Another Mono Atrac3+ Decoder
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03-05-2013, 01:33 PM
Post: #31
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RE: Another Mono Atrac3+ Decoder
This is interesting
![]() (03-05-2013 10:14 AM)rikimtasu Wrote: BTW,冥道残月破 have released new version for fixing broken BGM: BTW,this is also released by Shenweip,not 冥道残月破 ![]() |
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03-06-2013, 03:26 AM
Post: #32
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RE: Another Mono Atrac3+ Decoder
(03-05-2013 01:33 PM)chapter111 Wrote: This is interesting thanks for pointing it out too.but still,it does include the use of the decoder on this java too,so i might as well posting it. |
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03-08-2013, 03:14 PM
Post: #33
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RE: Another Mono Atrac3+ Decoder
with this way of decoding working, i wonder if it'd be possible to hook it up to the umd browser, since most of the music there is also at3+, but it doesn't even try to get decoded.
the emulator doesn't extract the snd0.oma file out of the existing snd0.at3 like it does to most other at3+ files. |
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03-08-2013, 10:17 PM
Post: #34
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RE: Another Mono Atrac3+ Decoder
Can someone clarify the installation? I went to shenweip's site. The latest version seems to be for build 3006. The only download link I can find gives me a jar file labeled jpcsp. What do I do with that? The instructions on the website indicate I have to add atrac3plus2.wav and atracplug.dll files to the tmp directory of jpcsp. I know where to get my atracplug.dll but I don't know how to edit my jpcsp build with the jar file or where I get the atrac3plus2.wav file from.
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03-09-2013, 10:13 AM
Post: #35
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RE: Another Mono Atrac3+ Decoder
(03-08-2013 10:17 PM)Enki17 Wrote: Can someone clarify the installation? I went to shenweip's site. The latest version seems to be for build 3006. The only download link I can find gives me a jar file labeled jpcsp. What do I do with that? The instructions on the website indicate I have to add atrac3plus2.wav and atracplug.dll files to the tmp directory of jpcsp. I know where to get my atracplug.dll but I don't know how to edit my jpcsp build with the jar file or where I get the atrac3plus2.wav file from. Download link for atrac3plus2.wav in first post. Jar goes in bin folder. |
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03-09-2013, 10:20 AM
Post: #36
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RE: Another Mono Atrac3+ Decoder
have built 3020
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03-09-2013, 11:48 AM
(This post was last modified: 03-09-2013 11:51 AM by shion_chk.)
Post: #37
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RE: Another Mono Atrac3+ Decoder
<jpcap>\tmp\atrac3plus2wav.exe (from post #1)
<jpcap>\tmp\atracplug.dll (from sound forge 9.0e installed folder) <jpcsp>\bin\jpcsp.jar (overwrites) These are added to Jpcsp What a version suits *for debugger When you stop by new save and load GUI screen, ![]() please rotate the analog stick of a gamepad. it will begin to run again. |
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03-14-2013, 07:04 PM
(This post was last modified: 03-15-2013 02:50 PM by Marcelo_20XX.)
Post: #38
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RE: Another Mono Atrac3+ Decoder
So this mean I can finally get sound effects in Megaman X Maverick Hunter? or the sounds effect aren't yet implemented for this game? can someone clarify this or better test the game with this method to see if the sound is enabled
UPDATE: Sadly it only works for the voices and not the sound effects |
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03-24-2013, 06:06 PM
Post: #39
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RE: Another Mono Atrac3+ Decoder
I have a question, cant gid15 include the needed fix in main jpcsp builds, so we can have normal sounds when using this encoder ?
Or would that mess with other games ? Now that Tales 1 is fixed, the only choice is either no sounds or characters talking too fast ![]() |
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03-24-2013, 07:13 PM
Post: #40
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RE: Another Mono Atrac3+ Decoder
if it was included as an option (something like "use alternative atrac3+ decoder", which if selected would look for decodeaudio2.bat, which uses the program from this thread and the soundforge dll, and also applies the channel fix for audio conversion), it shouldn't mess with other games.
though with hykem now being back, it hopefully shouldn't take more than few weeks/months to get a native in-emulator support for it, which wouldn't need any extraction and conversion of files, so it probably would be faster too. |
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