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AF issue caused by r2324
#1
AF worked fine in r2323 but was broken in the next revision. See screenshots from Worms Open Warfare 2 with identical settings (no stencil test also).

r2323:
http://imageshack.us/photo/my-images/690/affine.png/

r2324:
http://imageshack.us/photo/my-images/849/afbroken.png/
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#2
Is it still broken with r2332? I've reverted parts of r2323 in that revision.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#3
(10-09-2011, 09:48 AM)gid15 Wrote: Is it still broken with r2332? I've reverted parts of r2323 in that revision.

Yes, that's where I first noticed it. Anyone else confirm?
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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#4
Also, I found out it has to do with the "Enable decoding of Indexed textures" setting. If enabled, AF effect is broken on r2324+. If it's not enabled, AF works as it always did. I turned it off also as a noticed bad texture bugs with this enabled on 3rd Birthday. Not sure if those have always been there or something just messed up this option's functionality period. Blocky shapes appear on Aya if this is enabled.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
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