This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Problem shaders
#1
psp 
Hello everyone, I have a problem with jpcsp when I want to activate the shaders the picture freezes and I can not do anything how to solve this problem?

Sorry for my english is not good Huh
Reply
#2
Then don't activate it.
[Image: montcer.png]
Reply
#3
I would still enable even better performance for
Reply
#4
When using shaders other options can be enabled in order to improve compatibility:
   

Take special attention on "Disable Optimized VertexInfo reading" because this one can fix many glitches, but some times it slow down the game at unplayable speed.
[Image: montcer.png]
Reply
#5
I still have the same problem with the settings that you give me
I also notice an error message on the console jpcsp:




Running Jpcsp 64bit...
Exception in thread "GUI" java.lang.IllegalStateException: Function is not suppo
rted
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.EXTGeometryShader4.glProgramParameteriEXT(EXTGeometr
yShader4.java:71)
at jpcsp.graphics.RE.RenderingEngineLwjgl.setProgramParameter(RenderingE
ngineLwjgl.java:1353)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.setProgramParameter(BaseRe
nderingEngineProxy.java:787)
at jpcsp.graphics.RE.REShader.tryCreateShader(REShader.java:422)
at jpcsp.graphics.RE.REShader.createShader(REShader.java:375)
at jpcsp.graphics.RE.REShader.loadShaders(REShader.java:475)
at jpcsp.graphics.RE.REShader.initShader(REShader.java:181)
at jpcsp.graphics.RE.REShader.<init>(REShader.java:105)
at jpcsp.graphics.RE.REShader.useShaders(REShader.java:496)
at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render
ingEngineFactory.java:59)
at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render
ingEngineFactory.java:92)
at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDis
play.java:149)
at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
at sun.awt.RepaintArea.updateComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Reply
#6
What are your machine specs?
[Image: montcer.png]
Reply
#7
Carte graphique: "Intel hd graphique"
Intel ® Pentium ® CPU G2020 @2.90Hz
Ram: 4.00 Go

Thank you Smile
Reply
#8
You can't use shaders with intel graphics, you have to buy proper graphic card
Reply
#9
But his CPU is not old at all; according to CPU world it was introduced at January 2013 so maybe it handle some newest Intel HD graphics with OpenGL 4.

So man, what game are you trying to run? You stand an high chance that your game has been tested and works; just look for it here. Use the search box or find it on those list:
Compatibility List [Commercial Games] (Part 1)
Compatibility List [Commercial Games] (Part 2)

If you found the game thread and none post help you, try to post a log. For an "how to" about it, follow this instructions:
How to post a log

If you feel has been helped, give us a +1 Big Grin
[Image: montcer.png]
Reply
#10
No, pentium cpu's have lowest posible version of integrated graphic which only supports opengl 2.1
There is no way he can enable shaders, he needs new graphic card
http://www.intel.com/support/graphics/sb/CS-033757.htm
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)