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Sonic Rivals 2
06-23-2010, 04:37 PM
Post: #1
Sonic Rivals 2
SonicXPS2 tested and posted a video on the pcsx2 forum.

the game looks half playable.



on the pcsx2 forum there is a huge topic about the psp emulator

here is the topic adress

http://forums.pcsx2.net/Thread-JPCSP-jav...TOR?page=4
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06-23-2010, 05:01 PM (This post was last modified: 06-23-2010 05:04 PM by Hykem.)
Post: #2
RE: Sonic Rivals 2
Nice! Smile
How much FPS does he get ingame? "Sonic Rivals" only reaches 1 FPS, and since "Sonic Rivals 2" uses the same engine, it should suffer from this issue too.
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06-23-2010, 05:12 PM
Post: #3
RE: Sonic Rivals 2
as i said he tested here

http://forums.pcsx2.net/Thread-JPCSP-jav...TOR?page=4

but he didn't say anything about (i think) the fps rate in the game.
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06-23-2010, 05:18 PM
Post: #4
RE: Sonic Rivals 2
(06-23-2010 05:12 PM)pmk Wrote:  as i said he tested here

http://forums.pcsx2.net/Thread-JPCSP-jav...TOR?page=4

but he didn't say anything about (i think) the fps rate in the game.

Nevermind. Check page 3, he said he got 2-3 FPS. Tongue
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06-23-2010, 07:36 PM
Post: #5
RE: Sonic Rivals 2
a little bit slow now, but the menu is good.
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06-24-2010, 02:22 PM (This post was last modified: 06-24-2010 02:24 PM by MaXiMu.)
Post: #6
RE: Sonic Rivals 2
This game problem Push Reset? in ingame Very slow not playable.

Quote:java.lang.NullPointerException
at jpcsp.Allegrex.compiler.RuntimeContext.syncThreadImmediately(RuntimeContext.java:442)
at jpcsp.Allegrex.compiler.RuntimeContext.executeCallback(RuntimeContext.java:295)
at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.java:1152)
at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUser.java:1237)
at jpcsp.HLE.kernel.types.SceKernelCallbackInfo.startContext(SceKernelCallbackInfo.java:75)
at jpcsp.HLE.modules150.ThreadManForUser.checkThreadCallbacks(ThreadManForUser.java:1715)
at jpcsp.HLE.modules150.ThreadManForUser.checkCallbacks(ThreadManForUser.java:1753)
at jpcsp.HLE.modules150.ThreadManForUser.hleRescheduleCurrentThread(ThreadManForUser.java:718)
at jpcsp.HLE.modules150.ThreadManForUser.hleKernelSleepThread(ThreadManForUser.java:1427)
at jpcsp.HLE.modules150.ThreadManForUser.sceKernelSleepThreadCB(ThreadManForUser.java:1963)
at jpcsp.HLE.modules150.ThreadManForUser$13.execute(ThreadManForUser.java:3454)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:323)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:471)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:588)
at _S1_2_8951900.s(_S1_2_8951900.java:4)
at _S1_2_8862B78.s(_S1_2_8862B78.java:84)
at _S1_2_8862B78.exec(_S1_2_8862B78.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:617)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:45)

And posible problem In Atrac sound? sceAtracGetBufferInfoForResetting atracID=4322, sample=2048 unk1Addr=0x09f2ba40

Menus Working avg 30fps Options Only ge Enabled (Opcional).
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06-25-2010, 02:22 PM
Post: #7
RE: Sonic Rivals 2
hey wat version is ur emulator i wanna download it Big Grin can u tell me the link to download?
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07-17-2010, 11:14 AM (This post was last modified: 07-17-2010 11:25 AM by SonicXPS2.)
Post: #8
RE: Sonic Rivals 2
Hey guys ive registered here.Im going to post any new changes in this game here so keep the thread alive Tongue

Update
-Jpcsp SVN r1686

-Having trouble with the "Load" button
-Game DOES NOT load!

very interesting but in r1606 it works just fine i even got to the gameplay stage from the first time.Seems that Tails is the lucky charm

and as for atrac3+ still the same Smile

[Image: mrwl8g.png]
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08-23-2010, 12:34 PM
Post: #9
RE: Sonic Rivals 2
I hope gameplay running at about 1-2 FPS will be fixed someday.
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