Monster Hunter Portable 3rd HD - JPN - NPJB40001
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09-15-2013, 09:14 AM
(This post was last modified: 09-15-2013 09:17 AM by cabalinan.)
Post: #41
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RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001
Hi! Just got jcpcsp (using r3376) as well as the game itself, tried B1ackDaemon's settings and I was wondering if anyone could help me with fps lag because when I go out into the town and on missions, the fps goes from 30 to 15. Not sure if it's the emulator or the rig (i5-2500k @ 3.30ghz, GeForce GTX 560 Ti, 8GB DDR3, Windows 7 Ultimate).
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09-20-2013, 10:48 AM
Post: #42
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RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001
just noticed that the thread for Monster Hunter Portable 3rd is gone
so i will post this in here here is a Jpcsp Trace log with sceJpeg |
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09-22-2013, 03:44 AM
Post: #43
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RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001
How did the thread for the PSP Version disappear?
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09-22-2013, 06:53 AM
(This post was last modified: 09-22-2013 06:54 AM by sum2012.)
Post: #44
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RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001
gid15 merge into
http://www.emunewz.net/forum/showthread.php?tid=148066 |
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09-22-2013, 08:39 AM
Post: #45
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RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001
thanks for that
i have moved it back into the game discussion (Jpcsp Intro section) |
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10-18-2013, 11:03 PM
Post: #46
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RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001
Hello guys, while playing MHP3rd HD for Jpcsp 3404 online ( with Tunngle ), with another friend, after 2 quests, the emulator crashed out for both of us, sending this message:
Running Jpcsp 64bit... java.lang.OutOfMemoryError: Java heap space at jpcsp.crypto.SAVEDATA.hleSdRemoveValue(SAVEDATA.java:272) at jpcsp.crypto.SAVEDATA.DecryptSavedata(SAVEDATA.java:596) at jpcsp.HLE.kernel.types.SceUtilitySavedataParam.loadEncryptedFile(SceU tilitySavedataParam.java:681) at jpcsp.HLE.kernel.types.SceUtilitySavedataParam.load(SceUtilitySavedat aParam.java:535) at jpcsp.HLE.modules150.sceUtility$SavedataUtilityDialogState.executeUpd ateVisible(sceUtility.java:714) at jpcsp.HLE.modules150.sceUtility$UtilityDialogState.executeUpdate(sceU tility.java:502) at jpcsp.HLE.modules150.sceUtility.sceUtilitySavedataUpdate(sceUtility.j ava:3466) at _S1_2_8965CA8.s(_S1_2_8965CA8.java:4) at _S1_2_8890A08.s(_S1_2_8890A08.java:276) at _S1_2_887678C.s(_S1_2_887678C.java:412) at _S1_2_88E86F8.s(_S1_2_88E86F8.java:168) at _S1_2_888D80C.s(_S1_2_888D80C.java:52) at _S1_2_882182C.s(_S1_2_882182C.java:240) at _S1_2_882182C.exec(_S1_2_882182C.java) at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeC ontext.java:668) at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java: 709) at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50) mine friend says it is probably a problem with the memory caused by the textures in HD, anyone know how to fix it ? |
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02-13-2015, 12:00 AM
Post: #47
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RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001
This game was tested with r3702. Whenever a video plays in the game, there are parts of the video that may appear corrupted. During videos, warnings about sceDisplay and sceJpeg appear quite frequently until the video is either finished or skipped.
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03-14-2015, 08:04 AM
Post: #48
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RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001
This game was tested with r3731. The emulator has problems trying to load this game as an EBOOT file. The game will work fine if the EBOOT file is converted to an ISO image. The types of errors that appear at the UMD ISO/CSO Browser appear to be slightly different between certain revisions.
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08-11-2020, 01:58 PM
Post: #49
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RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001 | |||
09-01-2020, 04:39 PM
Post: #50
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RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001
(08-11-2020 01:58 PM)onelight Wrote: Video green screen Code: 21:55:28 WARN hle.sceVideocodec - videoThread - Unimplemented sceVideocodec_D95C24D5 buffer=0x0BFEB950 Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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