05-25-2013, 07:48 AM
(This post was last modified: 05-25-2013, 07:52 AM by The_Reaper_CooL.)
As always I don't know if it's relevant or not, but I've made further tests. I've noticed that every time we start Tunngle it seems to write something into memory, and that maybe I need to restart the whole system in order to get true LAN multiplayer to work.
With this in mind using only my computer I've made the following test:
1. I ran the emulator, went into the GH a bit, then exited.
2. I started Tunngle, went into a room, and then I went into the GH, wait a bit, then exited.
3. I exited Tunngle, went into the GH just to see if some data has changed or not, wait a bit, then exited.
4. Thinking of Class C IP Addresses, I started Tunngle again, went into a Class C Emulated room, went into the GH, wait a bit, then exited.
gid15 I hope you can look into the log, I've attached a "README!!!" file where I've written down the times I did all the things mentioned above (so you can "easily" find what you're looking for)
My question is: Can you alter the code so that it looks for another IP Address (maybe add a function so that we can modify an IP, write it into memory and the emulator would try to connect to it)?
I'm just throwing out ideas, dunno if any of these can be done.
Here's the log file: http://trc.ucoz.hu/TunngleLog.rar
With this in mind using only my computer I've made the following test:
1. I ran the emulator, went into the GH a bit, then exited.
2. I started Tunngle, went into a room, and then I went into the GH, wait a bit, then exited.
3. I exited Tunngle, went into the GH just to see if some data has changed or not, wait a bit, then exited.
4. Thinking of Class C IP Addresses, I started Tunngle again, went into a Class C Emulated room, went into the GH, wait a bit, then exited.
gid15 I hope you can look into the log, I've attached a "README!!!" file where I've written down the times I did all the things mentioned above (so you can "easily" find what you're looking for)
My question is: Can you alter the code so that it looks for another IP Address (maybe add a function so that we can modify an IP, write it into memory and the emulator would try to connect to it)?
I'm just throwing out ideas, dunno if any of these can be done.
Here's the log file: http://trc.ucoz.hu/TunngleLog.rar