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Valkyrie Profile: Lenneth - ULUS10107
#11
great r2055 fixed the save freeze-up issue (now I can skip most of the intro to test further into the game)
the attached save is about midway in the game intro

now after the second battle (screenshot),
   
it crashes with invalid memory address, i think this is when it goes to the world map.

Code:
867728     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867757     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867790     ModuleThread     WARN     hle.sceDisplay     sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,syncType=1) bad params
867790     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867811     VSync     INFO     emu     Found ModuleInfo name:'Field' version:0101 attr:00000000 gp:09b5e5e0
867811     VSync     INFO     emu     Found 2181 imports from 11 modules
867835     VSync     INFO     emu     2181 NIDS mapped
867844     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867876     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
867888     ModuleManager     INFO     hle.ModuleMgrForUser     sceKernelStopModule(uid=0x59, argsize=0, argp=0x0, status=0x0, option=0x0)
867889     ModuleManager     WARN     hle.ModuleMgrForUser     PARTIAL: sceKernelUnloadModule(uid=59)
867910     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0x2402FFF9 PC=08804440
873233     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0x8E240005 PC=08804440
873927     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0x10000017 PC=08804440
874515     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0x507FFFF9 PC=08804440
875045     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0xA222FFF9 PC=08804440
875513     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0x8E240001 PC=08804440
876047     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0x8E23FFFD PC=08804440
876463     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0xE6DF571 PC=08804440
876867     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0x507FFFF9 PC=08804440
877343     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0x8E240005 PC=08804440
877769     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0x8E240001 PC=08804440
878192     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0xE6DF571 PC=08804440
878559     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0x507FFFF9 PC=08804440
878929     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
878930     ModuleThread     ERROR     memory     read8 - Invalid memory address : 0xAE1FFFF5 PC=08804440
879260     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879296     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879321     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879335     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879352     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879366     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
879426     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
879440     pspSound     WARN     hle.sceAudio     sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
879457     ModuleThread     INFO     hle.sceDisplay     sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=1) ok
879474     ModuleThread     ERROR     memory     write32 - Invalid memory address : 0x10000096 PC=09AC7E34


Attached Files Thumbnail(s)
   

.rar   ULUS10107VP0000.rar (Size: 290.87 KB / Downloads: 116)
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#12
r2340
re-test since its been awhile.
invalid memory error after completing this battle., movies still don't work (black screen) but you can still hear the audio for them...
   


Attached Files
.rar   log.rar (Size: 6.69 KB / Downloads: 96)
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#13
can't even start the game. getting 2032[user_main]Error hle.loFileMgrForUser - hleloOpen - error opening umd media: Exception while uncompressing sector form xxxx file.

does that mean the image file is bad?
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#14
(01-04-2012, 09:30 PM)omidus Wrote: can't even start the game. getting 2032[user_main]Error hle.loFileMgrForUser - hleloOpen - error opening umd media: Exception while uncompressing sector form xxxx file.

does that mean the image file is bad?

most likely, I re-tested this game in 2439 and it still starts up, it still suffers from the same old problems though (no video, crash when going to world map)


Attached Files
.rar   log.rar (Size: 11.33 KB / Downloads: 80)
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#15
gotcha thanks hyakki!
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#16
@hyakki! : Is the game still half playable?
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#17
yeah I usually just test from the first save point since going from the intro to second boss fight would take over an hour, it still gets invalid memory crashes after you beat the second monster (screenshot a few posts up), besides for that point its half playable you can move the character, fight one boss ..etc, some other problems include voices not playing in some parts, movies display black screen (but audio plays), game menu is often displayed wrong size or colors.
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#18
(01-06-2012, 07:24 AM)hyakki Wrote: yeah I usually just test from the first save point since going from the intro to second boss fight would take over an hour, it still gets invalid memory crashes after you beat the second monster (screenshot a few posts up), besides for that point its half playable you can move the character, fight one boss ..etc, some other problems include voices not playing in some parts, movies display black screen (but audio plays), game menu is often displayed wrong size or colors.


Is there any way to remove the black screen flashing?
At the beginning of the game, we can use the menu and even view the intro video, but is a black screen blinking disturbing the emulation. Has anyone found a fix for this?

My specs:

Athlon II x4 645
4Gb Ram
9800GT

Is there a problem with my configuration? I'm already selected the GE's options in the video menu.

Thx.
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#19
'only ge graphics' is what usually causes the blinking.
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#20
(03-05-2012, 02:24 AM)serio Wrote: 'only ge graphics' is what usually causes the blinking.

Hum, I understand, have disabled the options here and the game was 25 ~ 30fps. Better hope he gets fully playable and then i think to upgrade my computer so I can enjoy the game.

Thx
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