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Need for Speed: Carbon - Own The City - USA - ULUS10114
#1
Missing texts in menus, missing graphics ingame... Confused
r1766
Load with decrypted boot.bin
Code:
4172 [GUI] INFO  emu - Jpcsp v0.5 1766
4234 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10114
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 2.71
REGION = 32768
TITLE = NEED FOR SPEED™ Carbon OTC
probably homebrew? false
4250 [GUI] DEBUG hle - Loading HLE firmware up to version 271
4266 [GUI] INFO  emu - Loading global compatibility settings
4266 [GUI] INFO  ge - Only GE Graphics: false
4391 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
4391 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
4391 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
4391 [GUI] INFO  memory - Ignore invalid memory access: false
4391 [GUI] DEBUG emu - No patch file found for this game
4641 [GUI] DEBUG runtime - RuntimeContext.reset
4969 [GUI] DEBUG hle - Loading HLE firmware up to version 271
5000 [GUI] DEBUG emu - Loader: Relocation required (PRX)
5016 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08C1775C - 08C1775C
5094 [GUI] DEBUG memory - PH#1: loading program 08C17760 - 08C1A034 - 08C781C4
5094 [GUI] DEBUG memory - PH alloc consumption 004741C4 (mem 0005E190)
5094 [GUI] DEBUG memory - .bss: clearing section 08C1A040 - 08C781C4 (len 0005E184)
5109 [GUI] DEBUG memory - .rel.text: relocating 144083 entries
5203 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
5234 [GUI] DEBUG memory - .rel.lib.stub: relocating 87 entries
5234 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
5234 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
5234 [GUI] DEBUG memory - .rel.rodata: relocating 5287 entries
5250 [GUI] DEBUG memory - .rel.data: relocating 9137 entries
5250 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
5250 [GUI] DEBUG memory - .rel.cplinit: relocating 536 entries
5250 [GUI] DEBUG memory - .rel.linkonce.d: relocating 632 entries
5250 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
5250 [GUI] INFO  emu - Found ModuleInfo name:'nfsGame' version:0101 attr:00000000 gp:00000000
5250 [GUI] DEBUG memory - Reserving 0x4741C4 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
5250 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x4741C4, addr=0x08804000: returns 0x08804000
5266 [GUI] INFO  emu - Found 260 imports from 29 modules
5266 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804D34
5266 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08805104
5266 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
5266 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
5266 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B94438
5266 [GUI] INFO  emu - 260 NIDS mapped
5281 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
5297 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
5313 [GUI] DEBUG runtime - Switching to Thread root
5313 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
5422 [GUI] INFO  ge - OpenGL version: 2.1.2
5469 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None


Attached Files Thumbnail(s)
                           

.zip   ULUS10114_r1766_dynarec_info.zip (Size: 15.07 KB / Downloads: 86)
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#2
Profiler log added.


Attached Files
.zip   ULUS10114_r1812_profiler.zip (Size: 77.6 KB / Downloads: 103)
Reply
#3
r1879
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
[Image: ULUS10114_r1879_01.avi]
Reply
#4
doesnt work for me as it gives me black screen on start up r1972


Attached Files
.zip   log.zip (Size: 2.74 KB / Downloads: 85)
Reply
#5
using r 3215
still goes ingame
few graphic glitches on the menus and title screen
and ingame sometimes when your car goes over to the right hand side of the road half of your car and speedometer disappears
here is an info log


Attached Files Thumbnail(s)
           

.zip   log.zip (Size: 224.01 KB / Downloads: 74)
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