This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Boku no Natsuyasumi 4 - Boku to Himitsu no Chizu - UCJS10095
12-30-2012, 08:34 AM (This post was last modified: 12-30-2012 01:11 PM by nash67.)
Post: #1
Boku no Natsuyasumi 4 - Boku to Himitsu no Chizu - UCJS10095
Boku no Natsuyasumi 4 - Setouchi Shounen Tanteidan, Boku to Himitsu no Chizu - UCJS10095
using r 2954
pauses at the very beginning then when you click run it then comes up with 3 developers screens then nothing but a black screen
here is the info logs


Attached File(s)
.zip  log.zip (Size: 4.56 KB / Downloads: 4)
.zip  profiler.zip (Size: 81.99 KB / Downloads: 0)
.zip  log compiler.zip (Size: 508.1 KB / Downloads: 2)
Find all posts by this user
Quote this message in a reply
12-30-2012, 10:23 AM
Post: #2
RE: Boku no Natsuyasumi 4 - Setouchi Shounen Tanteidan, Boku to Himitsu no Chizu
Can add gameid UCJS10095 in the topic ?
Find all posts by this user
Quote this message in a reply
03-13-2013, 08:01 PM
Post: #3
RE: Boku no Natsuyasumi 4 - Boku to Himitsu no Chizu - UCJS10095
Code:
16:31:31 ERROR      hle - bn4_main - Unmapped import at 0x08A64DDC [0x432D8F5C] Module 'StdioForUser' - $a0=0x00000015 $a1=0x00000000 $a2=0x09FBF554
...
16:31:48 DEBUG compiler - bn4_main - CodeInstruction.compile    0x88D7D20 - lui        $a0, 0x08AB <=> li $a0, 0x08AB0000
16:31:48 DEBUG compiler - bn4_main - CodeInstruction.compile    0x88D7D24 - addiu      $a0, $a0, 13504
16:31:48 DEBUG compiler - bn4_main - CodeInstruction.compile    0x88D7D28 - addiu      $a1, $zr, 2 <=> li $a1, 2
16:31:48 DEBUG compiler - bn4_main - CodeInstruction.compile    0x88D7D2C - addu       $a2, $zr, $zr <=> li $a2, 0
16:31:48 DEBUG compiler - bn4_main - CodeInstruction.compile    0x88D7D30 - addu       $a3, $zr, $zr <=> li $a3, 0
16:31:48 DEBUG compiler - bn4_main - CodeInstruction.compile    0x88D7D34 - addu       $t0, $zr, $zr <=> li $t0, 0
16:31:48 DEBUG compiler - bn4_main - CodeInstruction.compile v  0x88D7D38 - bltz       $v0, 0x088D7DAC
16:31:48 DEBUG compiler - bn4_main - CodeInstruction.compile    0x88D7D3C - addu       $v1, $zr, $zr <=> li $v1, 0
16:31:48 DEBUG compiler - bn4_main - CodeInstruction.compile <  0x88D7D40 - jal        0x08A64F54 [sceKernelCreateMsgPipe]
The unmapped import and the MsgPipe with bufSize==0 should be implemented in r3036 and r3037.

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Find all posts by this user
Quote this message in a reply
03-15-2013, 07:55 AM
Post: #4
RE: Boku no Natsuyasumi 4 - Boku to Himitsu no Chizu - UCJS10095
using r 3050
goes ingame now
can be moved to playable
just missing the voices
here is an info log


Attached File(s) Thumbnail(s)
   

.zip  log.zip (Size: 168.95 KB / Downloads: 2)
Find all posts by this user
Quote this message in a reply
05-17-2017, 02:10 PM
Post: #5
RE: Boku no Natsuyasumi 4 - Boku to Himitsu no Chizu - UCJS10095
This game was tested with revision c32400a. The audio plays correctly in videos and in cutscenes. As with the other games in the Boku no Natsuyasumi series, there are slowdowns in various sections of maps.


Attached File(s)
.zip  Log_rc32400a(64bit)_INFO.zip (Size: 264.99 KB / Downloads: 1)
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)