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Automated and official SVN builds
08-22-2010, 04:03 AM
Post: #21
RE: Automated and official SVN builds
You know, you can contribute a patch to the ant build file too...
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08-23-2010, 02:36 AM
Post: #22
RE: Automated and official SVN builds
Show me your build file and I'll do it.
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08-23-2010, 05:08 PM
Post: #23
RE: Automated and official SVN builds
It's an ant script. http://code.google.com/p/jpcsp/source/br...d-auto.xml
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08-26-2010, 05:05 PM
Post: #24
RE: Automated and official SVN builds
Okay, I've prepared a new ANT script that does a better job of building for MacOSX. It does require some additional files, though. Who do I contact to become a committer for the google code project?
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08-26-2010, 05:08 PM
Post: #25
RE: Automated and official SVN builds
just pm me with your googlename and i can add you
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08-26-2010, 05:36 PM
Post: #26
RE: Automated and official SVN builds
No, I want to review it first. Upload the patch and required files to some server and send me a pm.
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09-17-2010, 08:17 PM
Post: #27
RE: Automated and official SVN builds
question, do i have to download from the beginning or i just jump straight to the latest version?
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09-17-2010, 08:20 PM
Post: #28
RE: Automated and official SVN builds
(09-17-2010 08:17 PM)manafusion Wrote:  question, do i have to download from the beginning or i just jump straight to the latest version?

Jump straight to the latest version , It contains all changes made in previous revisions .

[Image: 1913820.png]
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09-17-2010, 10:50 PM
Post: #29
RE: Automated and official SVN builds
thx, will do that now
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12-09-2010, 08:23 AM
Post: #30
RE: Automated and official SVN builds
Is there a problem with r1892? It's not on the buildbot.

JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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