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Fate Extra CCC - NPJH50505 playable?
#21
(04-02-2013, 04:28 PM)kovaleski91 Wrote: then must be a problem with my computer because i am using the configuration you recommended and the image is still awful

Sorry to hear that, then be patient let's hope the new version JPCSP release later will work for you.
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#22
i have figured out a way to work , i have nabled everything and now i´ts quite good

*enabled
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#23
(04-02-2013, 04:42 PM)kovaleski91 Wrote: i have figured out a way to work , i have nabled everything and now i´ts quite good

*enabled

Any Crash?
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#24
yes , the image is not as good as i made it seem , but it is playable , but the worse part is the chapel . where it can crash easily , and is where the image is at it worse

but your configuration works the best but the image of the characters is really bad that way , but at least can be played
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#25
(04-02-2013, 02:49 AM)Hreroth Wrote:
(04-02-2013, 01:51 AM)raincat Wrote: [quote='kovaleski91' pid='178330' dateline='1364864591']
my computer have 1 tera of hd , 4 giga and is a intel core i3 , is it good enough to play this game?

Raincat is rite. have u look at my configuration setting in page 1? which JPCSP version u currently using.

The reason i ask ur pc spec is worry that ur hardware is outdated cause the memory or software unable to load out. But it seem ur pc is better than mine so u can run the game.

@Raincat
u know japanese?

i m using JPCSP version3.81

I understand few words when they speak it but for the written text i let myself being lead by lady luck and the by the experience i had with the old fate/extra

This being said , the chances of the game crashing are quite high when u try to save in a fountain ><
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#26
is the image good in your pc when you´re playin , raincat?
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#27
(04-02-2013, 09:01 PM)kovaleski91 Wrote: is the image good in your pc when you´re playin , raincat?

My setup

Quote:Video:
Enable Saving GE Screen to textures instead of memory

Memory: Ignore Invalid memory access /unmapped imports * both *

Media:
Use media engine
Extract media files to tmp folder
Decode audio files with sonicstage

Compiler:

Use compiler*dynarec* w.e this is <.<
3000 maximum method size


With this im more than fine no lag no problems , even with the shaders on - the only game im experiencing problems with is Sword art infinity "problems" xD
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#28
how good is your pc to play this game?
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#29
(03-30-2013, 06:44 PM)serio Wrote:
(03-30-2013, 05:34 PM)sum2012 Wrote: My freind (FZ) found that some voice play wrong

that'll be fixed eventually. problem's known (different sound files with same size and buffer are detected as one and the same file), gid tries to solve it already.

My case is no character voice at all, is my setting wrong? or gid is in the process to solve this issues?
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#30
in my case the image of the characters is really awful , and no character voices , what is the problem?
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