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Dragon Ball Z Shin Budokai - ULES00309
06-16-2010, 07:37 PM (This post was last modified: 06-24-2011 11:26 PM by MaXiMu.)
Post: #1
Dragon Ball Z Shin Budokai - ULES00309

Edit : in news revs is working much better


Fully Playable 50-60fps small slowdown 50 sometimes but much playable compared with olds revisions

I No recomended Vertex cache problem with "letters" on menus if this option is enable

Video settings :
- Shaders
- Geomery shaders 2D rendering
- Enable VAO (optional)
- Enable save ge screen
- enable decoding using clut (Optional)
- Enable dynamic shader
- Media Support with sonicstage for some sounds.
- Compiler maximum size is very impactan change to 50


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.7z  log.7z (Size: 160.49 KB / Downloads: 1193)

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06-16-2010, 08:39 PM
Post: #2
RE: Dragon Ball Z Shin Budokai - ULES00309
Nice job http://code.google.com/p/jpcsp/source/detail?r=1577

Rev1577 Fixed Letters


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06-21-2010, 02:05 AM
Post: #3
RE: Dragon Ball Z Shin Budokai - ULES00309
And the SPEED? It's good?
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08-17-2010, 05:07 AM
Post: #4
update
Speed is good using ge Only option

Menus 50-60fps
It appears that there was error In the gameplay Buggy is fixed by gid15 in the 1738 http://code.google.com/p/jpcsp/source/detail?r=1738

This game now becomes playable in the gameplay running for me 18-26fps (Only Dragon Road mode)

- not work Arcade mode Not pass menu selection Memory issue problem.

added some photos.


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08-18-2010, 02:17 PM (This post was last modified: 08-27-2010 05:34 AM by MaXiMu.)
Post: #5
RE: Dragon Ball Z Shin Budokai - ULES00309
Uhm

Someone can confirm this game if it works the controls in battle?

I only work the directional buttons and the left trigger (I think it's a bug?)



Edit : This error in the controls is fixes by Hykem in the 1744 revision http://code.google.com/p/jpcsp/source/detail?r=1744

Edit2 : Actually Tested in 1748 Working all modes Perfect playable .

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09-06-2010, 09:20 PM (This post was last modified: 09-06-2010 09:26 PM by MaXiMu.)
Post: #6
added video tested 1759 rev
Menus running 80-120fps (disabled Vsync in the drivers)

And gameplay Running 25-60fps (Average 27-35fps)


one can change the post to the section Playable Games?

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09-09-2010, 12:03 PM (This post was last modified: 09-09-2010 12:22 PM by nikolassj.)
Post: #7
RE: Dragon Ball Z Shin Budokai - ULES00309
thanks man the game runs for me on 30 fps not less not more but the speed is pretty good even better then in the video the game rocks
edit:shin budokai 2 is working too Big Grin
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06-24-2011, 11:17 PM (This post was last modified: 06-24-2011 11:23 PM by MaXiMu.)
Post: #8
RE: Dragon Ball Z Shin Budokai - ULES00309
Video again with actual rev 2204

Low quality



Fully Playable 50-60fps small slowdown 50 sometimes but much playable compared with olds revisions

I No recomended Vertex cache problem with "letters" on menus if this option is enable

Video settings :
- Shaders
- Geomery shaders 2D rendering
- Enable VAO (optional)
- Enable save ge screen
- enable decoding using clut (Optional)
- Enable dynamic shader
- Media Support with sonicstage for some sounds.
- Compiler maximum size is very impactan change to 50

Edit : Update first post with this information .

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06-29-2011, 10:38 PM (This post was last modified: 06-30-2011 09:55 AM by kay.)
Post: #9
RE: Dragon Ball Z Shin Budokai - ULES00309
I tried with these exact settings but it only shows a black screen from where you're supposed to start a new game or load. When i disabled shaders it went back to normal and i get between 40 and 50 fps.

Now with a bit more tweaking, i get between 50 and 60 fps but no text dialogue. Can someone help please?
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07-02-2011, 09:48 AM
Post: #10
RE: Dragon Ball Z Shin Budokai - ULES00309
problem with letters on the menus .

if enabled option vertex cache and Vao incompatible with some drivers.

Disable Vao option or vertex cache and now letters is work .

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