Add support MP3 as BGM
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09-19-2014, 05:17 PM
Post: #21
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RE: Add support MP3 as BGM
(09-16-2014 11:20 AM)onelight Wrote:Is there any change with r3627? I'm trying to see if this is a timing problem with the IO operations...(09-16-2014 07:40 AM)gid15 Wrote:I didn't start play mp3, I just select a mp3 prepare to play it.(09-16-2014 12:12 AM)onelight Wrote:Does it play the MP3 at all? According to the log, the application is not calling sceMp3 during this 1 min.(09-15-2014 11:44 AM)gid15 Wrote:test r3621, still need witting 1 min(09-15-2014 09:54 AM)onelight Wrote: Thank you. now SD Gundam G Generation Over World can play mp3.Could you add the following line in your LogSettings.xml file: Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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09-20-2014, 05:18 AM
(This post was last modified: 09-20-2014 05:18 AM by onelight.)
Post: #22
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RE: Add support MP3 as BGM
(09-19-2014 05:17 PM)gid15 Wrote:r3630(09-16-2014 11:20 AM)onelight Wrote:Is there any change with r3627? I'm trying to see if this is a timing problem with the IO operations...(09-16-2014 07:40 AM)gid15 Wrote:I didn't start play mp3, I just select a mp3 prepare to play it.(09-16-2014 12:12 AM)onelight Wrote:Does it play the MP3 at all? According to the log, the application is not calling sceMp3 during this 1 min.(09-15-2014 11:44 AM)gid15 Wrote: Could you add the following line in your LogSettings.xml file:test r3621, still need witting 1 min Code: 13:14:08 INFO hle.sceUtility - user_main - sceUtilityLoadModule(module=0x0304) PSP_MODULE_AV_MP3 loaded |
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09-20-2014, 11:35 AM
Post: #23
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RE: Add support MP3 as BGM
(09-20-2014 05:18 AM)onelight Wrote: r3630OK, making progress ![]() Code: <logger name='hle.IoFileMgrForUser'> <level value='debug' /> </logger> Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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09-20-2014, 12:02 PM
Post: #24
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RE: Add support MP3 as BGM
(09-20-2014 11:35 AM)gid15 Wrote:(09-20-2014 05:18 AM)onelight Wrote: r3630OK, making progress |
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09-20-2014, 01:12 PM
Post: #25
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RE: Add support MP3 as BGM
Very interesting... the game is performing tons of sceIoLseek and sceIoRead with very small sizes. This explains the incorrect timing. I will have to write a test application on the PSP to check the correct behavior...
Thank you! Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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10-13-2014, 02:58 PM
Post: #26
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RE: Add support MP3 as BGM
some Mp3 sounds bad
紅一葉(追加楽曲集2).mp3 is from Hatsune Miku: Project Diva Tsuika Gakkyoku Shuu Delux Pack 2 [NPJH00039]. ![]() do some convert will help ![]() Code: General Code: General |
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10-23-2014, 10:22 AM
Post: #27
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RE: Add support MP3 as BGM
r3566 fixed the bad mp3
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07-12-2015, 03:21 PM
(This post was last modified: 07-12-2015 03:24 PM by onelight.)
Post: #28
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RE: Add support MP3 as BGM
128 Kbps MP3 is good, 320 kbps MP3 sounds bad, not same as it should be, if I listen carefully, 192 kbps mp3 also not good.
I aslo test mp3 using different game, same result ![]() btw, wav works fine |
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07-18-2015, 06:25 PM
Post: #29
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RE: Add support MP3 as BGM | |||
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