04-13-2015, 06:15 AM
How does the option in the CWCheats Menu "Import from cheat.db" work? Where should the user place the CHEAT.DB file? When the cheats are being imported from CHEAT.DB, does JPCSP ignore syntax that may be needed for PSP Plugins such as FreeCheat like _S, _G, _C0, _N2, _L, etc. (ex: _C0 Infinite Power gets imported into JPCSP as Infinite Power)?
Is there a theoretical amount of cheats that can be copied and pasted/imported from CHEAT.DB into JPCSP's CWCheat Menu without having potential problems such as freezing/crashing? The Golden Edition Mod requires thousands of codes to be continuously activated in order for it to work.
Unfortunately, the Golden Edition Mod doesn't work in JPCSP since the codes being used by the mod are GameShark codes while the emulator only supports CWCheats for now. I tried using a small sample of the codes in the mod to see if it will work in JPCSP, but no modifications were made in the game.
Example:
Is there a theoretical amount of cheats that can be copied and pasted/imported from CHEAT.DB into JPCSP's CWCheat Menu without having potential problems such as freezing/crashing? The Golden Edition Mod requires thousands of codes to be continuously activated in order for it to work.
Unfortunately, the Golden Edition Mod doesn't work in JPCSP since the codes being used by the mod are GameShark codes while the emulator only supports CWCheats for now. I tried using a small sample of the codes in the mod to see if it will work in JPCSP, but no modifications were made in the game.
Example:
Code:
ULJM-05402
Infinite Power
0x212F34F8 0x00D6014F
0x01280D70 0x00000101
0x21280D3C 0x003A0090
0x2127F82C 0x010B009A
0x2127EDF4 0x010B009A
1st Character Mod Part 1
0x111EBAB2 0x00005D5D
1st Character Mod Part 2
0x01255268 0x0000005B
1st Character Mod Part 3
0x01255268 0x0000005D