This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 3 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Disgaea 2: Dark Hero Days - ULES01392
#11
there's still some problems with 3d rendering from what i saw in other games, so this might be related to the problem with 3d objects facing wrong way or not animating right.
Reply
#12
R1655
Break savegame (maybe in r1654?):
Code:
11656 [user_main] INFO  compiler - Replacing CodeBlock at 0x08851D88 by Native Code 'nop'
11672 [user_main] INFO  compiler - Replacing CodeBlock at 0x088AD0B0 by Native Code 'nop'
11718 [user_main] INFO  compiler - Splitting _S1_3_8843A1C (3200/3000)
12031 [user_main] INFO  compiler - Replacing CodeBlock at 0x08825F18 by Native Code 'nop'
12047 [user_main] INFO  compiler - Replacing CodeBlock at 0x08851D80 by Native Code 'nop'
12640 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 4001 permissions = 00
12640 [user_main] WARN  hle - PSP_O_NBUF - disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG doesn't use media buffer!
12656 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
12672 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 1 permissions = 00
12687 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
12781 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVE000.PNG flags = 4001 permissions = 00
12781 [user_main] WARN  hle - PSP_O_NBUF - disc0:/PSP_GAME/USRDIR/SAVE000.PNG doesn't use media buffer!
12797 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
12797 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVE000.PNG flags = 1 permissions = 00
12812 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
13140 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA000, fileName=DATA.BIN
13515 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA001, fileName=DATA.BIN
13906 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA002, fileName=DATA.BIN
14234 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA003, fileName=DATA.BIN
14515 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA004, fileName=DATA.BIN
14781 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA005, fileName=DATA.BIN
15047 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA006, fileName=DATA.BIN
15328 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA007, fileName=DATA.BIN
15578 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA008, fileName=DATA.BIN
15828 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA009, fileName=DATA.BIN
16125 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA010, fileName=DATA.BIN
16390 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA011, fileName=DATA.BIN
16640 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA012, fileName=DATA.BIN
16906 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA013, fileName=DATA.BIN
17156 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA014, fileName=DATA.BIN
17437 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA015, fileName=DATA.BIN

Also now working English\Japan voice changeSmile


Attached Files Thumbnail(s)
   

.7z   log.7z (Size: 4.82 KB / Downloads: 97)
Reply
#13
r1656
Save\load now paritaly working, but ....
Some tests:
1.
start new game,create_first_savegame : ok
Code:
219562 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 4001 permissions = 00
219562 [user_main] WARN  hle - PSP_O_NBUF - disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG doesn't use media buffer!
219578 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
219594 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 1 permissions = 00
219609 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
219640 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVE000.PNG flags = 4001 permissions = 00
219640 [user_main] WARN  hle - PSP_O_NBUF - disc0:/PSP_GAME/USRDIR/SAVE000.PNG doesn't use media buffer!
219656 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
219672 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVE000.PNG flags = 1 permissions = 00
219672 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
219875 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA000, fileName=DATA.BIN
220219 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=5, gameName=ULUS10461, saveName=DISGAEA000, fileName=DATA.BIN
2.
Load_first savegame: ok
Strange: "DLC error screen showing without DLC installed on/ms0.
Strange2: ULUS10308 - Disgaea Afternoon of Darkness (previos game in Disgaea setting.
Code:
412672 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_-2.EDAT flags = 40004001 permissions = 00
412672 [user_main] WARN  hle - UNIMPLEMENTED:hleIoOpen flags=PSP_O_UNKNOWN2 file='ms0:/PSP/GAME/ULUS10461/DL_US_-2.EDAT'
412672 [user_main] WARN  hle - PSP_O_NBUF - ms0:/PSP/GAME/ULUS10461/DL_US_-2.EDAT doesn't use media buffer!
412672 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
430219 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA000/DATA.BIN flags = 1 permissions = 00
430219 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA001/DATA.BIN flags = 1 permissions = 00
430219 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA002/DATA.BIN flags = 1 permissions = 00
430219 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA003/DATA.BIN flags = 1 permissions = 00
430219 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA004/DATA.BIN flags = 1 permissions = 00
430234 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA005/DATA.BIN flags = 1 permissions = 00
430250 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA006/DATA.BIN flags = 1 permissions = 00
430265 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA007/DATA.BIN flags = 1 permissions = 00
430265 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA008/DATA.BIN flags = 1 permissions = 00
430265 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA009/DATA.BIN flags = 1 permissions = 00
430265 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA010/DATA.BIN flags = 1 permissions = 00
430265 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA011/DATA.BIN flags = 1 permissions = 00
430265 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA012/DATA.BIN flags = 1 permissions = 00
430265 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA013/DATA.BIN flags = 1 permissions = 00
430265 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA014/DATA.BIN flags = 1 permissions = 00
430281 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=4, gameName=ULUS10461, saveName=DISGAEA000, fileName=DATA.BIN
444656 [Atrac3 Play Thread] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND_01_US.DAT flags = 1 permissions = 00
444672 [Atrac3 Play Thread] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
444703 [Atrac3 Play Thread] INFO  hle - hleAtracSetData atracID=4248, bufferSize=0xc000, fileSize=a980c
3.
create_second_savagame. First savegame show in "SaveData List"
Fail: in ULUS10461DISGAEA001 saved only ICON0.PNG and PARAM.SFO
Code:
229250 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 4001 permissions = 00
1229250 [user_main] WARN  hle - PSP_O_NBUF - disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG doesn't use media buffer!
1229265 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
1229281 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 1 permissions = 00
1229297 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
1229328 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVE000.PNG flags = 4001 permissions = 00
1229344 [user_main] WARN  hle - PSP_O_NBUF - disc0:/PSP_GAME/USRDIR/SAVE000.PNG doesn't use media buffer!
1229344 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
1229359 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVE000.PNG flags = 1 permissions = 00
1229359 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
1229547 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA000, fileName=DATA.BIN
1229703 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0046 PC=08810B6C
1229719 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0047 PC=08810B70
1229719 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0048 PC=08810B74
1229719 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0049 PC=08810B78
1229750 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=, fileName=
1229953 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0032 PC=08810B6C
1229953 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0033 PC=08810B70
1229953 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0034 PC=08810B74
1229953 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0035 PC=08810B78
1229984 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0032 PC=08810B6C
1229984 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0033 PC=08810B70
1229984 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0034 PC=08810B74
1229984 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0035 PC=08810B78
1230015 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=5, gameName=ULUS10461, saveName=, fileName=
4.
try to second load: fail, totally clear "SaveData List", after close it - emu freeze.
'DLC screen' not show.
Code:
671031 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_-2.EDAT flags = 40004001 permissions = 00
3671031 [user_main] WARN  hle - UNIMPLEMENTED:hleIoOpen flags=PSP_O_UNKNOWN2 file='ms0:/PSP/GAME/ULUS10461/DL_US_-2.EDAT'
3671031 [user_main] WARN  hle - PSP_O_NBUF - ms0:/PSP/GAME/ULUS10461/DL_US_-2.EDAT doesn't use media buffer!
3671047 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
3671625 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0032 PC=08810B6C
3671625 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0033 PC=08810B70
3671625 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0034 PC=08810B74
3671625 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0035 PC=08810B78
3671640 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA000/DATA.BIN flags = 1 permissions = 00
3671640 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA001/DATA.BIN flags = 1 permissions = 00
3671656 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA002/DATA.BIN flags = 1 permissions = 00
3671656 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA003/DATA.BIN flags = 1 permissions = 00
3671656 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA004/DATA.BIN flags = 1 permissions = 00
3671672 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA005/DATA.BIN flags = 1 permissions = 00
3671672 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA006/DATA.BIN flags = 1 permissions = 00
3671672 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA007/DATA.BIN flags = 1 permissions = 00
3671672 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA008/DATA.BIN flags = 1 permissions = 00
3671672 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA009/DATA.BIN flags = 1 permissions = 00
3671687 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA010/DATA.BIN flags = 1 permissions = 00
3671687 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA011/DATA.BIN flags = 1 permissions = 00
3671687 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA012/DATA.BIN flags = 1 permissions = 00
3671703 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA013/DATA.BIN flags = 1 permissions = 00
3671703 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA014/DATA.BIN flags = 1 permissions = 00
3671719 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=4, gameName=ULUS10461, saveName=, fileName=
5.
Delete ULUS10461DISGAEA001, restart emu and try to load again. Fail. Clear "SaveData List" No "DLC screen". But emu no freeze after closing "SaveData List" and show menu again
Code:
65672 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_00.EDAT flags = 40004001 permissions = 00
65672 [user_main] WARN  hle - UNIMPLEMENTED:hleIoOpen flags=PSP_O_UNKNOWN2 file='ms0:/PSP/GAME/ULUS10461/DL_US_00.EDAT'
65688 [user_main] WARN  hle - PSP_O_NBUF - ms0:/PSP/GAME/ULUS10461/DL_US_00.EDAT doesn't use media buffer!
65703 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
65719 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_01.EDAT flags = 40004001 permissions = 00
65719 [user_main] WARN  hle - UNIMPLEMENTED:hleIoOpen flags=PSP_O_UNKNOWN2 file='ms0:/PSP/GAME/ULUS10461/DL_US_01.EDAT'
65719 [user_main] WARN  hle - PSP_O_NBUF - ms0:/PSP/GAME/ULUS10461/DL_US_01.EDAT doesn't use media buffer!
65719 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
65735 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_02.EDAT flags = 40004001 permissions = 00
65735 [user_main] WARN  hle - UNIMPLEMENTED:hleIoOpen flags=PSP_O_UNKNOWN2 file='ms0:/PSP/GAME/ULUS10461/DL_US_02.EDAT'
65735 [user_main] WARN  hle - PSP_O_NBUF - ms0:/PSP/GAME/ULUS10461/DL_US_02.EDAT doesn't use media buffer!
65750 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
65766 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_03.EDAT flags = 40004001 permissions = 00
65766 [user_main] WARN  hle - UNIMPLEMENTED:hleIoOpen flags=PSP_O_UNKNOWN2 file='ms0:/PSP/GAME/ULUS10461/DL_US_03.EDAT'
65766 [user_main] WARN  hle - PSP_O_NBUF - ms0:/PSP/GAME/ULUS10461/DL_US_03.EDAT doesn't use media buffer!
65766 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
65781 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_04.EDAT flags = 40004001 permissions = 00
65797 [user_main] WARN  hle - UNIMPLEMENTED:hleIoOpen flags=PSP_O_UNKNOWN2 file='ms0:/PSP/GAME/ULUS10461/DL_US_04.EDAT'
65797 [user_main] WARN  hle - PSP_O_NBUF - ms0:/PSP/GAME/ULUS10461/DL_US_04.EDAT doesn't use media buffer!
65797 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
65813 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_05.EDAT flags = 40004001 permissions = 00
65828 [user_main] WARN  hle - UNIMPLEMENTED:hleIoOpen flags=PSP_O_UNKNOWN2 file='ms0:/PSP/GAME/ULUS10461/DL_US_05.EDAT'
65828 [user_main] WARN  hle - PSP_O_NBUF - ms0:/PSP/GAME/ULUS10461/DL_US_05.EDAT doesn't use media buffer!
65828 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
65828 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_06.EDAT flags = 40004001 permissions = 00
65844 [user_main] WARN  hle - UNIMPLEMENTED:hleIoOpen flags=PSP_O_UNKNOWN2 file='ms0:/PSP/GAME/ULUS10461/DL_US_06.EDAT'
65860 [user_main] WARN  hle - PSP_O_NBUF - ms0:/PSP/GAME/ULUS10461/DL_US_06.EDAT doesn't use media buffer!
65860 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
66453 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0032 PC=08810B6C
66453 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0033 PC=08810B70
66469 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0034 PC=08810B74
66485 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0035 PC=08810B78
66500 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA000/DATA.BIN flags = 1 permissions = 00
66500 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA001/DATA.BIN flags = 1 permissions = 00
66500 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA002/DATA.BIN flags = 1 permissions = 00
66516 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA003/DATA.BIN flags = 1 permissions = 00
66516 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA004/DATA.BIN flags = 1 permissions = 00
66531 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA005/DATA.BIN flags = 1 permissions = 00
66531 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA006/DATA.BIN flags = 1 permissions = 00
66531 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA007/DATA.BIN flags = 1 permissions = 00
66547 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA008/DATA.BIN flags = 1 permissions = 00
66547 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA009/DATA.BIN flags = 1 permissions = 00
66563 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA010/DATA.BIN flags = 1 permissions = 00
66563 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA011/DATA.BIN flags = 1 permissions = 00
66563 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA012/DATA.BIN flags = 1 permissions = 00
66563 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA013/DATA.BIN flags = 1 permissions = 00
66563 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA014/DATA.BIN flags = 1 permissions = 00
66578 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=4, gameName=ULUS10461, saveName=, fileName=
--------After closing "SaveData List"--------------------
405422 [user_main] WARN  hle - Savedata MODE_LISTLOAD no save selected
406156 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM_US.LZS flags = 4001 permissions = 00
406156 [user_main] WARN  hle - PSP_O_NBUF - disc0:/PSP_GAME/USRDIR/START_VM_US.LZS doesn't use media buffer!
406156 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
406172 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM_US.LZS flags = 1 permissions = 00
406188 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
406281 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM2_US.LZS flags = 4001 permissions = 00
406281 [user_main] WARN  hle - PSP_O_NBUF - disc0:/PSP_GAME/USRDIR/START_VM2_US.LZS doesn't use media buffer!
406281 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
406297 [user_main] INFO  hle - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM2_US.LZS flags = 1 permissions = 00
406313 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
409594 [GUI] INFO  ge - Emulator paused - cancelling current list id=12
6.
Try to load game again. Show "DLC screen". Clear "SaveData List". No freeze.
Code:
586703 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_-2.EDAT flags = 40004001 permissions = 00
586703 [user_main] WARN  hle - UNIMPLEMENTED:hleIoOpen flags=PSP_O_UNKNOWN2 file='ms0:/PSP/GAME/ULUS10461/DL_US_-2.EDAT'
586703 [user_main] WARN  hle - PSP_O_NBUF - ms0:/PSP/GAME/ULUS10461/DL_US_-2.EDAT doesn't use media buffer!
586703 [user_main] WARN  hle - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
699813 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0032 PC=08810B6C
699813 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0033 PC=08810B70
699813 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0034 PC=08810B74
699813 [user_main] WARN  memory - IGNORED: read8 - Invalid memory address : 0x3B0035 PC=08810B78
699844 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA000/DATA.BIN flags = 1 permissions = 00
699844 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA001/DATA.BIN flags = 1 permissions = 00
699844 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA002/DATA.BIN flags = 1 permissions = 00
699844 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA003/DATA.BIN flags = 1 permissions = 00
699844 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA004/DATA.BIN flags = 1 permissions = 00
699875 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA005/DATA.BIN flags = 1 permissions = 00
699875 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA006/DATA.BIN flags = 1 permissions = 00
699875 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA007/DATA.BIN flags = 1 permissions = 00
699875 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA008/DATA.BIN flags = 1 permissions = 00
699875 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA009/DATA.BIN flags = 1 permissions = 00
699891 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA010/DATA.BIN flags = 1 permissions = 00
699891 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA011/DATA.BIN flags = 1 permissions = 00
699891 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA012/DATA.BIN flags = 1 permissions = 00
699891 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA013/DATA.BIN flags = 1 permissions = 00
699891 [user_main] INFO  hle - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA014/DATA.BIN flags = 1 permissions = 00
699906 [user_main] INFO  hle - PARTIAL:sceUtilitySavedataInitStart Address 0x089F5F68, mode=4, gameName=ULUS10461, saveName=, fileName=

r1657
Totally break: main menu dont start, log spamming. Also break Disgaea: Hour of Darkness
Code:
...
72500 [user_main] WARN  hle - Unsupported syscall 2147 sceDisplayWaitVblankStart 09e93450 00000001 00000000
72500 [user_main] WARN  hle - Unsupported syscall 2147 sceDisplayWaitVblankStart 09e93450 00000001 00000000
72500 [user_main] WARN  hle - Unsupported syscall 2147 sceDisplayWaitVblankStart 09e93450 00000001 00000000
72500 [user_main] WARN  hle - Unsupported syscall 2147 sceDisplayWaitVblankStart 09e93450 00000001 00000000
...
   


Attached Files
.7z   log.7z (Size: 30.33 KB / Downloads: 97)
Reply
#14
Any improvement with r1660?
Reply
#15
Thanks man. Now mode22 work perfect. Save\load work correctly.
There are still some issues like huge "WARN ge - Unknown/unimplemented video command [pce](0)" spamming, hell noise while play video (video can see if "only GE" disable) and one glitch in gameplay zones (broken main location fixing by "save/restart emu/load" after intro sequence) ... but hell yeah, i think need move this topic to "Playable Games" Smile


Attached Files Thumbnail(s)
   
Reply
#16
agreed this game is playable and runs pretty fast
Reply
#17
1702, i'm getting this from time to time when the game crashes:
Code:
Running Jpcsp 32bit...
Exception in thread "Async Display Thread" javax.media.opengl.GLException: java.lang.ArrayIndexOutOfBoundsException: 42997741
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at jpcsp.HLE.modules150.sceDisplay$AsyncDisplayThread.run(sceDisplay.java:185)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 42997741
        at jpcsp.memory.MemoryReader$MemoryReaderIntArray32.readNext(MemoryReader.java:259)
        at jpcsp.graphics.VideoEngine.readClut32(VideoEngine.java:941)
        at jpcsp.graphics.VideoEngine.readClut(VideoEngine.java:905)
        at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:2213)
        at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:746)
        at jpcsp.graphics.VideoEngine.update(VideoEngine.java:495)
        at jpcsp.HLE.modules150.sceDisplay.display(sceDisplay.java:1194)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:194)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

edit: i also get this one. after it happens i have to close the program since it can't even reset. it shows a critical error.
Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
        at jpcsp.HLE.modules150.IoFileMgrForUser.start(IoFileMgrForUser.java:378)
        at jpcsp.HLE.modules.HLEModuleManager.startModules(HLEModuleManager.java:358)
        at jpcsp.Emulator.initCpu(Emulator.java:158)
        at jpcsp.Emulator.load(Emulator.java:133)
        at jpcsp.Emulator.load(Emulator.java:119)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:967)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:1031)
        at jpcsp.MainGUI.resetEmu(MainGUI.java:1179)
        at jpcsp.MainGUI.ResetButtonActionPerformed(MainGUI.java:1171)
        at jpcsp.MainGUI.access$300(MainGUI.java:93)
        at jpcsp.MainGUI$4.actionPerformed(MainGUI.java:263)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
        at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
        at java.awt.Component.processMouseEvent(Unknown Source)
        at javax.swing.JComponent.processMouseEvent(Unknown Source)
        at java.awt.Component.processEvent(Unknown Source)
        at java.awt.Container.processEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Reply
#18
r1800

game got really unstable. it crashes very often during loading, and even if i manage to get in game, i always get a crash when i try to use the portal.

log and profiler attached.


Attached Files
.7z   logs.7z (Size: 28.98 KB / Downloads: 83)
Reply
#19
stop before on main menu in r1873
Reply
#20
Stuck on loading screen.
r1879
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
27453 [Emu] INFO  runtime - Using Compiler
27525 [root_6] WARN  hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
27535 [user_main] INFO  compiler - Replacing CodeBlock at 0x08810B40 by Native Code 'strlen'
27538 [user_main] INFO  compiler - Replacing CodeSequence at 0x0880E200-0x0880E2A4 by Native Code 'memset'
27544 [user_main] INFO  compiler - Replacing CodeBlock at 0x0882630C by Native Code 'nop'
27567 [user_main] INFO  compiler - Replacing CodeBlock at 0x089A0828 by Native Code 'nop'
27571 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
27579 [PowerSvcCheckThread] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=15
27635 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880DE20 by Native Code 'memcpy'
27637 [user_main] INFO  compiler - Replacing CodeSequence at 0x0880E200-0x0880E2A4 by Native Code 'memset'
27667 [GUI] WARN  hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
27733 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM
27734 [user_main] WARN  hle.scePspNpDrm_user - PARTIAL: sceNpDrmSetLicenseeKey (npDrmKeyAddr=0x896c764)
27734 [user_main] INFO  hle.scePspNpDrm_user - NPDRM Encryption key detected: 0xb5c423f4338ec4f07ab8b1c0dfea41aa
27744 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM_US.LZS flags = 4001 permissions = 00
27763 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM_US.LZS flags = 1 permissions = 00
27771 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM2_US.DAT flags = 4001 permissions = 00
27786 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_VM2_US.DAT flags = 1 permissions = 00
27792 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/TXPPACK.DAT flags = 4001 permissions = 00
27799 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/TXPPACK.DAT flags = 1 permissions = 00
27842 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ANMPACK.DAT flags = 4001 permissions = 00
27858 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ANMPACK.DAT flags = 1 permissions = 00
27898 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SHORTANIMEPACK.DAT flags = 1 permissions = 00
27911 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SHORTANIMEPACK.DAT flags = 1 permissions = 00
27957 [user_main] INFO  compiler - Replacing CodeBlock at 0x08829D84 by Native Code 'nop'
27957 [user_main] INFO  compiler - Replacing CodeBlock at 0x08829D8C by Native Code 'nop'
27968 [user_main] INFO  compiler - Replacing CodeSequence at 0x0881F2E8-0x0881F2F4 by Native Code 'bzeroSequence'
27972 [GUI] INFO  hle.sceDisplay - hleDisplaySetGeBuf ok (4088000,512,3)
27988 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
27989 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
27989 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
27997 [user_main] INFO  hle.sceSasCore - __sceSasInit
28004 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND_01_US.DAT flags = 4001 permissions = 00
28017 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND_02_US.DAT flags = 4001 permissions = 00
28027 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND_04_US.DAT flags = 4001 permissions = 00
28045 [user_main] INFO  compiler - Replacing CodeSequence at 0x08917CC8-0x08917CD4 by Native Code 'bzeroSequence'
28048 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_00.EDAT flags = 40004001 permissions = 00
28057 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28064 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_01.EDAT flags = 40004001 permissions = 00
28064 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28071 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_02.EDAT flags = 40004001 permissions = 00
28071 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28078 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_03.EDAT flags = 40004001 permissions = 00
28078 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28085 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_04.EDAT flags = 40004001 permissions = 00
28085 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28092 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_05.EDAT flags = 40004001 permissions = 00
28092 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28098 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/GAME/ULUS10461/DL_US_06.EDAT flags = 40004001 permissions = 00
28099 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28107 [user_main] INFO  compiler - Replacing CodeBlock at 0x08829D94 by Native Code 'nop'
28109 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_US.LZS flags = 4001 permissions = 00
28118 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28124 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/START_US.LZS flags = 1 permissions = 00
28129 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28696 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CUTINPACK.DAT flags = 4001 permissions = 00
28702 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
28709 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/CUTINPACK.DAT flags = 1 permissions = 00
28714 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
29396 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SCRIPTPACK.DAT flags = 4001 permissions = 00
29409 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SCRIPTPACK.DAT flags = 1 permissions = 00
29414 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
29449 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MAPPACK.DAT flags = 4001 permissions = 00
29457 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
29464 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MAPPACK.DAT flags = 1 permissions = 00
29470 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
29773 [user_main] INFO  compiler - Replacing CodeBlock at 0x08851D88 by Native Code 'nop'
29775 [user_main] INFO  compiler - Replacing CodeBlock at 0x088AD0B0 by Native Code 'nop'
29780 [user_main] INFO  compiler - Splitting _S1_2_8843A1C (3200/3000)
29816 [user_main] INFO  compiler - Replacing CodeSequence at 0x08829B8C-0x08829B98 by Native Code 'bzeroSequence'
29833 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D624-0x0883D630 by Native Code 'bzeroSequence'
29833 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D68C-0x0883D698 by Native Code 'bzeroSequence'
29833 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D6F4-0x0883D700 by Native Code 'bzeroSequence'
29835 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D624-0x0883D630 by Native Code 'bzeroSequence'
29836 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D68C-0x0883D698 by Native Code 'bzeroSequence'
29836 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D6F4-0x0883D700 by Native Code 'bzeroSequence'
29837 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D68C-0x0883D698 by Native Code 'bzeroSequence'
29837 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D6F4-0x0883D700 by Native Code 'bzeroSequence'
29838 [user_main] INFO  compiler - Replacing CodeSequence at 0x0883D6F4-0x0883D700 by Native Code 'bzeroSequence'
29841 [user_main] INFO  compiler - Replacing CodeBlock at 0x08825F18 by Native Code 'nop'
29850 [user_main] INFO  compiler - Replacing CodeBlock at 0x08851D80 by Native Code 'nop'
30356 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 4001 permissions = 00
30369 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
30376 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NSAVEICON.PNG flags = 1 permissions = 00
30381 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
30393 [user_main] INFO  compiler - Replacing CodeSequence at 0x089639C0-0x089639CC by Native Code 'bzeroSequence'
30394 [user_main] INFO  compiler - Replacing CodeSequence at 0x089639DC-0x089639E8 by Native Code 'bzeroSequence'
30397 [user_main] INFO  compiler - Replacing CodeSequence at 0x088ABFBC-0x088ABFD8 by Native Code 'memcpySequence'
30398 [user_main] INFO  compiler - Replacing CodeSequence at 0x08916960-0x0891697C by Native Code 'memcpySequence'
30399 [user_main] INFO  compiler - Replacing CodeSequence at 0x088A8120-0x088A812C by Native Code 'bzeroSequence'
30400 [user_main] INFO  compiler - Replacing CodeSequence at 0x08834158-0x08834164 by Native Code 'bzeroSequence'
30409 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVE000.PNG flags = 4001 permissions = 00
30409 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
30416 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVE000.PNG flags = 1 permissions = 00
30421 [user_main] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
30622 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x089F5F68, mode=22, gameName=ULUS10461, saveName=DISGAEA000, fileName=DATA.BIN
30859 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA000/DATA.BIN flags = 1 permissions = 00
30865 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA001/DATA.BIN flags = 1 permissions = 00
30870 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA002/DATA.BIN flags = 1 permissions = 00
30876 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA003/DATA.BIN flags = 1 permissions = 00
30881 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA004/DATA.BIN flags = 1 permissions = 00
30886 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA005/DATA.BIN flags = 1 permissions = 00
30892 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA006/DATA.BIN flags = 1 permissions = 00
30898 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA007/DATA.BIN flags = 1 permissions = 00
30903 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA008/DATA.BIN flags = 1 permissions = 00
30908 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA009/DATA.BIN flags = 1 permissions = 00
30914 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA010/DATA.BIN flags = 1 permissions = 00
30919 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA011/DATA.BIN flags = 1 permissions = 00
30925 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA012/DATA.BIN flags = 1 permissions = 00
30930 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA013/DATA.BIN flags = 1 permissions = 00
30936 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/ULUS10308DISGAEA014/DATA.BIN flags = 1 permissions = 00
31537 [user_main] INFO  compiler - Splitting _S1_2_8878220 (18069/3000)
32178 [user_main] INFO  compiler - Splitting _S1_2_8878220 (18069/2250)
32545 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x18 PSP_GE_LIST_END_REACHED
32556 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x18 PSP_GE_LIST_END_REACHED
32567 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x18 PSP_GE_LIST_END_REACHED
32578 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x18 PSP_GE_LIST_END_REACHED
32589 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x18 PSP_GE_LIST_END_REACHED
32589 [GUI] ERROR ge - Aborting current list processing due to too many errors
32699 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_8878220
32772 [user_main] INFO  compiler - Splitting _S1_2_887A9D0 (15540/3000)
33225 [user_main] INFO  compiler - Splitting _S1_2_887A9D0 (15540/2250)
33611 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_887A9D0
33680 [user_main] INFO  compiler - Replacing CodeSequence at 0x088330EC-0x088330F8 by Native Code 'bzeroSequence'
33923 [user_main] INFO  compiler - Splitting _S1_2_8878378 (17983/3000)
34550 [user_main] INFO  compiler - Splitting _S1_2_8878378 (17983/2250)
34956 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
34967 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
34978 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
34989 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
35000 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x25 PSP_GE_LIST_END_REACHED
35000 [GUI] ERROR ge - Aborting current list processing due to too many errors
35064 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_8878378
36161 [user_main] INFO  compiler - Splitting _S1_2_8877E40 (18284/3000)
36789 [user_main] INFO  compiler - Splitting _S1_2_8877E40 (18284/2250)
37175 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x21 PSP_GE_LIST_END_REACHED
37186 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x21 PSP_GE_LIST_END_REACHED
37197 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x21 PSP_GE_LIST_END_REACHED
37208 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x21 PSP_GE_LIST_END_REACHED
37219 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x21 PSP_GE_LIST_END_REACHED
37219 [GUI] ERROR ge - Aborting current list processing due to too many errors
37320 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_8877E40
40363 [user_main] INFO  compiler - Splitting _S1_2_8889E28 (5020/3000)
40373 [user_main] INFO  compiler - Replacing CodeSequence at 0x0888AABC-0x0888AAD8 by Native Code 'memcpySequence'
40373 [user_main] INFO  compiler - Replacing CodeSequence at 0x0888AD34-0x0888AD50 by Native Code 'memcpySequence'
40504 [user_main] INFO  compiler - Splitting _S1_2_8878230 (18065/3000)
41114 [user_main] INFO  compiler - Splitting _S1_2_8878230 (18065/2250)
41660 [user_main] INFO  compiler - Compiling for Interpreter _S1_2_8878230
41695 [user_main] INFO  compiler - Replacing CodeSequence at 0x0884788C-0x08847898 by Native Code 'bzeroSequence'
41695 [user_main] INFO  compiler - Replacing CodeSequence at 0x088478A8-0x088478B4 by Native Code 'bzeroSequence'
41697 [user_main] WARN  hle.sceSasCore - __sceSasSetKeyOff bad voice number -1
41707 [user_main] INFO  compiler - Replacing CodeSequence at 0x08848DF0-0x08848DFC by Native Code 'bzeroSequence'
41709 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
41710 [user_main] INFO  hle.sceMpeg - sceMpegInit
41712 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOV00.PMF flags = 1 permissions = 00
41738 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
41902 [displayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
42436 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
42470 [displayThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
42810 [user_main] INFO  hle.sceMpeg - sceMpegFinish
42811 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
42812 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=0) ok
42854 [Atrac3 Play Thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND_01_US.DAT flags = 1 permissions = 00
42855 [Atrac3 Play Thread] WARN  hle.SysMemUserForUser - malloc cannot allocate partition=2, type=PSP_SMEM_High, size=0x2000, addr=0x00000000
42876 [Atrac3 Play Thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=144, bufferSize=0xc000, fileSize=0xa70ac
42877 [Atrac3 Play Thread] WARN  hle.sceAtrac3plus - PARTIAL: sceAtracGetSecondBufferInfo: atracID = 144, outPos=0x9f83144, outBytes=0x9f83140
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x089A8A20 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Atrac3 Play Thread' ID: 0x008B Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08824804 Stack: 0x09F9F400 - 0x09FB3400 Stack Size: 0x00014000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 1242 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 1557 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Atrac3 Play Thread' ID: 0x008E Module ID: 0x0001
Thread Status: 0x00000010 PSP_THREAD_STOPPED
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08824804 Stack: 0x09F8B400 - 0x09F9F400 Stack Size: 0x00014000
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x21 Initial Priority: 0x20
Thread Entry: 0x08804114 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 206983322 Exit Code: 0x800201A4
Thread Wait Type: None (delay 16666 us, rest 599 us) Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x004D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09F61400 - 0x09F63400 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Ss PlayThread' ID: 0x0049 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08823F3C Stack: 0x09F63400 - 0x09F77400 Stack Size: 0x00014000
Thread Run Clocks: 90653466 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 717 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'PowerSvcCheckThread' ID: 0x0013 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08822528 Stack: 0x09FBF400 - 0x09FBFC00 Stack Size: 0x00000800
Thread Run Clocks: 280279 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 6783 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0056 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0050 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09F5F400 - 0x09F61400 Stack Size: 0x00002000
Thread Run Clocks: 40 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MSCheckThread' ID: 0x0017 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x21 Initial Priority: 0x21
Thread Entry: 0x088238E0 Stack: 0x09FBD400 - 0x09FBF400 Stack Size: 0x00002000
Thread Run Clocks: 216682 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 1242 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Atrac3 Play Thread' ID: 0x0091 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08824804 Stack: 0x09F77400 - 0x09F8B400 Stack Size: 0x00014000
Thread Run Clocks: 2046460 Exit Code: 0x800201A4
Thread Wait Type: Io (0x0093) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x005C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x005E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0094 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 360715 Exit Code: 0x800201A2
Thread Wait Type: None (delay 5000 us, rest 1645 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0058 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x005A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FBB400 - 0x09FBD400 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0026 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FB7400 - 0x09FB9400 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0062 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0060 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x006C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09F5D400 - 0x09F5F400 Stack Size: 0x00002000
Thread Run Clocks: 40 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x002C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FB5400 - 0x09FB7400 Stack Size: 0x00002000
Thread Run Clocks: 49 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0032 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FB9400 - 0x09FBB400 Stack Size: 0x00002000
Thread Run Clocks: 40 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0071 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x00000000 - 0x00002000 Stack Size: 0x00002000
Thread Run Clocks: 40 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0038 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08000040 Stack: 0x09FB3400 - 0x09FB5400 Stack Size: 0x00002000
Thread Run Clocks: 40 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01849F00 25468672 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00001D00 7424 bytes
[                X                                             XX]
------------------------------------------------------------
Code:
...
156495 [Ss PlayThread] DEBUG runtime - Scheduled, restarting...
156495 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156496 [Ss PlayThread] DEBUG hle.ThreadManForUser - sceKernelUnlockLwMutex (workAreaAddr=0x89f3920, count=1)
156496 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=Ss PlayThread
156496 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156497 [Ss PlayThread] DEBUG hle.sceSasCore - __sceSasGetAllEnvelopeHeights(sasCore=0x089f1780)
156497 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=Ss PlayThread
156497 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156498 [Ss PlayThread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x4b name='sceSsSynthesis_Sema' signal=1
156498 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=Ss PlayThread
156498 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156499 [Ss PlayThread] DEBUG hle - free buffer 1513094920
156499 [Ss PlayThread] DEBUG hle.sceAudio - doAudioOuput(SoundChannel[3](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x09F4C840)
156500 [Ss PlayThread] DEBUG hle - alSourceQueueBuffer buffer=1513094920, SoundChannel[3](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
156500 [Ss PlayThread] DEBUG hle.ThreadManForUser - Context switching to 'PowerSvcCheckThread(Status PSP_THREAD_READY, Wait None)' after reschedule
156500 [Ss PlayThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=13 name:'PowerSvcCheckThread'
156501 [Ss PlayThread] DEBUG runtime - Switching from Thread Ss PlayThread to PowerSvcCheckThread
156501 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=PowerSvcCheckThread
156501 [Ss PlayThread] DEBUG runtime - Waiting to be scheduled...
156501 [PowerSvcCheckThread] DEBUG runtime - Scheduled, restarting...
156502 [PowerSvcCheckThread] DEBUG runtime - syncEmulator immediately=false
156502 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=10000, callbacks=true
156503 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'PowerSvcCheckThread' caller:'ThreadManForUser.hleKernelDelayThread'
156503 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - Context switching to 'Ss PlayThread(Status PSP_THREAD_READY, Wait None)' after reschedule
156503 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=49 name:'Ss PlayThread'
156504 [PowerSvcCheckThread] DEBUG runtime - Switching from Thread PowerSvcCheckThread to Ss PlayThread
156504 [PowerSvcCheckThread] DEBUG runtime - syncThread currentThread=PowerSvcCheckThread, currentRuntimeThread=Ss PlayThread
156505 [PowerSvcCheckThread] DEBUG runtime - Waiting to be scheduled...
156505 [Ss PlayThread] DEBUG runtime - Scheduled, restarting...
156505 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156506 [Ss PlayThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
156506 [Ss PlayThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'Ss PlayThread' caller:'ThreadManForUser.hleKernelDelayThread'
156506 [Ss PlayThread] DEBUG hle.ThreadManForUser - Context switching to 'SceIofileAsync(Status PSP_THREAD_READY, Wait None)' after reschedule
156507 [Ss PlayThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=94 name:'SceIofileAsync'
156507 [Ss PlayThread] DEBUG runtime - Switching from Thread Ss PlayThread to SceIofileAsync
156508 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=SceIofileAsync
156508 [Ss PlayThread] DEBUG runtime - Waiting to be scheduled...
156508 [SceIofileAsync] DEBUG runtime - Scheduled, restarting...
156508 [SceIofileAsync] DEBUG runtime - syncEmulator immediately=false
156509 [SceIofileAsync] DEBUG hle.IoFileMgrForUser - hleAsyncThread uid=93
156509 [SceIofileAsync] DEBUG hle.IoFileMgrForUser - pspiofilemgr - onContextSwitch waking 91 thread:'Atrac3 Play Thread'
156509 [SceIofileAsync] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:true thread:'SceIofileAsync' caller:'ThreadManForUser.hleKernelSleepThread'
156510 [SceIofileAsync] DEBUG hle.ThreadManForUser - Context switching to 'Ss PlayThread(Status PSP_THREAD_READY, Wait None)' after reschedule
156510 [SceIofileAsync] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=49 name:'Ss PlayThread'
156511 [SceIofileAsync] DEBUG runtime - Switching from Thread SceIofileAsync to Ss PlayThread
156511 [SceIofileAsync] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
156511 [SceIofileAsync] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
156512 [SceIofileAsync] DEBUG hle.ThreadManForUser - End of Interrupt
156512 [SceIofileAsync] DEBUG runtime - syncThread currentThread=SceIofileAsync, currentRuntimeThread=Ss PlayThread
156512 [SceIofileAsync] DEBUG runtime - Waiting to be scheduled...
156512 [Ss PlayThread] DEBUG runtime - Scheduled, restarting...
156513 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156513 [Ss PlayThread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x4b,signal=1,timeout=0x0) callbacks=false
156514 [Ss PlayThread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'sceSsSynthesis_Sema' fast check succeeded
156514 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=Ss PlayThread
156514 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156515 [Ss PlayThread] DEBUG hle.ThreadManForUser - sceKernelLockLwMutex redirecting to hleKernelLockLwMutex
156515 [Ss PlayThread] DEBUG hle.ThreadManForUser - hleKernelLockLwMutex(uid=48,count=1,timeout_addr=0x0) wait=true,cb=false - 'SceLibsndpPrevExcl' fast check succeeded
156515 [Ss PlayThread] DEBUG hle.ThreadManForUser - Context switching to 'PowerSvcCheckThread(Status PSP_THREAD_READY, Wait None)' after reschedule
156516 [Ss PlayThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=13 name:'PowerSvcCheckThread'
156516 [Ss PlayThread] DEBUG runtime - Switching from Thread Ss PlayThread to PowerSvcCheckThread
156517 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=PowerSvcCheckThread
156517 [Ss PlayThread] DEBUG runtime - Waiting to be scheduled...
156517 [PowerSvcCheckThread] DEBUG runtime - Scheduled, restarting...
156518 [PowerSvcCheckThread] DEBUG runtime - syncEmulator immediately=false
156518 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=10000, callbacks=true
156518 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'PowerSvcCheckThread' caller:'ThreadManForUser.hleKernelDelayThread'
156519 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - Context switching to 'Ss PlayThread(Status PSP_THREAD_READY, Wait None)' after reschedule
156519 [PowerSvcCheckThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=49 name:'Ss PlayThread'
156519 [PowerSvcCheckThread] DEBUG runtime - Switching from Thread PowerSvcCheckThread to Ss PlayThread
156520 [PowerSvcCheckThread] DEBUG runtime - syncThread currentThread=PowerSvcCheckThread, currentRuntimeThread=Ss PlayThread
156520 [PowerSvcCheckThread] DEBUG runtime - Waiting to be scheduled...
156520 [Ss PlayThread] DEBUG runtime - Scheduled, restarting...
156521 [Ss PlayThread] DEBUG runtime - syncEmulator immediately=false
156521 [Ss PlayThread] DEBUG hle.sceSasCore - __sceSasCore 0x089F1780, out=0x09F4C400
156522 [Ss PlayThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=5000, callbacks=false
156522 [Ss PlayThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'Ss PlayThread' caller:'ThreadManForUser.hleKernelDelayThread'
156522 [Ss PlayThread] DEBUG hle.ThreadManForUser - Context switching to 'Atrac3 Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
156522 [Ss PlayThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=91 name:'Atrac3 Play Thread'
156523 [Ss PlayThread] DEBUG runtime - Switching from Thread Ss PlayThread to Atrac3 Play Thread
156523 [Ss PlayThread] DEBUG runtime - syncThread currentThread=Ss PlayThread, currentRuntimeThread=Atrac3 Play Thread
156524 [Ss PlayThread] DEBUG runtime - Waiting to be scheduled...
156524 [Atrac3 Play Thread] DEBUG runtime - Scheduled, restarting...
156524 [Atrac3 Play Thread] DEBUG runtime - syncEmulator immediately=false
156525 [Atrac3 Play Thread] DEBUG hle.sceUmdUser - sceUmdGetDriveStat
156525 [Atrac3 Play Thread] DEBUG runtime - syncThread currentThread=Atrac3 Play Thread, currentRuntimeThread=Atrac3 Play Thread
156525 [Atrac3 Play Thread] DEBUG runtime - syncEmulator immediately=false
156526 [Atrac3 Play Thread] DEBUG hle.IoFileMgrForUser - hleIoRead(uid=93,data=0x8ad6ac0,size=0x1000) async=true
156526 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - sceKernelWakeupThread SceUID=94 name:'SceIofileAsync'
156527 [Atrac3 Play Thread] DEBUG runtime - syncThread currentThread=Atrac3 Play Thread, currentRuntimeThread=Atrac3 Play Thread
156527 [Atrac3 Play Thread] DEBUG runtime - syncEmulator immediately=false
156527 [Atrac3 Play Thread] DEBUG hle.IoFileMgrForUser - sceIoWaitAsync redirecting to hleIoWaitAsync
156528 [Atrac3 Play Thread] DEBUG hle.IoFileMgrForUser - hleIoWaitAsync(uid=93,res=0x9f830e8) wait=true callbacks=false
156528 [Atrac3 Play Thread] DEBUG hle.IoFileMgrForUser - hleIoWaitAsync - storing result 0x0
156528 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:true thread:'Atrac3 Play Thread' caller:'IoFileMgrForUser.hleIoWaitAsync'
156529 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'SceIofileAsync(Status PSP_THREAD_READY, Wait None)' after reschedule
156529 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=94 name:'SceIofileAsync'
156530 [Atrac3 Play Thread] DEBUG runtime - Switching from Thread Atrac3 Play Thread to SceIofileAsync
156530 [Atrac3 Play Thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
156530 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
156531 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - End of Interrupt
156531 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'Ss PlayThread(Status PSP_THREAD_READY, Wait None)' after reschedule
156531 [Atrac3 Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=49 name:'Ss PlayThread'
156532 [Atrac3 Play Thread] DEBUG runtime - Switching from Thread SceIofileAsync to Ss PlayThread
156532 [Atrac3 Play Thread] DEBUG runtime - syncThread currentThread=Atrac3 Play Thread, currentRuntimeThread=Ss PlayThread
156532 [Atrac3 Play Thread] DEBUG runtime - Waiting to be scheduled...
...
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)