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Emulation and achivement system.
03-23-2013, 03:10 AM
Post: #21
RE: Emulation and achivement system.
Obviously I was talking about a side private server to emulate such features. Sony wouldn't be very happy with having games accessing the PSN via rpcs3, even though it would be possible.
Some features can just be fooled within the game, but others require a server-side authentification. This shall only be possible when mounting PSN like servers is possible.
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03-23-2013, 08:19 PM (This post was last modified: 03-23-2013 08:20 PM by Runo.)
Post: #22
RE: Emulation and achivement system.
(03-23-2013 03:10 AM)Hykem Wrote:  This shall only be possible when mounting PSN like servers is possible.

And how is that possible? do we have access to whatever scripts and/or whatever proprietary software they run there?

Or are you talking about reverse engineering the server's behavior? Not that that wouldn't be possible, I think, but God...

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03-23-2013, 09:02 PM
Post: #23
RE: Emulation and achivement system.
well, its nice and all but isnt it too much work for a 100% achievement system? i would be fine even without it, i dont think its that important to think about it now in these early stages of developement :/ .

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03-23-2013, 09:21 PM
Post: #24
RE: Emulation and achivement system.
Ekaseo is right hahahaha. The chickens can't be count before they born.

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03-23-2013, 10:23 PM
Post: #25
RE: Emulation and achivement system.
(03-23-2013 09:02 PM)Ekaseo Wrote:  well, its nice and all but isnt it too much work for a 100% achievement system? i would be fine even without it, i dont think its that important to think about it now in these early stages of developement :/ .

I agree with you, but there is nothing wrong with speculating about the technical challenges that emulating the PS3 system will be. I was just giving the subject some thought, that's all Tongue

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03-23-2013, 11:46 PM
Post: #26
RE: Emulation and achivement system.
(03-23-2013 08:19 PM)Runo Wrote:  
(03-23-2013 03:10 AM)Hykem Wrote:  This shall only be possible when mounting PSN like servers is possible.

And how is that possible? do we have access to whatever scripts and/or whatever proprietary software they run there?

Or are you talking about reverse engineering the server's behavior? Not that that wouldn't be possible, I think, but God...

Yes, that's what I was thinking. I know, insane... xD
Anyway, we're just purely speculating about something for a very distant future. It's not a priority right now, but one day, who knows? Maybe we'll find a way to make it. Wink
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03-23-2013, 11:58 PM (This post was last modified: 03-23-2013 11:58 PM by Ekaseo.)
Post: #27
RE: Emulation and achivement system.
(03-23-2013 11:46 PM)Hykem Wrote:  
(03-23-2013 08:19 PM)Runo Wrote:  
(03-23-2013 03:10 AM)Hykem Wrote:  This shall only be possible when mounting PSN like servers is possible.

And how is that possible? do we have access to whatever scripts and/or whatever proprietary software they run there?

Or are you talking about reverse engineering the server's behavior? Not that that wouldn't be possible, I think, but God...

Yes, that's what I was thinking. I know, insane... xD
Anyway, we're just purely speculating about something for a very distant future. It's not a priority right now, but one day, who knows? Maybe we'll find a way to make it. Wink

i just want you ppl to make a good emu, so take your time and we will patiently wait for new revisions (well to tell the truth, i cant wait much longer Big Grin )

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03-24-2013, 12:13 AM (This post was last modified: 03-24-2013 02:07 AM by Runo.)
Post: #28
RE: Emulation and achivement system.
(03-23-2013 11:58 PM)Ekaseo Wrote:  i just want you ppl to make a good emu, so take your time and we will patiently wait for new revisions (well to tell the truth, i cant wait much longer Big Grin )

Revision number is really overrated. What really counts is the content of the revs (and each time the devs post one has been a Christmas for me so far Tongue)
Specially at this early stage, revisions tend to be scarce, but make much more difference in the way the emulator works, because they deal with core stuff, and they usually implement new stuff rather than fixing things Wink

(03-23-2013 11:46 PM)Hykem Wrote:  Yes, that's what I was thinking. I know, insane... xD
Anyway, we're just purely speculating about something for a very distant future. It's not a priority right now, but one day, who knows? Maybe we'll find a way to make it. Wink

Well said Big Grin

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03-24-2013, 10:56 AM
Post: #29
RE: Emulation and achivement system.
(03-24-2013 12:13 AM)Runo Wrote:  Revision number is really overrated. What really counts is the content of the revs (and each time the devs post one has been a Christmas for me so far Tongue)
Specially at this early stage, revisions tend to be scarce, but make much more difference in the way the emulator works, because they deal with core stuff, and they usually implement new stuff rather than fixing things

i know that, its just that i would be happy for any progress on rpcs3 Smile thats all i wanted to say

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03-25-2013, 12:04 AM
Post: #30
RE: Emulation and achivement system.
(03-24-2013 10:56 AM)Ekaseo Wrote:  
(03-24-2013 12:13 AM)Runo Wrote:  Revision number is really overrated. What really counts is the content of the revs (and each time the devs post one has been a Christmas for me so far Tongue)
Specially at this early stage, revisions tend to be scarce, but make much more difference in the way the emulator works, because they deal with core stuff, and they usually implement new stuff rather than fixing things

i know that, its just that i would be happy for any progress on rpcs3 Smile thats all i wanted to say

Aye, we all do ! Big Grin

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