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JPCSP won't run games
#4
Got the latest version, still having problems.

Here's the log, seeing as you asked.

0 [GUI] INFO emu - Java version: 1.7.0_21 (1.7.0_21-b11)
3 [GUI] INFO emu - Java library path: lib/windows-amd64
6 [GUI] INFO emu - Jpcsp v0.6 3147:3148
9 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPJH50681
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
HRKGMP_VER = 19
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 6.60
REGION = 32768
TITLE = SDガンダム ジージェネレーション オーバーワールド
USE_USB = 0
probably homebrew? false
263 [GUI] INFO emu - Content of UMD_DATA.BIN: 'NPJH-50681|9B7BC36326B33D8B|0001|G |'
492 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
1561 [GUI] INFO loader - Found ModuleInfo name:'GGenerationWorldCore' version:0101 attr:00000000 gp:00000000
1564 [GUI] INFO loader - Found 294 unresolved imports
1565 [GUI] WARN loader - Failed to map import at 0x08BA5414 [0x1B839B83] Module 'sceMp3'(attempt 1)
1566 [GUI] WARN loader - Failed to map import at 0x08BA542C [0xE3EE2C81] Module 'sceMp3'(attempt 1)
1567 [GUI] INFO loader - 292 NIDS mapped
1567 [GUI] INFO loader - 2 remaining unmapped NIDS
1588 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
1608 [GUI] INFO hle.sceDisplay - Only GE Graphics: false
1609 [GUI] INFO hle.sceDisplay - Save Stencil To Memory: false
1654 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
1655 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
1664 [GUI] INFO hle.sceMpeg - Media Engine enabled
1668 [GUI] INFO hle - Using the external audio decoder (SonicStage)
1781 [GUI] INFO hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
1848 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
1852 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
1856 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
1860 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
1864 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
1868 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
1871 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
1874 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
1877 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
1880 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
1916 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
1919 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
1921 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
1925 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
1927 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
1930 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
1947 [GUI] INFO hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
1968 [GUI] INFO emu - Using the following settings:
1969 [GUI] INFO emu - Configuration / Region
2065 [GUI] INFO emu - Language [日本語]
2067 [GUI] INFO emu - Button preference: ["O" for "Enter"]
2069 [GUI] INFO emu - Daylight savings: [Off]
2071 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
2073 [GUI] INFO emu - Time format: [24H]
2075 [GUI] INFO emu - Date format: [YYYY-MM-DD]
2078 [GUI] INFO emu - WLAN power saving mode: [Off]
2079 [GUI] INFO emu - Ad hoc channel: [Auto]
2081 [GUI] INFO emu - Nickname: []
2081 [GUI] INFO emu - Configuration / Video
2082 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
2082 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
2083 [GUI] INFO emu - [ ] Use vertex cache
2083 [GUI] INFO emu - [ ] Use shaders
2084 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2085 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2085 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
2086 [GUI] INFO emu - [ ] Enable saving GE screen to Textures instead of Memory
2086 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2087 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2088 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2089 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2089 [GUI] INFO emu - [ ] Disable optimized VertexInfo reading (may improve compatibility)
2090 [GUI] INFO emu - [ ] Save Stencil to Memory (more accurate but slower)
2090 [GUI] INFO emu - [ ] Use Software Rendering (very experimental, not yet complete, slow)
2091 [GUI] INFO emu - Configuration / Audio
2092 [GUI] INFO emu - [ ] Disable audio threads
2092 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
2093 [GUI] INFO emu - [ ] Disable audio blocking
2094 [GUI] INFO emu - Configuration / Memory
2094 [GUI] INFO emu - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2094 [GUI] INFO emu - [ ] Ignore unmapped imports (not recommended)
2095 [GUI] INFO emu - Configuration / Media
2096 [GUI] INFO emu - [X] Use Media Engine
2096 [GUI] INFO emu - [ ] Extract media files to tmp folder
2097 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2097 [GUI] INFO emu - [ ] Use debug font (disable flash0 fonts)
2098 [GUI] INFO emu - Configuration / Compiler
2098 [GUI] INFO emu - [X] Use compiler (dynarec)
2099 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
2100 [GUI] INFO emu - [3000] Maximum method size
2100 [GUI] INFO emu - Configuration / Crypto
2101 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2102 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
2102 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
2103 [GUI] INFO emu - Configuration / Display
2104 [GUI] INFO emu - Anti-aliasing: [OFF]
2104 [GUI] INFO emu - Resolution: [Native]
2105 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2106 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2396 [GUI] INFO ge - Using RenderingEngineLwjgl31
2397 [GUI] INFO ge - Using VBO
2398 [GUI] INFO ge - OpenGL version: 3.3.0
2399 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
2399 [GUI] INFO ge - GL_CONTEXT_FLAGS: 0x0
2400 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
20151 [Emu] INFO runtime - Using Compiler
20373 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B174F4 by Native Code 'strlen'
20386 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B1D224 by Native Code 'nop'
21570 [UserMain] INFO compiler - Replacing CodeBlock at 0x08A9B34C by Native Code 'nop'
21604 [UserMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
21658 [UserMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
21714 [UserMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
21768 [UserMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
21824 [UserMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
22056 [GUI] INFO ge - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
22753 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B00684 by Native Code 'nop'
22910 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B16EC8 by Native Code 'memcpy'
22952 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B174B0 by Native Code 'strcpy'
23173 [UserMain] INFO hle.scePower - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x25
23268 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B1E018 by Native Code 'ULongIntegerDiv'
23282 [UserMain] INFO hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
23666 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B0575C by Native Code 'nop'
23939 [UserMain] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FILELIST.BIN flags = 1 permissions = 00
24165 [CRI Server Manager] INFO compiler - Replacing CodeBlock at 0x08ABE354 by Native Code 'nop'
24400 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B17570 by Native Code 'strncmp'
24491 [CRI FS File Access 0] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATAUMD.CPK flags = 4001 permissions = 020644
24598 [UserMain] INFO compiler - Replacing CodeBlock at 0x08B1747C by Native Code 'strcmp'
24663 [CRI FS File Access 0] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/INSDIR/DATAINS.DNS flags = 40004001 permissions = 020644
188725 [UserMain] INFO hle.scePower - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x57
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Messages In This Thread
JPCSP won't run games - by wildwind1290 - 05-21-2013, 07:41 AM
RE: JPCSP won't run games - by nash67 - 05-21-2013, 08:18 AM
RE: JPCSP won't run games - by serio - 05-21-2013, 08:46 AM
RE: JPCSP won't run games - by wildwind1290 - 05-24-2013, 12:29 AM
RE: JPCSP won't run games - by Blacktownclassic - 05-31-2013, 01:16 PM

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