God Eater 2 Trial - NPJH90338
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08-10-2013, 02:38 AM
Post: #21
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RE: God Eater 2 Trial - NPJH90338
using r 3350
using the iso version [X] Use vertex cache [X] Use shaders [X] Enable saving GE screen to textures instead of memory [X] Save Stencil to Memory (more accurate but slower) I run this game in almost full fps. but there are many bug VIDEO log http://pan.baidu.com/share/link?shareid=...2282369784 |
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08-25-2013, 09:00 AM
(This post was last modified: 08-25-2013 09:00 PM by DragonNeos.)
Post: #22
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RE: God Eater 2 Trial - NPJH90338
The demo was tested with r3369. It seems that it could go a little further than before, but the game is not considered playable. The first tutorial mission can now be done but the second mission will cause JPCSP to crash. When the second mission is started, JPCSP will be stuck on Pause. Clicking on Run a few times will make the Cmd display "java.lang.RuntimeException: Cannot find executable." The final image attached is where I am getting the Error and attempt at clicking on Run before JPCSP crashes. The errors that are listed in my last test (Post #18) still exist with the exception of the first problem which seems fixed.
Enabling "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" before the game loads will display a black screen that flashes and flickers once the character is playable. Enabling this option on-the-fly will cause a white screen and display this: Code: 14:07:29 ERROR ge - GUI - Error blitFramebuffer: GL_INVALID_OPERATION Code: 15:06:41 ERROR hle - Main - Unmapped import at 0x0896FE48 - $a0=0x09F331A0 $a1=0x099E7040 $a2=0x00000000 |
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10-16-2013, 04:00 AM
(This post was last modified: 10-16-2013 05:11 AM by DragonNeos.)
Post: #23
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RE: God Eater 2 Trial - NPJH90338
The demo was tested with r3405. Problems from earlier posts may still apply to this revision. Some cutscenes are not rendered at 30 FPS and I sometimes get a black screen when I try to buy items from the shop. Any changes to Configuration will not fix the black screen and I need to close JPCSP and restart the emulator. Using "Use Software Rendering (very experimental, not yet complete, slow)" will cause cutscenes to be covered with a black screen. It also causes the graphics to have some graphical garbage scattered around the screen and the graphics are more pixelated.
Beginning with this Mission (1st Picture), the option to Ignore Unmapped Imports needs to be checked or JPCSP will crash. With these Missions (3rd & 5th Picture), there is a chance that JPCSP will crash as soon as the Mission begins even though the Ignore Unmapped Imports option is enabled. The Unmapped Import Errors seem to have inconsistent addresses. An example is this: Code: 00:43:29 WARN hle - Main - IGNORING: Unmapped import at 0x0896FE48 - $a0=0x09FACD50 $a1=0x09BFC1E0 $a2=0x00000000 |
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11-08-2013, 12:01 AM
Post: #24
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RE: God Eater 2 Trial - NPJH90338
can i requesting for a save data from the official demo version with all item at the inventory and all blood arts?
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12-19-2013, 02:39 AM
(This post was last modified: 12-19-2013 02:44 AM by DragonNeos.)
Post: #25
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RE: God Eater 2 Trial - NPJH90338
This demo was tested with r3423. The problems that are listed in previous posts still occur on this revision. One annoying problem that occurs in the demo is that there is some lag when the player's character interacts with other people, a Hint appears, and when the Terminal is used. There is also some lag while the player is on a Mission. In cutscenes, there is an equal sign that randomly appears when the resolution is greater than 1x. It is possible for the player to activate Continue (Multi) since one can change the PSP Model to PSP-2000 before starting the demo. The SAVEDATA created by JPCSP (using Crypto) does not work on a real PSP.
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05-28-2017, 07:00 PM
Post: #26
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RE: God Eater 2 Trial - NPJH90338
This game was tested on revision 69298aa. The problems that affect the full game also affect the trial game. Beginning with revision e38c3e9, after a new game is started, attempting to load the second cutscene (and any subsequent cutscene) will crash the game with the following:
Code: 02:39:57 INFO stdout - Main - cassert : src/god_g001_Demo/event_demo.c 327 : : (N/A) On revision 2837a87 (last working revision), the compiler output is different: Code: 11:56:27 DEBUG compiler - Main - Compiling _S1_2_8E72E98 While the option "Load file..." has been updated to be able to load ISO/CSO files in 5855b89, demo/trial games (in encrypted EBOOT.PBP format) aren't able to load using this option. The emulator will show "General error: File format not supported!" even though the file is placed in the ms0/PSP/GAME directory. The following message appears in the logger when attempting to use "Load file..." instead of using "Load UMD...": Code: 14:20:51 INFO loader - GUI - PBP meta data: If you are willing to test out this trial game, you can use the attached save to get near the first instance of the game crashing. After loading the save, skip the first cutscene by pressing Enter and let the second cutscene attempt to load. The link to the trial game is available on the first topic post. |
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