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Evangelion: Jo - ULJS00201
06-18-2010, 08:16 AM (This post was last modified: 06-08-2013 03:29 AM by nash67.)
Post: #1
Evangelion: Jo - ULJS00201
History:
http://jpcsp.org/forum/viewtopic.php?f=29&t=7401

r1580

Compatibility:
Misc: Ignore Unmapped Imports
Video: Use Viewport

Still no text visible but now it works, has music (although not entirely correct but OK) and sound effects. Ingame graphic is real slow (that's why I would call it only half-playable + the missing text)

Log here: http://rapidshare.com/files/400302144/ev...sp.7z.html
MD5: 78533DA36CF9B70E27810233CF8F765B


Attached File(s) Thumbnail(s)
           

JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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04-04-2011, 02:11 PM (This post was last modified: 04-04-2011 05:38 PM by l2sp.)
Post: #2
RE: Evangelion - Jo - JAP - ULJS00201
jpcsp r2051
I can't control this game.
   
.rar  Evangelion_Jo_INFO+DEBUG_log.rar (Size: 98.55 KB / Downloads: 13)

EDIT:
I find the solution Smile,
insert below cheats before load the game:

0x20277488 0x24020000
0x20277490 0x24020000
0x20277494 0x24020000
0x20277498 0x24020000

setting
Use vertex cache
Use shaders (experimental)
Enable saving GE screen to Textures instead of Memory
Use Media Engine
Decode audio files with SonicStage
Use non-native fonts from flash0 folder


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06-08-2013, 03:25 AM (This post was last modified: 06-08-2013 03:25 AM by nash67.)
Post: #3
RE: Evangelion - Jo - JAP - ULJS00201
using r 3215
still goes ingame
few graphic glitches
on the menu screen it just cones up with options instead of new game and continue
and ingame the graphics look a bit blurry (on the psp they look sharp and clear)
here is an info log


Attached File(s) Thumbnail(s)
           

.zip  log.zip (Size: 158.87 KB / Downloads: 1)
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07-21-2013, 04:32 PM
Post: #4
RE: Evangelion: Jo - ULJS00201
r3319
Code:
ERROR      emu - user_main - Allegrex break 0x00007
Attach profiler,compiler debug log,JPCSP Trace log
My freind said that after the first chapter,when it is not genuine ISO, after 美里 dialogue ,emulator would auto jump to main menu.
Old Homemade system also have this probrem,new Homemade system has solve it.


Attached File(s)
.7z  profiler.7z (Size: 75.42 KB / Downloads: 10)
.7z  r3119debuglog.7z (Size: 836.39 KB / Downloads: 16)
.txt  JPCSPtrace-log.txt (Size: 960 bytes / Downloads: 4)
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01-18-2015, 12:33 PM
Post: #5
RE: Evangelion: Jo - ULJS00201
r3681

No more Allegrex break but menu is wrong
   


Attached File(s)
.txt  infolog.txt (Size: 21.21 KB / Downloads: 0)
.7z  profiler.7z (Size: 60.54 KB / Downloads: 0)
.7z  compilerlog.7z (Size: 822.38 KB / Downloads: 0)
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01-18-2015, 01:37 PM (This post was last modified: 01-18-2015 01:43 PM by onelight.)
Post: #6
RE: Evangelion: Jo - ULJS00201
auto jump to main menu:
Code:
33441 [user_main] INFO  stdout - [FILE LOADING]:ui/free/com_nm.gim
33480 [user_main] WARN  hle.scePauth - Unimplemented scePauth_F7AA47F6 inputAddr=0x08C5AC80, inputLength=0xDF0, resultLengthAddr=0x09FFED80, keyAddr=0x09FFED84
33480 [user_main] INFO  hle.scePauth - Writting PAUTH data file to F:\jpcsp\TMP\ULJS00201\PAUTH\pauth-5fb505c3.bin
33480 [user_main] INFO  hle.scePauth - Writting PAUTH key file to F:\jpcsp\TMP\ULJS00201\PAUTH\pauth-5fb505c3.key
33500 [user_main] INFO  stdout - SUCCESS output_size 3231

Looks like we need PAUTH decrypt file, I have PSP and pauth_tool, but not get decrypt file
https://github.com/hrydgard/ppsspp/tree/...pauth_tool
readme.txt: Don't work with scePauth_F7AA47F6
src of pauth_tool

.7z  pauth_tool_src.7z (Size: 1.52 KB / Downloads: 9)
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09-09-2020, 02:27 PM (This post was last modified: 09-09-2020 02:41 PM by onelight.)
Post: #7
RE: Evangelion: Jo - ULJS00201
I get decrypt file, but jpcsp don't load it.
   
Code:
32985 [user_main] INFO  stdout - [FILE LOADING]:ui/free/com_nm.gim
33003 [user_main] WARN  hle.scePauth - Unimplemented scePauth_F7AA47F6 inputAddr=0x08C1DE80, inputLength=0xDF0, resultLengthAddr=0x09FFED80, keyAddr=0x09FFED84
33004 [user_main] INFO  hle.scePauth - Writting PAUTH data file to tmp\ULJS00201\PAUTH\pauth-5fb505c3.bin
33004 [user_main] INFO  hle.scePauth - Writting PAUTH key file to tmp\ULJS00201\PAUTH\pauth-5fb505c3.key
33007 [user_main] ERROR hle.semaphore - hleUtilsBufferCopyWithRange returned error result=0xE for command=0x7, outputSize=0x90, inputSize=0xA4, input dumped into file 'dump.hleUtilsBufferCopyWithRange.0'
33009 [user_main] ERROR crypto - Copy the created file
33009 [user_main] ERROR crypto -     JpcspTrace.config
33009 [user_main] ERROR crypto - to your MemoryStick on the PSP under seplugins/JpcspTrace.config
33009 [user_main] ERROR crypto - Then run the JpcspTrace plugin on your PSP.
33009 [user_main] ERROR crypto - After the run of JpcspTrace, the file PreDecrypt.xml will be created on your MemoryStick.
33009 [user_main] ERROR crypto - Add the content of this file to the Jpcsp file
33009 [user_main] ERROR crypto -   src/jpcsp/crypto/PreDecrypt.xml
33010 [user_main] ERROR crypto - under the section marked with 'Pre-decrypted data for POPS'
33026 [user_main] WARN  hle.scePauth - Unimplemented scePauth_F7AA47F6 returning 0x0
33027 [user_main] INFO  stdout - SUCCESS output_size -1

.zip  JpcspTrace.config-LOG-PreDecrypt.zip (Size: 2.85 KB / Downloads: 1)

try Add the content of this file to the Jpcsp file src/jpcsp/crypto/PreDecrypt.xml
still not load decrypt file

.7z  xml-log.7z (Size: 12.52 KB / Downloads: 1)
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09-09-2020, 03:34 PM (This post was last modified: 09-09-2020 03:36 PM by onelight.)
Post: #8
RE: Evangelion: Jo - ULJS00201
this game have a graphic issue, some text show at wrong place. using External Software renderer will help this, but get another big issue
L opengl, R External Software renderer
   
   


.7z  OpenGL-log.7z (Size: 12.68 KB / Downloads: 0)

.7z  external software renderer log.7z (Size: 14.12 KB / Downloads: 0)
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