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Automated and official SVN builds
07-03-2012, 07:30 PM
Post: #121
RE: Automated and official SVN builds
not possible with that CPU.
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07-03-2012, 08:10 PM (This post was last modified: 07-03-2012 08:12 PM by srdjan045.)
Post: #122
RE: Automated and official SVN builds
(07-03-2012 07:30 PM)bugmenot Wrote:  not possible with that CPU.

That's what i thought too Smile Can u tell me some good amd procesor i can buy to play games like FF Crisis Core and God of War (both) at 30FPS or higher? But how i can run MK Unchained, Dragon Ball Shin Budokai (all 3 games) at good speed? MK Unchained is working at around 70 fps and Dragon Ball on 120 fps (without vsync, cuz with it game work like slow-mo on 85 fps Sad Don't know why).
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07-06-2012, 01:14 PM
Post: #123
RE: Automated and official SVN builds
Devs, have u downloaded my MK Unchained logs? Have u seen what error do i have on emulator? I have tried latest rev (r2595) and i still have error. Can u try to fix the error on log file i sent u? Please Sad
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11-05-2012, 07:43 AM (This post was last modified: 11-05-2012 07:44 AM by mecharujirou.)
Post: #124
psp RE: Automated and official SVN builds
I,m using svn 2830.

Digimon World Re:Degitized
~ icon texture still a problem

also,
can u make it support lame mp3 so that it can support custom BGM on SD Gundam Generation Overworld.

TQ.
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02-25-2013, 05:55 PM
Post: #125
RE: Automated and official SVN builds
sorry if i am in the wrong section, but what do developers and experienced jpcsp users advice when to upgrade to the next svn?

i always thought that around 100~ per svn (2600, 2700, 2800 and so on) would be a nice comparison to see where the builds are going, but could it be to fast to compare?

and a sneak question in between, how is the progress of dissidia 012 in regards of the cutscenes in the story mode? i thought someone mentioned that there was a little progress in terms of what causes the missing textures but that it was still difficult to find out. i am dying to play this game in hd xP now that i am used to the jpcsp screensize (aka 27'') the psp screen looks so small xD
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03-14-2013, 06:44 AM
Post: #126
RE: Automated and official SVN builds
can someone let Orphis know the buildbot is down (must be full disk or something)
only up to r3034 but now it is up to 3040
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04-17-2013, 12:08 PM
Post: #127
RE: Automated and official SVN builds
Buildbot broken again r3105-3106
Unable to open the svn log file rev/svnlog.xml
Also offical site build should upload to mediafire.com instead of rapidgator.net
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05-01-2013, 11:07 PM
Post: #128
RE: Automated and official SVN builds
Buildbot broken again r3130-r3133
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05-03-2013, 03:47 PM
Post: #129
RE: Automated and official SVN builds
seem someone can see ,someone (like me) cannot see
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05-03-2013, 04:06 PM (This post was last modified: 05-03-2013 04:07 PM by nightflyer.)
Post: #130
RE: Automated and official SVN builds
(05-03-2013 03:47 PM)sum2012 Wrote:  seem someone can see ,someone (like me) cannot see

As far as I see, the builds on http://buildbot.orphis.net/jpcsp/ are not up to date. However, on http://www.jpcsp.org/ the latest revision can be downloaded.
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