This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dungeon Explorer: Warriors of Ancient Arts - USA - ULUS10289
#1
Previous thread on JPCSP forum.

Bugs with characters, missing text, errors after cutscenes.
r1514
Running with dynarec compiler (log level set to INFO)
Compability options used: Enable faked MPEG Video, Use Media Engine
Code:
...
60591 [GUI] WARN  ge - Unknown/unimplemented video command [cte](0)
60591 [GUI] WARN  ge - Unknown/unimplemented video command [rnorm](0)
60591 [GUI] WARN  ge - Unknown/unimplemented video command [pface](hex=00000001,int=1,float=0,000000)
60591 [GUI] WARN  ge - Unknown/unimplemented video command [pce](hex=00000001,int=1,float=0,000000)
60592 [GUI] WARN  ge - Unknown/unimplemented video command [cte](0)
60592 [GUI] WARN  ge - Unknown/unimplemented video command [rnorm](0)
60592 [GUI] WARN  ge - Unknown/unimplemented video command [pface](hex=00000001,int=1,float=0,000000)
60592 [GUI] WARN  ge - Unknown/unimplemented video command [rnorm](0)
60593 [GUI] WARN  ge - Unknown/unimplemented video command [pface](hex=00000001,int=1,float=0,000000)
60612 [ATRAC3_THREAD] WARN  hle - Unimplemented sceAtracDecodeData: atracID=4193, samplesAddr=0x09A0FC00, samplesNbrAddr=0x09FBBA28, outEndAddr=0x09FBBA2C, remainFramesAddr=0x09FBBA5C, returning samples=1024
60630 [user_main] ERROR memory - read32 - Invalid memory address : 0x477FFF54 PC=08808F78
60630 [GUI] INFO  ge - Emulator paused - cancelling current list id=35
Code:
------------------------------------------------------------
Thread ID - 0x00001008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x477FFF00 v1:0x00000050
a0:0x477FFF50 a1:0x00000000 a2:0x08C91348 a3:0x00000024
t0:0x08AB7574 t1:0x1E000001 t2:0x00000000 t3:0x00000001
t4:0x12000000 t5:0x10000000 t6:0x00080000 t7:0x01C912D4
s0:0x0000000A s1:0x00000000 s2:0x00000004 s3:0x09FFB170
s4:0x09FFB1C0 s5:0x09FFB190 s6:0x000000FF s7:0x00000004
t8:0x01000000 t9:0x08C91334 k0:0x09FFBB00 k1:0x00000000
gp:0x08ABE460 sp:0x09FFB080 fp:0x00000001 ra:0x08805848
0x08808F78: 0x8C820004 - lw         $v0, 4($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 46664 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 46722 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SAS_THREAD' ID: 0x1019 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0880FEAC Stack: 0x09FFEC00 - 0x09FFFC00 Stack Size: 0x00001000
Thread Run Clocks: 84326 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x089C6638 Stack: 0x09FBBC00 - 0x09FFBC00 Stack Size: 0x00040000
Thread Run Clocks: 195715752 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ATRAC3_THREAD' ID: 0x101B Module ID: 0x1000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0881645C Stack: 0x09FB7C00 - 0x09FBBC00 Stack Size: 0x00004000
Thread Run Clocks: 681241 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0031F8C0 3274944 bytes
[XXXXXXXX                                                       X]
Fragmented memory: 014E0740 21890880 bytes
[X      XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------
Code:
78977 [user_main] ERROR memory - read32 - Invalid memory address : 0x477FFF50 PC=08808F84
Code:
------------------------------------------------------------
Thread ID - 0x00001008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000050
a0:0x477FFF50 a1:0x00000000 a2:0x08C91348 a3:0x00000024
t0:0x08AB7574 t1:0x1E000001 t2:0x00000000 t3:0x00000001
t4:0x12000000 t5:0x10000000 t6:0x00080000 t7:0x01C912D4
s0:0x0000000A s1:0x00000000 s2:0x00000004 s3:0x09FFB170
s4:0x09FFB1C0 s5:0x09FFB190 s6:0x000000FF s7:0x00000004
t8:0x01000000 t9:0x08C91334 k0:0x09FFBB00 k1:0x00000000
gp:0x08ABE460 sp:0x09FFB080 fp:0x00000001 ra:0x08805848
0x08808F84: 0x8C820000 - lw         $v0, 0($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 46664 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 46722 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SAS_THREAD' ID: 0x1019 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0880FEAC Stack: 0x09FFEC00 - 0x09FFFC00 Stack Size: 0x00001000
Thread Run Clocks: 84326 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x089C6638 Stack: 0x09FBBC00 - 0x09FFBC00 Stack Size: 0x00040000
Thread Run Clocks: 195715752 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ATRAC3_THREAD' ID: 0x101B Module ID: 0x1000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0881645C Stack: 0x09FB7C00 - 0x09FBBC00 Stack Size: 0x00004000
Thread Run Clocks: 681241 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0031F8C0 3274944 bytes
[XXXXXXXX                                                       X]
Fragmented memory: 014E0740 21890880 bytes
[X      XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------
Code:
95707 [user_main] ERROR memory - read32 - Invalid memory address : 0x0 PC=08808F98
Code:
------------------------------------------------------------
Thread ID - 0x00001008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x477FFF50 a1:0x00000000 a2:0x08C91348 a3:0x00000024
t0:0x08AB7574 t1:0x1E000001 t2:0x00000000 t3:0x00000001
t4:0x12000000 t5:0x10000000 t6:0x00080000 t7:0x01C912D4
s0:0x0000000A s1:0x00000000 s2:0x00000004 s3:0x09FFB170
s4:0x09FFB1C0 s5:0x09FFB190 s6:0x000000FF s7:0x00000004
t8:0x01000000 t9:0x08C91334 k0:0x09FFBB00 k1:0x00000000
gp:0x08ABE460 sp:0x09FFB080 fp:0x00000001 ra:0x08805848
0x08808F98: 0x8C420000 - lw         $v0, 0($v0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x1002 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFE00 - 0x0A000000 Stack Size: 0x00000200
Thread Run Clocks: 46664 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x1004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x09FFFC00 - 0x09FFFE00 Stack Size: 0x00000200
Thread Run Clocks: 46722 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SAS_THREAD' ID: 0x1019 Module ID: 0x1000
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0880FEAC Stack: 0x09FFEC00 - 0x09FFFC00 Stack Size: 0x00001000
Thread Run Clocks: 84326 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x1008 Module ID: 0x1000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x089C6638 Stack: 0x09FBBC00 - 0x09FFBC00 Stack Size: 0x00040000
Thread Run Clocks: 195715752 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ATRAC3_THREAD' ID: 0x101B Module ID: 0x1000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0881645C Stack: 0x09FB7C00 - 0x09FBBC00 Stack Size: 0x00004000
Thread Run Clocks: 681241 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false InsideCallback: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0031F8C0 3274944 bytes
[XXXXXXXX                                                       X]
Fragmented memory: 014E0740 21890880 bytes
[X      XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
                       

.rar   ULUS10289_r1514_dynarec_info_graphics_hacks.rar (Size: 132.85 KB / Downloads: 144)
Reply
#2
ADHOC connection test. Can't create Host game, it returns to Host/Join game menu (checked on real PSP).

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
90135 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
90136 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x1000, priority=31, product=0x08C906F0
90137 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8809438, adhocctlHandlerArg=0x0)
90140 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08C91120, netAction=2, title=DESH01, timeout=10]
90210 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x08C90704 returning 0
90226 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlDelHandler (adhocctlHandler=0xad00)
90227 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlTerm
90228 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocTerm
Reply
#3
using r2759
after the intro nothing but a black screen
here is the info log


Attached Files
.zip   log.html.zip (Size: 5.87 KB / Downloads: 128)
Reply
#4
using r 2810
still the same
music cuts out during the intro then nothing but a black screen
here is the info log


Attached Files
.zip   log.zip (Size: 736.32 KB / Downloads: 106)
Reply
#5
(10-30-2012, 05:36 AM)nash67 Wrote: using r 2810
still the same
music cuts out during the intro then nothing but a black screen
here is the info log

Use Jpcsp x64 or version 2537(Jpcsp x32), the problem is in Xuggle, x64 uses old xuggle and 2537 too.
Reply
#6
i am using x64 version
just found out if you skip the intro it will go ingame
but if you let the intro run after it will be a black screen
Reply
#7
using r 3092
has graphic problems
picture 1 is from r 3049 (proper graphics)
picture 2 is from r 3050 (bit messed up)
picture 3 is from r 3053 (this is the svn that the problems started from )
picture 3 is what it looks like in r 3092


Attached Files Thumbnail(s)
           
Reply
#8
(04-09-2013, 04:50 AM)nash67 Wrote: using r 3092
has graphic problems
picture 1 is from r 3049 (proper graphics)
picture 2 is from r 3050 (bit messed up)
picture 3 is from r 3053 (this is the svn that the problems started from )
picture 3 is what it looks like in r 3092
I found an issue with r3053. Could you re-check with r3095?

Thank you for identifying the revision causing the problem! Smile
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#9
using r 3095
graphics are fixed now
the music stops during the game after a while and during the intro you have to skip it otherwise when you get to the end of it nothing but a black screen
can be moved to playable
here is a compiler log


Attached Files
.zip   log.zip (Size: 1.61 MB / Downloads: 119)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)