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Tales of Eternia - ULES00176
#11
gid15 Wrote:Is this fixed in r1797?

Thanks for testing!

Yes working sprites perfect again Smile

- and other error detect with shaders options - mapamundi is bad 3D


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#12
In the last revisions with this settings :

- Use shaders
- Use geometry shader for 2D rendering
- Enable VAO
- Enable saving ge screen to texture instead of memory
- Enable decoding of indixed textures (using clut) in shader
- Enable dynamic shader generation
- Compiler to 50 method size.

Worldmap is now nice speed 45-50fps and view perfect (Stable framerate)


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#13
Everything except battle mode is running smoothly, but in battle mode the fps is 120 and it is really fast. Any clues??
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#14
You need limited Vsync on you driver Intel/Ati/nvidia.
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#15
Japanese version, revision 2251. There is no music in movies at all. Older revs has music or is it another annoying at3+ problem?
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
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#16
Is working With sonicstage external decoder on Pal version.
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#17
(08-04-2011, 03:48 PM)MaXiMu Wrote: Is working With sonicstage external decoder on Pal version.

Sad Well... I'm not a man of english dubs, so that's really bad news. *sigh*


EDIT: With 2255, japanese version now has sound/music during FMV's!!!! I'm soo happy Big Grin
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
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#18
2257. Frequent freezes with logger warning "too many open files". First Elder House cutscene seems unpassable now, the problem usually occurs that time. Attached a log.


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.html   log.html (Size: 66.41 KB / Downloads: 108)
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
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#19
Hmmm sometimes in the battles Is Block in the load "Loading" but work sound same problem hleIoOpen - too many open files

this error is aleatory reproduced
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#20
(08-07-2011, 01:30 PM)MaXiMu Wrote: Hmmm sometimes in the battles Is Block in the load "Loading" but work sound same problem hleIoOpen - too many open files

this error is aleatory reproduced

Umm... sorry, but... what?

I'm not an englishman, what aleatory means? And I only know mysql/php and I have a very, very basic understanding of Java, so please, can you explain the problem better?

Also, if I think right, what you want to say is that I should be able to play ToE? I have ATI if that makes any difference.

EDIT: I tried on svn 2012 because one of the attachments showed that rev and field map, I thought it could be okay with it. Nope. 2012 still freezes.
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
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