1183.001 - Eiyuu Densetsu - Sora no Kiseki SC (UMD Disc 1) - ULJM05277
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11-27-2012, 08:30 AM
Post: #1
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1183.001 - Eiyuu Densetsu - Sora no Kiseki SC (UMD Disc 1) - ULJM05277
PPSSPP v0.31 27/11/2012 - cf135e5405
Menu functional but invisible JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit |
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01-13-2013, 07:25 AM
(This post was last modified: 01-13-2013 07:27 AM by hyakki.)
Post: #2
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RE: 1183.001 - Eiyuu Densetsu - Sora no Kiseki SC (UMD Disc 1) - ULJM05277
v0.5-219-ge7f5397 (64-bit)
Half-Playable, missing some graphics. Try Out JPCSP Launcher v1.8.0.4 | How to post a log |
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01-14-2013, 11:42 AM
Post: #3
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RE: 1183.001 - Eiyuu Densetsu - Sora no Kiseki SC (UMD Disc 1) - ULJM05277
Some things to add:
PPSSPP v0.5 40dbdb8d4e 11/01/2013 Falcom logo plays, ends normally Menu looks a bit strange and menu selection is not visible. This only works with Hardware Transform, otherwise the menu entries are not visible. Ingame looks somewhat OK. Please note the N at the top that should not be there (with Hardware transform) or without Hardware transform the needle is gone but so is Estelle. Very strange graphical problems on top of the palace Could not advance the game because the ingame scene is not triggered when going upstairs: Error: "ReadFromHardware: Invalid address 0a1b0b50 PC 08966da0 LR 08966d8c" "Daddy, were are you?" ![]() Log 1 is gameplay running around for a while Log 2 is also gameplay but going straight to the trigger point JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit |
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