp folder for this game, even if I turn on media extraction to tmp folder. How do I decode AT3 data when they are not in temp folder? [Still looking into this.] Code: NFO hle - CRI Atom Atrac Decode - Decodable AT3 data detected.2.) After few minutes, BGM will abruptly vanish but sound is still available. BGM resumes after battle, switch to certain/main menu, etc.Code: INFO hle.sceAtrac3plus - CRI Atom Atrac Decode - Replaying atrac loop atracID=1, loopStart=313560, loopEnd=40490893.) Sometimes after battles, BGM is lost. Code: 173138 [CRI Atom Atrac Decode] ERROR me - MediaEngine: Invalid container format! |
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BGM resumes after battle, switch to certain/main menu, etc.
