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Castlevania: The Dracula X Chronicles - usa - ULKS-46155
#1
r1615
media engine enabled, ignore invalid memory addresses, use viewport (without it the graphics is stretched)

first attempt to run fails, the game crashes after konami logo, while trying to show a short movie. after reset it goes fine.
Code:
62 [user_main] ERROR hle - MediaEngine: No audio streams found!

game works fine, although there are some bugs. richter doesn't animate, some of the 3d models are facing the wrong way, there's no music nor storyline voices.

no music doesn't do much problems, but no ability to play storyline voice acting doesn't let the player see the storyline, since it looks like the game's waiting for the voice to start playing before displaying text. without the ability to skip the story with start it'd just stop there.
Code:
977141 [user_main] WARN  hle - IGNORING: __sceSasSetADSR sasCore=08c7e640, voice=1 00000008 00000000 00000000 00000000 0020c49b
988907 [user_main] WARN  hle - IGNORING: __sceSasSetADSR sasCore=08c7e640, voice=0 00000008 00000000 00000000 00000000 0020c49b

game's pretty slow even on a dual core with a geforce fx 9500 gt, but it's fully 3d so i'm not expecting it to work as fast as 2d ones.

trying to choose the boss rush mode crashes the game with unsupported syscals.
Code:
989485 [user_main] WARN  hle - Unsupported syscall 22da sceNetAdhocMatchingStop 00000000 00000014 00000000
989485 [user_main] WARN  hle - Unsupported syscall 22db sceNetAdhocMatchingDelete 00000000 00000014 00000000
989485 [user_main] WARN  hle - Unsupported syscall 22d7 sceNetAdhocMatchingTerm 00000000 00000014 00000000
989485 [user_main] WARN  hle - Unsupported syscall 22c8 sceNetAdhocctlDisconnect 00000000 00000014 00000000

saving works just fine.
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Castlevania: The Dracula X Chronicles - usa - ULKS-46155 - by serio - 06-26-2010, 08:17 AM

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