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Fired Up - UCES00015
06-12-2013, 11:11 AM (This post was last modified: 06-12-2013 11:56 AM by nash67.)
Post: #1
Fired Up - UCES00015
Fired Up - UCES00015
using r 3229
goes ingame
only problem so far
is after you input your name in the profile
it is supposed to ask you if you want to save or not but it skips it entirely
and so it doesn't save your game
here is an info log

18:56:47 WARN hle.IoFileMgrForUser - mainThread - sceIoUnassign alias=0x0898EFC0('pfat0:')
18:56:47 WARN hle.IoFileMgrForUser - mainThread - sceIoAssign alias=0x0898EFC0('pfat0:'), physicalDev=0x0898F000('msstor0p1:/'), filesystemDev=0x0898F00C('fatms0:'), mode=0x0, arg_addr=0x0, argSize=0x0


Attached File(s)
.zip  log.zip (Size: 147.4 KB / Downloads: 8)
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06-12-2013, 04:32 PM
Post: #2
RE: Fired Up - UCES00015
(06-12-2013 11:11 AM)nash67 Wrote:  18:56:47 WARN hle.IoFileMgrForUser - mainThread - sceIoUnassign alias=0x0898EFC0('pfat0:')
18:56:47 WARN hle.IoFileMgrForUser - mainThread - sceIoAssign alias=0x0898EFC0('pfat0:'), physicalDev=0x0898F000('msstor0p1:/'), filesystemDev=0x0898F00C('fatms0:'), mode=0x0, arg_addr=0x0, argSize=0x0
Any improvement with r3231?

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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06-13-2013, 07:34 AM
Post: #3
RE: Fired Up - UCES00015
using r 3232
it saves now but it is still incorrect
after you input your name is saves it automatically which is not right
look at this video
at 32 seconds where is says do you want to save or not
this doesn't happen in Jpcsp
here is an info log


Attached File(s)
.zip  log.zip (Size: 103.04 KB / Downloads: 4)
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06-14-2013, 07:58 AM
Post: #4
RE: Fired Up - UCES00015
(06-13-2013 07:34 AM)nash67 Wrote:  using r 3232
it saves now but it is still incorrect
after you input your name is saves it automatically which is not right
look at this video

at 32 seconds where is says do you want to save or not
this doesn't happen in Jpcsp
here is an info log
This looks like the PS3 (remaster) version of the game

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06-14-2013, 08:09 AM
Post: #5
RE: Fired Up - UCES00015
its the only video i could find but what you see on the video happens exactly on a real psp aswell
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06-14-2013, 08:18 AM
Post: #6
RE: Fired Up - UCES00015
(06-14-2013 08:09 AM)nash67 Wrote:  its the only video i could find but what you see on the video happens exactly on a real psp aswell
OK, could you generate a JpcspTrace including sceUtilitySavedataInitStart and sceUtilityOskInitStart? I would like to check if the game is explicitly asking for the confirmation or if this is a feature of some savedata mode.

Thank you!

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06-14-2013, 08:32 AM
Post: #7
RE: Fired Up - UCES00015
in my first post there is a JpcspTrace log in the log.zip
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06-14-2013, 12:17 PM
Post: #8
RE: Fired Up - UCES00015
(06-14-2013 08:32 AM)nash67 Wrote:  in my first post there is a JpcspTrace log in the log.zip
Thank you, I missed it Sad

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06-14-2013, 03:56 PM (This post was last modified: 06-14-2013 03:56 PM by gid15.)
Post: #9
RE: Fired Up - UCES00015
(06-13-2013 07:34 AM)nash67 Wrote:  using r 3232
it saves now but it is still incorrect
after you input your name is saves it automatically which is not right
look at this video
...
at 32 seconds where is says do you want to save or not
this doesn't happen in Jpcsp
here is an info log
The confirmation in case of save has now been implemented in r3233.

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06-15-2013, 12:52 AM
Post: #10
RE: Fired Up - UCES00015
using r3236
fixed now
works exactly like a real psp now
thanks
nash67
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