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Star Ocean: Second Evolution - ULUS10375
#45
(12-16-2011, 01:02 PM)MaXiMu Wrote: With what configuration?
Flashing screen for me but view Characters sprites

This worked for me.
Code:
|Video|
[-] Disable VBO (automatically disabled if not supported)
[-] Only GE graphhics (not recommended for homebrew)
[-] Use vertex cache                                                        
[x] Use shaders (experimental)                                                
[-] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
[-] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[-] Enable the shader implementation for the "Color Mask" (more accurate but slower)

|Memory|
[-] Ignore invalid memory access
[-] Ignore Unmapped Imports (not recommended)

|Media|
[x] Use Media Engine
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder

|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[100] Maximum method size

Legend
[-] = Unchecked
[x] = Checked
[!] = Optional, use at own risk (possibly a speedup, can cause crashes / bugs, disable this first if you run into problems)
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Messages In This Thread
Update Info. - by MaXiMu - 07-02-2010, 11:21 PM
update - by MaXiMu - 11-06-2010, 12:26 PM
RE: STAR OCEAN - Secon evolution ULUS10375 - by hyakki - 12-16-2011, 01:08 PM

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