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Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003
12-02-2012, 10:57 PM (This post was last modified: 12-02-2012 11:18 PM by BlackDaemon.)
Post: #1
Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003
Some textures rendering not properly, probably because remastered in HD. Big Grin Not sure, but it probably stuck on creating savegame, everytime after entering name and pressing start button to confirm it just returns again to nickname screen, in log appears this:
Code:
86499 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart 0x0A43F440-0x0A43FA40: Address 0x0A43F440, mode=15(READSECURE), gameName=ULJM05402, saveName=0000, fileName=DATA.BIN, secureVersion=0

r2887
Code:
11106 [GUI] INFO  emu - Java version: 1.7.0_09 (1.7.0_09-b05)
11106 [GUI] INFO  emu - Java library path: lib/windows-x86
11107 [GUI] INFO  emu - Jpcsp v0.6
11109 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPJB40003
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 0
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = 真・三國無双 MULTI RAID 2 HD Version
USE_USB = 0
probably homebrew? false
11210 [GUI] INFO  emu - File EBOOT.OLD not found in directory.
11250 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
11497 [GUI] WARN  loader - Encrypted file detected! (~PSP)
11497 [GUI] INFO  loader - Calling crypto engine for PRX.
12911 [GUI] INFO  loader - Found ModuleInfo name:'MOMUSOU' version:0001 attr:00000000 gp:08c74840
12913 [GUI] INFO  loader - Found 338 unresolved imports
12914 [GUI] WARN  loader - Failed to map import at 0x08BFE424 [0x348BA3E2] Module 'scesupPreAcc'(attempt 1)
12914 [GUI] WARN  loader - Failed to map import at 0x08BFE574 [0x1D60AE4B] Module 'sceNp'(attempt 1)
12914 [GUI] WARN  loader - Failed to map import at 0x08BFE57C [0x37E1E274] Module 'sceNp'(attempt 1)
12915 [GUI] WARN  loader - Failed to map import at 0x08BFE584 [0x4B5C71C8] Module 'sceNp'(attempt 1)
12915 [GUI] WARN  loader - Failed to map import at 0x08BFE58C [0x633B5F71] Module 'sceNp'(attempt 1)
12915 [GUI] WARN  loader - Failed to map import at 0x08BFE59C [0xBB069A87] Module 'sceNp'(attempt 1)
12916 [GUI] WARN  loader - Failed to map import at 0x08BFE5A4 [0x3F1C1F70] Module 'sceNpAuth'(attempt 1)
12916 [GUI] WARN  loader - Failed to map import at 0x08BFE5AC [0x4EC1F667] Module 'sceNpAuth'(attempt 1)
12916 [GUI] WARN  loader - Failed to map import at 0x08BFE5B4 [0x6900F084] Module 'sceNpAuth'(attempt 1)
12916 [GUI] WARN  loader - Failed to map import at 0x08BFE5BC [0x72BB0467] Module 'sceNpAuth'(attempt 1)
12917 [GUI] WARN  loader - Failed to map import at 0x08BFE5D4 [0xD99455DD] Module 'sceNpAuth'(attempt 1)
12917 [GUI] WARN  loader - Failed to map import at 0x08BFE5DC [0x1421514B] Module 'sceNpMatching2'(attempt 1)
12917 [GUI] WARN  loader - Failed to map import at 0x08BFE5E4 [0x190FF903] Module 'sceNpMatching2'(attempt 1)
12918 [GUI] WARN  loader - Failed to map import at 0x08BFE5EC [0x2B3892FC] Module 'sceNpMatching2'(attempt 1)
12918 [GUI] WARN  loader - Failed to map import at 0x08BFE5F4 [0x2E61F6E1] Module 'sceNpMatching2'(attempt 1)
12918 [GUI] WARN  loader - Failed to map import at 0x08BFE5FC [0x3892E9A6] Module 'sceNpMatching2'(attempt 1)
12919 [GUI] WARN  loader - Failed to map import at 0x08BFE604 [0x3DE70241] Module 'sceNpMatching2'(attempt 1)
12919 [GUI] WARN  loader - Failed to map import at 0x08BFE60C [0x495E97BD] Module 'sceNpMatching2'(attempt 1)
12919 [GUI] WARN  loader - Failed to map import at 0x08BFE614 [0x4EE3A8EC] Module 'sceNpMatching2'(attempt 1)
12919 [GUI] WARN  loader - Failed to map import at 0x08BFE61C [0x5030CC53] Module 'sceNpMatching2'(attempt 1)
12920 [GUI] WARN  loader - Failed to map import at 0x08BFE624 [0x631682CC] Module 'sceNpMatching2'(attempt 1)
12920 [GUI] WARN  loader - Failed to map import at 0x08BFE62C [0x7BBFC427] Module 'sceNpMatching2'(attempt 1)
12920 [GUI] WARN  loader - Failed to map import at 0x08BFE634 [0x80F61558] Module 'sceNpMatching2'(attempt 1)
12921 [GUI] WARN  loader - Failed to map import at 0x08BFE63C [0x81C13E6D] Module 'sceNpMatching2'(attempt 1)
12921 [GUI] WARN  loader - Failed to map import at 0x08BFE644 [0x8BF37D8C] Module 'sceNpMatching2'(attempt 1)
12921 [GUI] WARN  loader - Failed to map import at 0x08BFE64C [0x97529ECC] Module 'sceNpMatching2'(attempt 1)
12921 [GUI] WARN  loader - Failed to map import at 0x08BFE654 [0xA3C298D1] Module 'sceNpMatching2'(attempt 1)
12922 [GUI] WARN  loader - Failed to map import at 0x08BFE65C [0xA53E7C69] Module 'sceNpMatching2'(attempt 1)
12922 [GUI] WARN  loader - Failed to map import at 0x08BFE664 [0xAAD0946A] Module 'sceNpMatching2'(attempt 1)
12922 [GUI] WARN  loader - Failed to map import at 0x08BFE66C [0xC870535A] Module 'sceNpMatching2'(attempt 1)
12922 [GUI] WARN  loader - Failed to map import at 0x08BFE674 [0xD13491AB] Module 'sceNpMatching2'(attempt 1)
12923 [GUI] WARN  loader - Failed to map import at 0x08BFE67C [0xE6C93DBD] Module 'sceNpMatching2'(attempt 1)
12923 [GUI] WARN  loader - Failed to map import at 0x08BFE684 [0xF47342FC] Module 'sceNpMatching2'(attempt 1)
12923 [GUI] WARN  loader - Failed to map import at 0x08BFE68C [0xF940D9AD] Module 'sceNpMatching2'(attempt 1)
12924 [GUI] WARN  loader - Failed to map import at 0x08BFE6A4 [0x3432B2E5] Module 'sceNetUpnp'(attempt 1)
12924 [GUI] WARN  loader - Failed to map import at 0x08BFE6AC [0x3E32ED9E] Module 'sceNetUpnp'(attempt 1)
12924 [GUI] WARN  loader - Failed to map import at 0x08BFE6B4 [0x540491EF] Module 'sceNetUpnp'(attempt 1)
12924 [GUI] WARN  loader - Failed to map import at 0x08BFE6BC [0xE24220B5] Module 'sceNetUpnp'(attempt 1)
12925 [GUI] INFO  loader - 300 NIDS mapped
12925 [GUI] INFO  loader - 38 remaining unmapped NIDS
12931 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
12957 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
12958 [GUI] INFO  ge - Only GE Graphics: false
12959 [GUI] INFO  ge - Save Stencil To Memory: false
13010 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
13011 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
13014 [GUI] INFO  hle.sceMpeg - Media Engine enabled
13016 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
13346 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
13352 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
13357 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
13361 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
13365 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
13370 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
13374 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
13378 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
13382 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
13386 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
13390 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
13394 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
13398 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
13402 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
13405 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
13409 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
13413 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
13465 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
13475 [GUI] INFO  emu - Using the following settings:
13475 [GUI] INFO  emu - Configuration / Region
13477 [GUI] INFO  emu -     Language                                 [English]
13478 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
13478 [GUI] INFO  emu -     Daylight savings:                        [Off]
13478 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
13478 [GUI] INFO  emu -     Time format:                             [24H]
13479 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
13479 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
13479 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
13479 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
13480 [GUI] INFO  emu - Configuration / Video
13480 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
13480 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
13480 [GUI] INFO  emu -     [ ] Use vertex cache
13481 [GUI] INFO  emu -     [X] Use shaders (experimental)
13481 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
13481 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
13481 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
13482 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
13482 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
13482 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
13482 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
13483 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
13483 [GUI] INFO  emu -     [ ] Disable optimized VertexInfo reading (may improve compatibility)
13483 [GUI] INFO  emu -     [ ] Save Stencil to Memory (more accurate but slower)
13483 [GUI] INFO  emu -     [ ] Use Software Rendering (very experimental, not yet complete, slow)
13483 [GUI] INFO  emu - Configuration / Audio
13484 [GUI] INFO  emu -     [ ] Disable audio threads
13484 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
13484 [GUI] INFO  emu -     [ ] Disable audio blocking
13484 [GUI] INFO  emu - Configuration / Memory
13485 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
13485 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
13485 [GUI] INFO  emu - Configuration / Media
13485 [GUI] INFO  emu -     [X] Use Media Engine
13485 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
13486 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
13486 [GUI] INFO  emu -     [ ] Use debug font (disable flash0 fonts)
13486 [GUI] INFO  emu - Configuration / Compiler
13486 [GUI] INFO  emu -     [X] Use compiler (dynarec)
13487 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
13487 [GUI] INFO  emu -     [3000] Maximum method size
13487 [GUI] INFO  emu - Configuration / Crypto
13487 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
13488 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
13488 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
13488 [GUI] INFO  emu - Configuration / Display
13488 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
13489 [GUI] INFO  emu -     Resolution:                              [Native]
13489 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
13489 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
13537 [GUI] INFO  ge - Using RenderingEngineLwjgl31
13538 [GUI] INFO  ge - Using VBO
13538 [GUI] INFO  ge - OpenGL version: 4.3.0
13538 [GUI] INFO  ge - Shading Language version: 4.30 NVIDIA via Cg compiler
13538 [GUI] INFO  ge - GL_CONTEXT_FLAGS: 0x0
13539 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
13546 [GUI] INFO  ge - Using shaders with Skinning
13548 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
13567 [GUI] INFO  ge - Using shaders with Skinning
13568 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
15533 [Emu] INFO  runtime - Using Compiler
15589 [user_main] INFO  compiler - Replacing CodeBlock at 0x088107EC by Native Code 'strlen'
15593 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880DE68 by Native Code 'memset'
15605 [user_main] INFO  compiler - Replacing CodeBlock at 0x08804A74 by Native Code 'nop'
15625 [user_main] INFO  compiler - Replacing CodeSequence at 0x0880DE68-0x0880DF3C by Native Code 'memset'
15637 [user_main] INFO  compiler - Replacing CodeSequence at 0x0897B8A0-0x0897B8AC by Native Code 'bzeroSequence'
15639 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880DA88 by Native Code 'memcpy'
15776 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
15777 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
15778 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
15779 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
15779 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM loaded
15781 [user_main] INFO  hle.scePspNpDrm_user - NPDRM Encryption key detected: 0x363402210D2042885C36340259522652
15801 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TRANSFORM_3D size=0
15868 [user_main] WARN  hle.ThreadManForUser - sceKernelPollEventFlag unknown uid=0xffffffff
15897 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FileSize.bin flags = 1 permissions = 00
15899 [] INFO  compiler - Replacing CodeSequence at 0x08B0B30C-0x08B0B328 by Native Code 'memcpySequence'
15901 [] INFO  hle.scePower - scePowerRegisterCallback slot=0xFFFFFFFF, uid=0x1F
15925 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/LINKDATA.BIN flags = 1 permissions = 00
15980 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
15984 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A1D9BC-0x08A1D9C8 by Native Code 'bzeroSequence'
16057 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Sound/BGM.bin flags = 1 permissions = 00
16695 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A2FCA4-0x08A2FCB0 by Native Code 'bzeroSequence'
16961 [user_main] INFO  compiler - Replacing CodeSequence at 0x089CE3A0-0x089CE3AC by Native Code 'bzeroSequence'
16974 [user_main] INFO  compiler - Replacing CodeSequence at 0x089D17E8-0x089D17F4 by Native Code 'bzeroSequence'
16978 [user_main] INFO  compiler - Replacing CodeSequence at 0x089D2280-0x089D228C by Native Code 'bzeroSequence'
16991 [user_main] INFO  compiler - Replacing CodeSequence at 0x089C3118-0x089C3124 by Native Code 'bzeroSequence'
17041 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A288D8 by Native Code 'nop'
17047 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A9CC5C-0x08A9CC68 by Native Code 'bzeroSequence'
17048 [user_main] INFO  compiler - Replacing CodeSequence at 0x089A10E4-0x089A10F0 by Native Code 'bzeroSequence'
17083 [user_main] INFO  compiler - Replacing CodeSequence at 0x089CE3A0-0x089CE3AC by Native Code 'bzeroSequence'
17162 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart 0x0A43F440-0x0A43FA40: Address 0x0A43F440, mode=22(GETSIZE), gameName=ULJM05637, saveName=SAVEDATA, fileName=DATA.BIN, secureVersion=0
17162 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A21F70 by Native Code 'nop'
17163 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A21F88 by Native Code 'nop'
17172 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A21F68 by Native Code 'nop'
17201 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A1D584-0x08A1D590 by Native Code 'bzeroSequence'
17207 [GUI] INFO  ge - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
17228 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
17262 [GUI] INFO  ge - Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=16
17282 [KSS_CoreTh] INFO  compiler - Replacing CodeBlock at 0x088149DC by Native Code 'nop'
17313 [GUI] INFO  ge - Compiling VertexInfoReader for GU_COLOR_8888|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=12
17368 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A21F60 by Native Code 'nop'
17394 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A21F80 by Native Code 'nop'
18068 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart 0x0A43F440-0x0A43FA40: Address 0x0A43F440, mode=15(READSECURE), gameName=ULJM05402, saveName=0000, fileName=DATA.BIN, secureVersion=0
19744 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A21F58 by Native Code 'nop'
19980 [user_main] INFO  compiler - Replacing CodeBlock at 0x088106F8 by Native Code 'strcmp'
19981 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A21F50 by Native Code 'nop'
26833 [user_main] INFO  hle.sceMpeg - sceMpegInit
26843 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Movie/omegalogo.pmf flags = 1 permissions = 00
26880 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
26947 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
26951 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
27003 [user_main] INFO  me - Using external audio 'tmp\NPJB40003\Mpeg-514048\ExtAudio-0.wav'
27116 [displayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0 ok
27190 [displayThread] INFO  compiler - Replacing CodeBlock at 0x08B5AF9C by Native Code 'sceGuTexImage'
27191 [displayThread] INFO  compiler - Replacing CodeBlock at 0x08B5BCEC by Native Code 'sceGuMaterial'
27192 [displayThread] INFO  compiler - Replacing CodeBlock at 0x08B5AA50 by Native Code 'sceGuCopyImage'
29886 [displayThread] INFO  compiler - Replacing CodeSequence at 0x08B5A77C-0x08B5A848 by Native Code 'sceGuDrawArray'
29887 [GUI] INFO  ge - Compiling VertexInfoReader for GU_VERTEX_16BIT|GU_TRANSFORM_2D size=6
30068 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
30135 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=1 ok
30146 [user_main] INFO  hle.sceMpeg - sceMpegFinish
30177 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A22490 by Native Code 'nop'
30178 [user_main] INFO  compiler - Replacing CodeBlock at 0x089CDFE0 by Native Code 'nop'
30178 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B66D68 by Native Code 'nop'
30179 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881648C by Native Code 'nop'
30673 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B0E7F0-0x08B0E7FC by Native Code 'bzeroSequence'
30676 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A79EB0-0x08A79EBC by Native Code 'bzeroSequence'
30680 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A7ADE4-0x08A7ADF0 by Native Code 'bzeroSequence'
30684 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A78A80-0x08A78A8C by Native Code 'bzeroSequence'
30691 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B042A0-0x08B042AC by Native Code 'bzeroSequence'
30692 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B04800-0x08B0480C by Native Code 'bzeroSequence'
30692 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B0487C-0x08B04888 by Native Code 'bzeroSequence'
30709 [user_main] INFO  compiler - Replacing CodeSequence at 0x089A10E4-0x089A10F0 by Native Code 'bzeroSequence'
30747 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0102) PSP_MODULE_NET_INET loaded
30748 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
30748 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
30749 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0105) PSP_MODULE_NET_HTTP loaded
30750 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0106) PSP_MODULE_NET_SSL loaded
30750 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0400) PSP_MODULE_NP_COMMON loaded
30751 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0401) PSP_MODULE_NP_SERVICE loaded
30752 [user_main] INFO  hle.sceNet - sceNetInit poolSize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0
30760 [user_main] INFO  compiler - Replacing CodeSequence at 0x0880DE68-0x0880DF3C by Native Code 'memset'
30959 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A08CEC-0x08A08D08 by Native Code 'memcpySequence'
30960 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A08D18-0x08A08D34 by Native Code 'memcpySequence'
34121 [KspWorker] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x0A353BC0, readSize=0x8000, bufferSize=0x30000, fileSize=0x10FE60
34121 [KspWorker] INFO  hle - Decodable AT3 data detected.
37003 [user_main] INFO  compiler - Replacing CodeBlock at 0x08BEC6D4 by Native Code 'nop'
37008 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0401) PSP_MODULE_NP_SERVICE unloaded
37008 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0400) PSP_MODULE_NP_COMMON unloaded
37009 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0106) PSP_MODULE_NET_SSL unloaded
37009 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0105) PSP_MODULE_NET_HTTP unloaded
37009 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP unloaded
37009 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0103) PSP_MODULE_NET_PARSEURI unloaded
37010 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0102) PSP_MODULE_NET_INET unloaded
37011 [user_main] INFO  compiler - Replacing CodeBlock at 0x08BE2DC8 by Native Code 'nop'
37107 [user_main] INFO  hle.sceMpeg - sceMpegInit
37108 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Data/Movie/RE_06.pmf flags = 1 permissions = 00
37133 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=1, syncType=1) (blocking display output)
37200 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04088000, bufferwidth=512, pixelformat=3, syncType=1 ok
37202 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
37223 [user_main] INFO  me - Using external audio 'tmp\NPJB40003\Mpeg-28164096\ExtAudio-0.wav'
37566 [displayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=0 ok
39453 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
39519 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x04044000, bufferwidth=512, pixelformat=1, syncType=1 ok
39522 [user_main] INFO  hle.sceMpeg - sceMpegFinish
39967 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A40498-0x08A404A4 by Native Code 'bzeroSequence'
40307 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart 0x0A43F440-0x0A43FA40: Address 0x0A43F440, mode=22(GETSIZE), gameName=ULJM05427, saveName=SAVEDATA, fileName=DATA.BIN, secureVersion=0
40307 [user_main] INFO  compiler - Replacing CodeBlock at 0x08AA8D40 by Native Code 'nop'
40316 [KspWorker] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x0A353BC0, readSize=0x8000, bufferSize=0x30000, fileSize=0xD38F0
40316 [KspWorker] INFO  hle - Decodable AT3 data detected.
40930 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A21CE8 by Native Code 'nop'
40943 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A40A64 by Native Code 'nop'
41025 [GUI] INFO  ge - Compiling VertexInfoReader for GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=8
45170 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A25C08 by Native Code 'nop'
48590 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A288E8 by Native Code 'nop'
67898 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart 0x0A43F440-0x0A43FA40: Address 0x0A43F440, mode=15(READSECURE), gameName=ULJM05402, saveName=0000, fileName=DATA.BIN, secureVersion=0
86499 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart 0x0A43F440-0x0A43FA40: Address 0x0A43F440, mode=15(READSECURE), gameName=ULJM05402, saveName=0000, fileName=DATA.BIN, secureVersion=0

test video


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12-04-2012, 05:35 PM
Post: #2
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003
r2898
Running with dynarec compiler (log level set to OFF)
Compability options used: Use shaders, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage


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12-05-2012, 12:54 PM (This post was last modified: 12-05-2012 12:58 PM by BlackDaemon.)
Post: #3
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003
Got issue with auto_moving camera, UMD version not affected. (got same issue on real PSP)

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08-05-2013, 08:59 AM
Post: #4
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003
This game is tested with JPCSP v0.7 r3343. The game runs fine for the most part except for one problem. In this game, you get party members and you are allowed to play as anyone that has joined the group. However, there is either a Java or JPCSP problem because after you confirm the option to change party members, the emulator will freeze (must be closed with Task Manager). However, the music is still playing in the background. This feature works fine with PPSSPP.


Attached File(s) Thumbnail(s)
           

.7z  ULJM05637SAVEDATA.7z (Size: 207.96 KB / Downloads: 2)
.zip  Log_r3343(64bit)_INFO.zip (Size: 310.68 KB / Downloads: 4)
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03-13-2015, 08:48 AM
Post: #5
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003
This game was tested with r3731 and External Software Renderer d09b9fd. Although the game works fine for the most part as an ISO file, JPCSP has trouble booting the game as an EBOOT.PBP. Most of the time the emulator will crash when attempting to load this game with an EBOOT file. A common issue that still occurs is that the emulator freezes when the player attempts to switch characters (lots of warnings appear if External Software Renderer is used; freezes on OpenGL as well but no warnings appear).


Attached File(s)
.zip  Log_r3731(64bit)_INFO.zip (Size: 214.8 KB / Downloads: 1)
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10-31-2015, 09:30 AM
Post: #6
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003
This game was tested with revision b735ab6. For some reason, the emulator crashes as it tries to load the opening video of the game with OpenGL. The video loads fine if the External Software Renderer is selected.


Attached File(s)
.zip  Log_rb735ab6(64bit)_INFO.zip (Size: 12.88 KB / Downloads: 2)
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11-04-2015, 07:15 PM
Post: #7
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003
After doing some regression testing, the last revision that allowed the game to work under OpenGL was r3661 (d9de0f5). Starting with r3662 (f9a026e), with the option "Enable saving GE screen to textures instead of memory" enabled, JPCSP will crash as the emulator tries to load the opening video. If the option "Enable saving GE screen to textures instead of memory" is disabled, the opening video should load fine on the latest revision.


Attached File(s)
.zip  Log_r3661(64bit)_INFO.zip (Size: 78.24 KB / Downloads: 1)
.zip  Log_r3662(64bit)_INFO (Enable saving GE screen).zip (Size: 13.22 KB / Downloads: 1)
.zip  Log_r3662(64bit)_INFO (Disable saving GE screen).zip (Size: 74.11 KB / Downloads: 1)
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11-05-2015, 09:33 AM
Post: #8
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003
(11-04-2015 07:15 PM)DragonNeos Wrote:  After doing some regression testing, the last revision that allowed the game to work under OpenGL was r3661 (d9de0f5). Starting with r3662 (f9a026e), with the option "Enable saving GE screen to textures instead of memory" enabled, JPCSP will crash as the emulator tries to load the opening video. If the option "Enable saving GE screen to textures instead of memory" is disabled, the opening video should load fine on the latest revision.
This seems to be a bug of the AMD drivers (atio6axx.dll).
Could you post a log at the DEBUG level until the crash? Maybe I can find a workaround...

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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11-07-2015, 08:05 AM
Post: #9
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003
Are there certain parameters that you want to view at DEBUG level? Attempting to do a full DEBUG log makes the game not be able to load any further since too many things are being logged at once.

I have attached a log with the following additions to LogSettings.xml:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='ge'> <level value='debug' /> </logger>
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
<logger name='hle.sceDisplay'> <level value='debug' /> </logger>


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.zip  Log_r3eec9a5(64bit)_INFO.zip (Size: 518.66 KB / Downloads: 1)
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11-07-2015, 10:18 AM
Post: #10
RE: Shin Sangoku Musou: Multi Raid 2 HD - JPN - NPJB40003
(11-07-2015 08:05 AM)DragonNeos Wrote:  Are there certain parameters that you want to view at DEBUG level? Attempting to do a full DEBUG log makes the game not be able to load any further since too many things are being logged at once.

I have attached a log with the following additions to LogSettings.xml:
Code:
<logger name='compiler'> <level value='debug' /> </logger>
<logger name='ge'> <level value='debug' /> </logger>
<logger name='hle.sceMpeg'> <level value='debug' /> </logger>
<logger name='hle.sceDisplay'> <level value='debug' /> </logger>
Thank you, this is exactly what I wanted Smile
Could you retry with 8df3b22 (or newer)? I've tried to add a workaround for a similar case...

Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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