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HHeretic v1.0
12-17-2014, 01:55 AM
Post: #31
RE: HHeretic v1.0
(12-17-2014 01:51 AM)Darkriot Wrote:  
(12-17-2014 01:44 AM)DaHandy Wrote:  Working ~1.16 FPS.

rpcs3 build: d2964c1
WAD filepath: dev_usb000/heretic/heretic.wad
hheretic.pkg: http://psx-scene.com/forums/attachments/...eretic.pkg
heretic.wad: The game is abandonware so sharing a link to the wad here is not a problem? http://www.myabandonware.com/game/heretic-2bc#download

~10-35 fps...

What is your configuration? For me the FPS actually is ~1.16. I'm using interpreters, OpenGL, no buffers, no VSYNC, 720x480 resolution.

i7-4470K, GTX 660 Ti, 8 GB DDR3, Kingston 256 GB HyperX SSD, Windows 8.1 (64-bit)
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12-17-2014, 02:32 AM (This post was last modified: 12-17-2014 02:32 AM by Darkriot.)
Post: #32
RE: HHeretic v1.0
(12-17-2014 01:55 AM)DaHandy Wrote:  
(12-17-2014 01:51 AM)Darkriot Wrote:  
(12-17-2014 01:44 AM)DaHandy Wrote:  Working ~1.16 FPS.

rpcs3 build: d2964c1
WAD filepath: dev_usb000/heretic/heretic.wad
hheretic.pkg: http://psx-scene.com/forums/attachments/...eretic.pkg
heretic.wad: The game is abandonware so sharing a link to the wad here is not a problem? http://www.myabandonware.com/game/heretic-2bc#download

~10-35 fps...

What is your configuration? For me the FPS actually is ~1.16. I'm using interpreters, OpenGL, no buffers, no VSYNC, 720x480 resolution.

Spu and Ppu Recompiler, no buffers, no Vsync, 1280x720 res.
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12-17-2014, 06:57 PM (This post was last modified: 12-17-2014 07:00 PM by DaHandy.)
Post: #33
RE: HHeretic v1.0
Oh yeah, sorry. Didn't even notice that there was already compiled JITs for PPU and SPU! Constant 35 fps for me too now.

However, after a while of running around, the game crashed, console log: E {PPU[1] Thread (main_thread)[0x000722ac]} cellGcmSys error: Bad flip!

i7-4470K, GTX 660 Ti, 8 GB DDR3, Kingston 256 GB HyperX SSD, Windows 8.1 (64-bit)
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12-17-2014, 09:59 PM
Post: #34
RE: HHeretic v1.0
(12-17-2014 06:57 PM)DaHandy Wrote:  Oh yeah, sorry. Didn't even notice that there was already compiled JITs for PPU and SPU! Constant 35 fps for me too now.

However, after a while of running around, the game crashed, console log: E {PPU[1] Thread (main_thread)[0x000722ac]} cellGcmSys error: Bad flip!

Yup, that always happens after a few minutes.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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