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FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297
06-27-2011, 05:51 PM
Post: #51
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 [Status: Playable]
I believe someone said in the middle of the thread to enable "use vertex cache" if you experience battle slowdown. See if that works.
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06-29-2011, 10:44 AM
Post: #52
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 [Status: Playable]
Managed to get the game to run decently, but ran into a problem in Chapter 2 where it hangs after the fight in Zeirchele Falls. I don't see any errors listed in the console, but it fades to black permanently after that specific fight.
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06-29-2011, 07:43 PM
Post: #53
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 [Status: Playable]
enable log and set to info... maybe the problem will show in the console.
its probabbly an out of memory error or Gui.
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06-29-2011, 11:27 PM
Post: #54
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 [Status: Playable]
Well I did that and attached the log file. I'm getting the invalid memory address error when it stops, but ignoring invalid memory access still causes the same result.


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.html  log.html (Size: 35.94 KB / Downloads: 15)
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06-30-2011, 06:04 PM
Post: #55
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 [Status: Playable]
Hey,
Using the latest update, and activating shaders breaks my game.
Without shaders, the menus are entirely black, I can't read any of the commands I would input.

Help please?


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.rar  log.rar (Size: 61.49 KB / Downloads: 5)
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07-11-2011, 05:23 AM
Post: #56
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 [Status: Playable]
(06-27-2011 05:51 PM)Fool Wrote:  I believe someone said in the middle of the thread to enable "use vertex cache" if you experience battle slowdown. See if that works.
The battle is still slow. Is this because the JPCSP I downloaded is a 32 bit? Because my OS is Windows 7 64 bit but when I read the note along with the JPCSP set-up I downloaded it said I should download 32 bit JPCSP even I'm running a 64 bit OS.
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07-11-2011, 11:05 AM
Post: #57
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 [Status: Playable]
from what i read, 32-bit is still better than 64-bit, so i think its better to use 32-bit for now. try to tinker around hyakki's launcher settings, especially ones that concern memory.

vertex cache usually slows down my game, but others say it helps in their game, i think if you have enough RAM you can activate vertex cache.

havent tested this game with the new revs though.
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07-12-2011, 12:07 AM
Post: #58
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 [Status: Playable]
(07-11-2011 11:05 AM)ukiyaejl Wrote:  from what i read, 32-bit is still better than 64-bit, so i think its better to use 32-bit for now. try to tinker around hyakki's launcher settings, especially ones that concern memory.

vertex cache usually slows down my game, but others say it helps in their game, i think if you have enough RAM you can activate vertex cache.

havent tested this game with the new revs though.
I have a 4GB RAM yet when the battle start it's still slow and I'm running the 32 bit JPCSP.
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07-12-2011, 04:05 AM
Post: #59
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 [Status: Playable]
well 4gb ram is normal, but i think its not enough anymore, so far ive seen 4gb ram pcs can barely generate max fps on games,ive seen max fps on 12gb rams though.
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07-12-2011, 11:57 AM (This post was last modified: 07-13-2011 01:21 PM by sleepingmonster.)
Post: #60
RE: FINAL FANTASY TACTICS: THE WAR OF THE LIONS - ULUS10297 [Status: Playable]
(07-12-2011 04:05 AM)ukiyaejl Wrote:  well 4gb ram is normal, but i think its not enough anymore, so far ive seen 4gb ram pcs can barely generate max fps on games,ive seen max fps on 12gb rams though.
The graphics of FFT: War of the Lions isn't that good though, I played Medal of Honor on my PC and it run well. I tried the trial and error in the video settings in JPCSP and sometimes when I unable certain setting I only see black screen.

EDIT: The battle is ok now just "Enable saving GE screen to Textures instead of Memory."
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