This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
WinUAE v2.2.0 Beta 4 Released
#1
Windows port of the UAE Amiga Emulator

http://eab.abime.net/showpost.php?p=671486&postcount=22

Changes :
- keyboard input configuration didn't load correctly (was overwritten by default mappings or mappings were completely erased)
- if at least one rawinput keyboard and mouse is found: skip directinput keyboard and mouse enumeration. Prevents stupid side-effects if both are used simultaneously, for example fullscreen and directinput keyboard enabled: rawinput stops getting any input (and technically directinput is less direct than rawinput, it is only good for joysticks/pads today)
- fixed possible division by zero in new power led code
- statefile_quit=<path> configuration file parameter added, automatically saves state to <path> when emulator is quit normally
- CPU speed and advanced chipset configuration stored in statefiles
- in some situations full-window mode tried to use vsync frame wait (which did nothing and caused warp-mode like speedup)
- added toggle fullwindow<>fullscreen and fullwindow<>window input events
- yet another sprite update, Total Perspective Vortex / Frantic background smallest sprites missed last line of data
[Image: 1913820.png]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)