This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Eiyuu Densetsu: Sora no Kiseki FC - JAP - ULJM05170
#1
History:
http://jpcsp.org/forum/viewtopic.php?f=28&t=7081

r1562

Compatibility:
Video: Use Viewport

The problematic movie which caused the hanging in the faked MPEG is now ignored, it's not a important movie for the gameplay (only the typical Falcom intro with a real nice music Smile)

I played a bit through and it really worked well. Problems with the text are still present. Saving and loading works, sound effects are working

   
   
   
   
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#2
r1884

There were various problems with that game the last 200+ revisions but this game is now playable again!

Settings: Only "Media Engine enabled" and "Use SonicStage for decoding" are required, everything else off.

The movie is not ignored anymore and plays well and with sound (when using SonicStage or decoded on your PSP) but it is out of sync. The text problems are also gone.

Music also works with loops
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#3
GE debug log from r2908


Attached Files
.7z   log.7z (Size: 13.65 KB / Downloads: 94)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#4
Log for 2911 custom


Attached Files
.7z   SoraFC-0912-1.7z (Size: 552 KB / Downloads: 95)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#5
r2927

Video Settings:
[X] Use shaders (experimental)
[X] Enable dynamic shader generation

Game runs good, movies now in-sync, the needle isn't shown anymore in the intro scenes

The only thing is, it is a bit slow on my configuration. I have attached the profiler log, maybe it is helpful.


Attached Files Thumbnail(s)
                       

.rar   SoraFC-r2927-logprofiler.rar (Size: 133.67 KB / Downloads: 105)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)