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Final Fantasy Tactics: The War of the Lions - ULUS10297
#94
Well that's embarassing, how in the world did I end up using an even older version there... Anyway.
Code:
0 [GUI] INFO  emu - Java version: 1.6.0_26 (1.6.0_26-b03)
15 [GUI] INFO  emu - Jpcsp v0.6 2328
31 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES00850
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.51
REGION = 32768
TITLE = FINAL FANTASY TACTICS: THE WAR OF THE LIONS
probably homebrew? false
62 [GUI] DEBUG hle - Loading HLE firmware up to version 351
265 [GUI] INFO  emu - Loading global compatibility settings:
265 [GUI] INFO  emu - Configuration / Region
265 [GUI] INFO  emu -     Language                                 [English]
265 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
265 [GUI] INFO  emu -     Daylight savings:                        [Off]
265 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
265 [GUI] INFO  emu -     Time format:                             [24H]
265 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
265 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
265 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
281 [GUI] INFO  emu -     Nickname:                                []
281 [GUI] INFO  emu - Configuration / Video
281 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
281 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
281 [GUI] INFO  emu -     [ ] Use vertex cache
281 [GUI] INFO  emu -     [X] Use shaders (experimental)
281 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
281 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
281 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
281 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
281 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
281 [GUI] INFO  emu -     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
281 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
281 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
281 [GUI] INFO  emu - Configuration / Audio
281 [GUI] INFO  emu -     [ ] Disable audio threads
281 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
281 [GUI] INFO  emu -     [ ] Disable audio blocking
281 [GUI] INFO  emu - Configuration / Memory
281 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
281 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
281 [GUI] INFO  emu - Configuration / Media
281 [GUI] INFO  emu -     [X] Use Media Engine
281 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
297 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
297 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
297 [GUI] INFO  emu - Configuration / Compiler
297 [GUI] INFO  emu -     [X] Use compiler (dynarec)
297 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
297 [GUI] INFO  emu -     [100] Maximum method size
297 [GUI] INFO  emu - Configuration / Crypto
297 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
297 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
297 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
297 [GUI] INFO  emu - Configuration / Display
297 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
297 [GUI] INFO  emu -     Resolution:                              [Native]
297 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
312 [GUI] INFO  ge - Only GE Graphics: false
312 [GUI] INFO  hle.sceMpeg - Media Engine enabled
375 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
375 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
375 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
375 [GUI] INFO  memory - Ignore invalid memory access: false
390 [GUI] DEBUG emu - No patch file found for this game
937 [GUI] DEBUG hle - Loading HLE firmware up to version 351
1093 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0xFE5200, addr=0x08804000: returns 0x08804000
1093 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x08800000-0x08804000, size=0x4000], [addr=0x097E9200-0x0A000000, size=0x816E00]
1093 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]

1093 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
1093 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x0A000000, size=0x816E00]
1093 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]

1093 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
1109 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFFE00, size=0x816C00]
1109 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]

1109 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
1109 [GUI] TRACE hle.SysMemUserForUser - Free list after free: [addr=0x097E9200-0x0A000000, size=0x816E00]
1109 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after free:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]

1109 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
1109 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFFE00, size=0x816C00]
1109 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]

1109 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
1109 [GUI] TRACE hle.SysMemUserForUser - Free list after free: [addr=0x097E9200-0x0A000000, size=0x816E00]
1109 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after free:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]

1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 600 x 800 x 16 @60Hz
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #1 = 800 x 600 x 16 @60Hz
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #2 = 320 x 240 x 16 @60Hz
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #3 = 400 x 640 x 16 @60Hz
1187 [GUI] DEBUG hle.sceDisplay - Available Display Mode #4 = 640 x 400 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #5 = 480 x 640 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #6 = 640 x 480 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #7 = 320 x 200 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #8 = 768 x 1024 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #9 = 1024 x 768 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #10 = 384 x 512 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #11 = 512 x 384 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #12 = 400 x 300 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #13 = 384 x 512 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #14 = 512 x 384 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #15 = 768 x 1024 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #16 = 1024 x 768 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #17 = 400 x 300 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #18 = 600 x 800 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #19 = 800 x 600 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #20 = 320 x 240 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #21 = 400 x 640 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #22 = 640 x 400 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #23 = 320 x 200 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #24 = 480 x 640 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Available Display Mode #25 = 640 x 480 x 16 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @60Hz
1203 [GUI] DEBUG hle.sceDisplay - initGL called = false, OpenGL Version = null
1203 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
1328 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
1750 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
1765 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
1781 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
1797 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
1812 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
1828 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
1828 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
1843 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
1859 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
1875 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
1890 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
1890 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
1906 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
1922 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
1937 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
1953 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
1953 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
1953 [GUI] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFFC00, size=0x816A00]
1953 [GUI] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]

1953 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
7797 [root] DEBUG hle.SysMemUserForUser - sceKernelSetCompiledSdkVersion: sdkVersion=3010110
7812 [root] DEBUG hle.SysMemUserForUser - sceKernelSetCompilerVersion: compVersion=30306
7828 [root] DEBUG hle.ThreadManForUser - sceKernelCreateThread redirecting to hleKernelCreateThread
7828 [root] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x4000, addr=0x00000000: returns 0x09FFBC00
7843 [root] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x09FFBC00, size=0x812A00]
7843 [root] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x09FFBC00-0x09FFFC00, uid=b, partition=2, name='ThreadMan-Stack-0xa-user_main', type=PSP_SMEM_High, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]

7859 [root] DEBUG hle.ThreadManForUser - hleKernelCreateThread SceUID=a name:'user_main' PC=8814bd4 attr:0x80000000 pri:0x20 stackSize:0x4000
7859 [root] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7859 [root] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7859 [root] DEBUG hle.ThreadManForUser - End of Interrupt
7859 [root] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7875 [root] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7875 [root] DEBUG hle.ThreadManForUser - End of Interrupt
7875 [root] DEBUG hle.ThreadManForUser - sceKernelStartThread redirecting to hleKernelStartThread
7875 [root] DEBUG hle.ThreadManForUser - hleKernelStartThread SceUID=a name:'user_main' dataLen=0x20 data=0x9fffe00 gp=0x8bb3ea0
7875 [root] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7875 [root] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7875 [root] DEBUG hle.ThreadManForUser - End of Interrupt
7875 [root] DEBUG hle.ThreadManForUser - Thread exit detected SceUID=8 name='root' return:0x00000000
7875 [root] DEBUG hle.ThreadManForUser - sceKernelExitThread SceUID=8 name:'root' exitStatus:0x0
7875 [root] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
7875 [root] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
7906 [user_main] DEBUG hle.SysMemUserForUser - sceKernelAllocPartitionMemory(partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x19000, addr=0x00001000
7906 [user_main] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_LowAligned, size=0x19000, addr=0x00001000: returns 0x097EA000
7906 [user_main] TRACE hle.SysMemUserForUser - Free list after malloc: [addr=0x097E9200-0x097EA000, size=0xE00], [addr=0x09803000-0x09FFBC00, size=0x7F8C00]
7906 [user_main] TRACE hle.SysMemUserForUser - Allocated blocks after malloc:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x097EA000-0x09803000, uid=c, partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x19000 (allocated=0x19000)]
SysMemInfo[addr=0x09FFBC00-0x09FFFC00, uid=b, partition=2, name='ThreadMan-Stack-0xa-user_main', type=PSP_SMEM_High, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]

7922 [user_main] DEBUG hle.ThreadManForUser - really deleting thread:'root'
7922 [user_main] DEBUG hle.ThreadManForUser - thread:'root' freeing stack 0x09FFFC00
7922 [user_main] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=9, partition=2, name='ThreadMan-Stack-0x8-root', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]
7922 [user_main] TRACE hle.SysMemUserForUser - Free list after free: [addr=0x097E9200-0x097EA000, size=0xE00], [addr=0x09803000-0x09FFBC00, size=0x7F8C00], [addr=0x09FFFC00-0x0A000000, size=0x400]
7922 [user_main] TRACE hle.SysMemUserForUser - Allocated blocks after free:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x097E9200, uid=2, partition=2, name='fftpsp', type=PSP_SMEM_Addr, size=0xFE5200 (allocated=0xFE5200)]
SysMemInfo[addr=0x097EA000-0x09803000, uid=c, partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x19000 (allocated=0x19000)]
SysMemInfo[addr=0x09FFBC00-0x09FFFC00, uid=b, partition=2, name='ThreadMan-Stack-0xa-user_main', type=PSP_SMEM_High, size=0x4000 (allocated=0x4000)]

7922 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7922 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7922 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
7922 [user_main] DEBUG hle.SysMemUserForUser - sceKernelGetBlockHeadAddr SceUID=c name:'UserSbrk' headAddr:97ea000
7937 [user_main] DEBUG hle.ModuleMgrForUser - sceKernelGetModuleIdByAddress(addr=0x8814b00)
7937 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
7937 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
7937 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
7953 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
7953 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
7953 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
7968 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=false
7968 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=0
7968 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1
8015 [user_main] DEBUG hle.sceImpose - sceImposeSetLanguageMode(lang=1(ENG),button=1)
8015 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
8015 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
8015 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
8250 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=true
8250 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuSuspendIntr interruptsEnabled=false
8250 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=0
8250 [user_main] DEBUG hle.Kernel_Library - sceKernelCpuResumeIntr flag=1

Coincidentally, the version log prior to this was able to play the game sometimes, albeit very slowly. Like 10FPS or so on 2GB RAM and 2Ghz dual core.
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Messages In This Thread
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 - by lokasenna - 10-07-2011, 11:53 PM
Working on Windows 7 64 bit? - by DeeTee - 03-14-2013, 03:30 AM

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