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Performance issue in Monster Hunter Freedom Unite with ATI/AMD
#7
(06-07-2013, 01:39 AM)vulcanrvn Wrote: I followed your recommended settings and got the following,
http://imageshack.us/photo/my-images/20/mh2hn.png/

That is at 4 fps (wouldn't matter anyway)

And a log file for viewing

It should be noted that once I do enable the "Disable optimized VertexInfo reading" option that the graphical error stops and everything looks fine, but it runs at 14-15 fps.

Thanks again for your time.
To further analyze the incorrect rendering of graphics on your hardware, the following information would be helpful:
- keep the same video options as in your last post, i.e. only enabling
Code:
[X] Use vertex cache
[X] Use shaders
[X] Enable saving GE screen to Textures instead of Memory
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
- Start the game and go to the place with incorrect graphics.
- Pause the game.
- Select Debug -> Tools -> Debugger. A new window will appear.
- in the debugger window, under "Misc", press "Capture next frame"
- Press "Run": the game will restart just for one frame and all the textures and intermediate rendered images will be dumped. Wait for the game to automatically come back to "Pause" again (this could take several minutes).
- Press "Run", but do not move in the game!
- Select the video options, deselect "Use vertex cache", select "Disable optimized VertexInfo reading", press "Apply". You should now only have the following video options enabled:
Code:
[X] Use shaders
[X] Enable saving GE screen to Textures instead of Memory
[X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[X] Disable optimized VertexInfo reading (may improve compatibility)
- The graphics should now be displayed correctly in your game.
- Pause again the game.
- In the debugger window, under "Misc", press "Capture next frame"
- Press "Run" again: this will take a new dump of all the frames but this time with a correct rendering. Wait for the game to automatically come back to "Pause" again (this could take several minutes).

Collect all the images "*.bmp" created directly under tmp + the log file (don't forget the log file). This could be huge! Upload the files somewhere and post the link here.

Thank you for your support!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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RE: Performance issue in Monster Hunter Freedom Unite with ATI/AMD - by gid15 - 06-07-2013, 06:48 AM

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