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Performance issue in Monster Hunter Freedom Unite with ATI/AMD
#10
(06-09-2013, 07:41 PM)gid15 Wrote: Thank you for the dumps!

Could you test r3223 (exactly this revision, not a newer one) from http://buildbot.orphis.net/jpcsp/

I've temporary disabled a feature and I'm wondering if this is the one causing problems on AMD/ATI. At least, this is what appears to happen from the frame dumps...

Re-ran the same tests as before, here are the log files http://www.fileswap.com/dl/eITwUfalMt/
Oddly enough though, with that revision when "Disable optimized VertexInfo reading" was set to off during the first test, the game was running at 15fps or so and some of the textures were actually in the correct place (as opposed to none at all averaging 3fps). Unfortunately the game was still going on average of around 15-18 fps under either set of settings. Also during the second set of tests the one with vertex cache set to off, none of the character or animal textures appear, I forgot to mention that last time.
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RE: Performance issue in Monster Hunter Freedom Unite with ATI/AMD - by vulcanrvn - 06-09-2013, 07:57 PM

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