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Eiyuu Densetsu: Sora no Kiseki SC Disc 1+2 - JAP -ULJM05277+ULJM05278
#1
History:
http://jpcsp.org/forum/viewtopic.php?f=28&t=7080

r1562

Compatibility:
Audio: Audio Channels
Misc: Ignore invalid memory access
Video: Use Viewport

Looks really nice but I noticed some random lockups during gameplay and I have not the slightest idea what causes it. The INFO log shows nothing that could hint a total hanging but at certain points it just hangs and these points are not always the same!

Something interesting: Either I haven't played long enough or I'm blind but I couldn't see the usual "text problems" of the Falcom games in this game


Attached Files Thumbnail(s)
                       
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#2
(06-15-2010, 10:53 AM)Darth1701 Wrote: Looks really nice but I noticed some random lockups during gameplay and I have not the slightest idea what causes it. The INFO log shows nothing that could hint a total hanging but at certain points it just hangs and these points are not always the same!
Are these lockups maybe solved by r1565? I found a possible deadlock in pspge.
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#3
r1910

After some recent changes the game is playable now.

Settings: "Use Media Engine" and "Decode with SonicStage" and "Ignore invalid memory access"

The game works very well, music loops, saving and loading works, I saw one graphical error where the compass needle (or better the black box where the compass needle is) shows even in scenes where it should not appear, has some memory access errors during wandering around but they can be ignored and the game works without a problem then.


Attached Files Thumbnail(s)
           

.7z   sorasc-disc1.7z (Size: 6.48 KB / Downloads: 97)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#4
r2929

[X] Use shaders
[X] Enable dynamic shader generation
[X] Disable optimized VertexInfo reading

Everything works good now in this game: movie in-sync with music, no graphical errors noticed. No invalid memory errors encountered.


Attached Files Thumbnail(s)
   

.rar   SoraSC-r2929-logprofiler.rar (Size: 165.6 KB / Downloads: 107)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#5
the cutscene is just freezes at there.

[Image: Untitled1.png]
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