Savegame Troubles
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08-01-2013, 06:50 PM
(This post was last modified: 08-01-2013 06:52 PM by gid15.)
Post: #11
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RE: Savegame Troubles
(07-26-2013 09:24 AM)nightflyer Wrote:The reason is for games using multiple file names in SAVEDATA_FILE_LIST: when only one file is updated, the SAVEDATA_FILE_LIST is created and this one file name is stored in PARAM.SFO. But the other files are not necessarily being updated and thus not stored in SAVEDATA_FILE_LIST. In such a situation, we have a mix inside one savadata directory: the updated files can be handled according to SAVEDATA_FILE_LIST but the other files have to be handled the old way.(07-26-2013 06:34 AM)gid15 Wrote:(07-25-2013 09:37 PM)sum2012 Wrote: r3325Jpcsp is using the date of the savedata file to find out if this is a pre-r3306 file or not: I hope to get rid of this compatibility option in a few months... when nobody tries to read old savedata anymore. Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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08-08-2013, 06:45 PM
Post: #12
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RE: Savegame Troubles
As far as I see, isSecureFile is called for every file individually. If we have the situation you described, we have a SAVEDATA_FILE_LIST(because PARAMS.SFO has been updated upon saving a file).
Now if an old savedata-file is loaded, the check for the existance of the SAVEDATA_FILE_LIST works and we only get a fail because the file we are looking at is not included in the SAVEDATA_FILE_LIST. What I'm proposing is this: If isSecureFile returns false, check if we have a valid value for saveFileSecureEntriesAddr before we declare it to be saved as normal. That would be a fix that works if there is a SAVEDATA_FILE_LIST as well as when there is none. |
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09-10-2014, 10:34 AM
(This post was last modified: 09-10-2014 02:00 PM by Pa010.)
Post: #13
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RE: Savegame Troubles
hey guys, I'm a new member here, but I've been following this thread since last year because I encountered the same problem with the post 3306 saves getting treated as corrupt. I can be considered as a normal user but I do have some understanding with file systems and I just want to ask for help.
I've stopped playing VC2 after the r3306 problem and decided to let some updates fix it and inadvertently forgot about it until a few days ago. From what I can understand, I need to load the save game on an r3304, make a save, then load that save on an r3326 or something, correct? Do I need to have the crypto mode on? Because I use the raw save and from what I know there are no easy way of encrypting/decrypting save files without a psp. I want to play my pre-r3306 save on a newer revision for better emulation quality. Please advise. |
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09-10-2014, 01:28 PM
Post: #14
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RE: Savegame Troubles
(09-10-2014 10:34 AM)Pa010 Wrote: hey guys, I'm a new member here, but I've been following this thread since last year because I encountered the same problem with the post 3306 saves getting treated as corrupt. I can be considered as a normal user but I do have some understanding with file systems and I just want to ask for help.please share you savedata, I will help you. |
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09-10-2014, 01:47 PM
Post: #15
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RE: Savegame Troubles
Here it is. Created in r3262 with Crypto mode off. Thanks for taking the trouble to help me.
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09-10-2014, 03:15 PM
Post: #16
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RE: Savegame Troubles
(09-10-2014 01:47 PM)Pa010 Wrote: Here it is. Created in r3262 with Crypto mode off. Thanks for taking the trouble to help me.done ![]() |
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09-10-2014, 09:54 PM
Post: #17
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RE: Savegame Troubles | |||
01-14-2015, 12:23 PM
Post: #18
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Savegame Troubles
Hey everyone,
How can i load a savegame of a noname DMD map ? Thanks in advance - Dark18 |
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