Tokimeki Memorial 4 - JAP - NPJH50127
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06-23-2010, 07:22 AM
(This post was last modified: 06-26-2013 07:26 AM by nash67.)
Post: #1
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Tokimeki Memorial 4 - JAP - NPJH50127
History:
http://jpcsp.org/forum/viewtopic.php?f=29&t=7349 r1605 Compatibility: Misc: Ignore Unmapped Imports Video: Use Viewport Looks better now, hangs after the scene at the door (last picture) JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit |
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12-23-2010, 03:55 PM
Post: #2
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RE: Tokimeki Memorial 4 - JAP - NPJH50127 [encrypted]
r1923
playable I've finished the game Still have some problems: No voice and the bottom of the figure is cut off (2nd picture) |
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12-30-2010, 07:24 PM
(This post was last modified: 12-30-2010 09:07 PM by Darth1701.)
Post: #3
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RE: Tokimeki Memorial 4 - JAP - NPJH50127 [encrypted]
r1945
Settings: Use Media Engine + Decode with SonicStage I can confirm what sc2000 posted (thanks!), I only would suggest to use r1933+ because HiMDRenderer crashed before at every voice (and this was really annoying), Voice is not played, Movie plays well, Music is OK but does not loop JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit |
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04-22-2011, 11:41 AM
(This post was last modified: 04-22-2011 11:48 AM by minipig2.)
Post: #4
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RE: Tokimeki Memorial 4 - JAP - NPJH50127 [encrypted]
2097 test
don'k work ![]() 2096 can run game but Anime Character have some problems btw game voice is mono at3 format, so no voice |
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05-28-2011, 12:25 PM
Post: #5
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RE: Tokimeki Memorial 4 - JAP - NPJH50127 [encrypted]
r2156
BGM looping only once It`s still not fixed |
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08-29-2015, 02:02 AM
Post: #6
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RE: Tokimeki Memorial 4 - JAP - NPJH50127
Tested with r21e6501
game cant loading in ![]() game can loading in after add <logger name='hle.sceUtility'> <level value='debug' /> </logger> to LogSettings.xml ![]() |
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09-04-2015, 04:49 AM
Post: #7
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RE: Tokimeki Memorial 4 - JAP - NPJH50127
Code: 09:57:47 DEBUG hle.sceUtility - InitGame - sceUtilitySavedataShutdownStart Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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09-04-2015, 05:02 AM
Post: #8
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RE: Tokimeki Memorial 4 - JAP - NPJH50127
(09-04-2015 04:49 AM)gid15 Wrote: Think you, now it load in. |
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