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Pongus v1.0
12-28-2013, 09:17 AM
Post: #11
Tongue RE: pongusv1.0
There tst hj rpcs3 Git (12/28/2013) emulator only red bar moves
only red bar moves
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02-20-2014, 01:26 AM
Post: #12
RE: pongusv1.0
Update game is full working Smile

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04-05-2014, 09:32 AM
Post: #13
Pongus
Boy, if you ever wanted to play a game of solid dull-colored rectangles moving around a screen at 0.98 FPS, you will love this!


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04-05-2014, 11:03 AM
Post: #14
RE: Pongus
http://www.emunewz.net/forum/showthread.php?tid=117329

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07-08-2014, 08:18 PM
Post: #15
RE: Pongus v1.0
Improved Speed

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12-19-2014, 10:04 PM
Post: #16
RE: Pongus v1.0
100+ fps on ppu recompiler, and the game is perfectly playable with no issues.

   

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12-20-2014, 07:48 AM
Post: #17
RE: Pongus v1.0
(12-19-2014 10:04 PM)ssshadow Wrote:  100+ fps on ppu recompiler, and the game is perfectly playable with no issues.

Except having no frame limiter, and the game using not using a real timestep, of course.

Actually, after a while (~1 minute) of playing it will crash with "Bad flip!"
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12-20-2014, 02:35 PM (This post was last modified: 12-20-2014 02:35 PM by flashmozzg.)
Post: #18
RE: Pongus v1.0
It seems like bottleneck was widened xD (memory stuff?)
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12-20-2014, 10:50 PM
Post: #19
RE: Pongus v1.0
(12-20-2014 07:48 AM)derpf Wrote:  
(12-19-2014 10:04 PM)ssshadow Wrote:  100+ fps on ppu recompiler, and the game is perfectly playable with no issues.

Except having no frame limiter, and the game using not using a real timestep, of course.

Actually, after a while (~1 minute) of playing it will crash with "Bad flip!"

The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!"

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12-21-2014, 03:35 AM
Post: #20
RE: Pongus v1.0
(12-20-2014 10:50 PM)ssshadow Wrote:  The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!"

Ah, didn't know it had that. Still, it's not considered "Playable" until it stops crashing when you try to play it. Tongue
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