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Ikki Tousen: Xross Impact - NPJH50222
#21
it has a lot of warning messages spammed at the end when there weren't any before, but the problem's gone, it works fine now.

edit: in the 2176+ versions with the color mask option enabled the special effects are finally transparent like they should be.


Attached Files
.7z   2099-ikki2_logs.7z (Size: 70.88 KB / Downloads: 89)
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#22
Hi all ! ^^

Please help me !! I'm a big fan of street of rage like, and i love this game on psp, i would like so much this game in full screen on my computer with anisotropic filter.

Game menus work fine ( and the game runs at 60fps ) :
[Image: menu2xq.png]

[Image: menu1o.png]

[Image: menu3w.png]

But when the gameplay start i have one graphic bug with Jpcsp :/

Anisotropic filter "cut" characters sprite

Without anisotropic :
[Image: filtre1.png]

With anisotropic filter :
[Image: filtre2.png]
[u]

I have try every option in configutation video, but it solves nothing..

Someone know how solve this problem ?

If that require programming work, i can pay 50$ with paypal the person who fixes this bug Smile

( Sorry if my english is bad, im not a master in english )

My config :
2.2GHz quad-core
Intel Core i7
4GB 1333MHz
750GB 5400-rpm1
Intel HD Graphics 3000
AMD Radeon HD 6750M with 1GB GDDR5
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#23
i don't think it's actually possible, since the character sprites are themselves cut up like that and then assembled, so when you apply blur to them each piece is filtered independently, giving those lines.
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#24
r2506 adhoc test.

Quote:39734 user_main INFO compiler Replacing CodeSequence at 0x089582F8-0x089583CC by Native Code 'memset'
39734 user_main INFO compiler Replacing CodeSequence at 0x08957F18-0x08958038 by Native Code 'memcpy'
39734 user_main INFO compiler Replacing CodeSequence at 0x089582F8-0x089583CC by Native Code 'memset'
39796 user_main WARN hle.sceNet IGNORING: sceNetInit (poolsize=0x40000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
39796 user_main WARN hle.sceNetAdhoc IGNORING: sceNetAdhocInit
39812 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlInit stackSize=0x1000, priority=40, product=0x08A1B2B0
39812 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x888c598, adhocctlHandlerArg=0x0)
39812 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlDisconnect
39812 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlDelHandler (adhocctlHandler=0xad00)
39812 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlTerm
39812 user_main WARN hle.sceNetAdhoc IGNORING: sceNetAdhocTerm
39812 user_main WARN hle.sceNet IGNORING: sceNetTerm
39906 user_main INFO hle.sceUtility sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_ERROR
errorValue 0x80000103
message ''
options 0x00000000
buttonPressed 0x00000000
and
Quote:43500 user_main INFO compiler Replacing CodeSequence at 0x089582F8-0x089583CC by Native Code 'memset'
43609 user_main WARN hle.sceNet IGNORING: sceNetInit (poolsize=0x40000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
43609 user_main WARN hle.sceNetAdhoc IGNORING: sceNetAdhocInit
43609 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlInit stackSize=0x1000, priority=40, product=0x08A1B2B0
43609 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x888c598, adhocctlHandlerArg=0x0)
43609 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlDisconnect
43609 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlDelHandler (adhocctlHandler=0xad01)
43609 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlTerm
43609 user_main WARN hle.sceNetAdhoc IGNORING: sceNetAdhocTerm
43609 user_main WARN hle.sceNet IGNORING: sceNetTerm
43671 user_main INFO hle.sceUtility sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_ERROR
errorValue 0x80000103
message ''
options 0x00000000
buttonPressed 0x00000000

it gives the error 0x80000103 and doesn't continue.

also there's an occasional error appearing
Code:
10609    user_main    ERROR    hle.ThreadManForUser    changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
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#25
r2528 adhoc

it passes the error 0x80000103 now.

the first choice in the adhoc menu'll show the first screenshot. pressing the first option on it is still bugged, it doesn't do anything. second one returns back to previous menu.

the second choice shows the second shot, but i guess i won't know if it works until the first one can create a room for others to join.


Attached Files Thumbnail(s)
       

.7z   r2528-ik2.7z (Size: 8.13 KB / Downloads: 86)
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#26
r2538
not much change in adhoc, but when closing i got a null pointer exception.

Code:
67985    GUI    INFO    hle.ThreadManForUser    ----------------------------- ThreadMan exit -----------------------------
67985    SceIofileAsync    WARN    hle.ThreadManForUser    checkThreadID not found thread 0x00000028
68016    idle1    WARN    hle.ThreadManForUser    checkThreadID not found thread 0x00000028
68016    idle1    WARN    hle.ThreadManForUser    checkThreadID not found thread 0x00000028
68016    idle1    WARN    hle.ThreadManForUser    checkThreadID not found thread 0x00000028
68016    idle0    ERROR    runtime    Catched Throwable in RuntimeThread:
java.lang.NullPointerException
     at _S1_2_8000000.s(_S1_2_8000000.java:12)
     at _S1_2_8000000.exec(_S1_2_8000000.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:694)
     at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
68032    idle1    WARN    hle.ThreadManForUser    checkThreadID not found thread 0x00000028
68032    idle1    WARN    hle.ThreadManForUser    checkThreadID not found thread 0x00000028
68032    idle0    ERROR    runtime    Catched Throwable in RuntimeThread:
java.lang.NullPointerException
     at _S1_2_8000000.s(_S1_2_8000000.java:12)
     at _S1_2_8000000.exec(_S1_2_8000000.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:694)
     at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
68032    idle0    WARN    hle.ThreadManForUser    checkThreadID not found thread 0x00000028
68094    idle1    WARN    hle.ThreadManForUser    checkThreadID not found thread 0x00000028
68094    idle1    WARN    hle.ThreadManForUser    checkThreadID not found thread 0x00000028
68125    idle1    WARN    hle.ThreadManForUser    checkThreadID not found thread 0x00000028
68125    idle1    WARN    hle.ThreadManForUser    checkThreadID not found thread 0x00000028
the last line repeated around 20 times more, including the repeated first number.

the first line of warning happens each time i close the game, though the spam and null pointer doesn't so i dunno if it was just an accident that i got it.


Attached Files
.7z   r2538-ik2.7z (Size: 96.09 KB / Downloads: 88)
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#27
r2540

adhoc matches work. i went through an entire stage without any desync, both on the same pc though. the client lagged few frames behind the server, but i guess that's normal. fps was around 20 or so.

note, without the --netServerPortShift 100 or --netClientPortShift 100 in the bat the server creation fails instantly like before.

from time to time the sound would completely stop, for some reason java was setting the system wave volume to 0. could be related to running 2 copies of jpcsp at once on the same system, from the same folder (2 bats sharing the same emulator files).

also trying to play a coop game as 2 characters at once in 2 separate windows. lol


Attached Files Thumbnail(s)
                       

.7z   r2540-ik2.7z (Size: 1.19 MB / Downloads: 87)
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