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Tales of Eternia - ULES00176
#21
I mean I just try it in r2257 and error seems to happen randomly

Sorry for my bad english or bad explication .
[Image: 1388267.png]
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#22
(08-07-2011, 03:44 PM)MaXiMu Wrote: I mean I just try it in r2257 and error seems to happen randomly

Sorry for my bad english or bad explication .

Oh. Well, in fact, the bug happens for me randomly too. It's just that that in most cases I can play that "far". When I say randomly, I mean very often at the first cutscene with the elder's house, but sometimes earlier, although freezing occurs every time when I play. Can you suggest any older/other revs, which still has music and fmv playback, but bug don't occur?
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
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#23
Ok I tested on olds revisions

I've been find the bug hleIoOpen - too many open files is reproducible in the the revision r2252 and after this for some implementacions gid15 in the IoFileMgrForUser.java http://code.google.com/p/jpcsp/source/detail?r=2252

I Test on Rev2251 is not present but crashes java aleatory

I'll see which works rev is stably in this game
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#24
Quote:]I'll see which works rev is stably in this game

After several revision test intensive.

I Conclused this errors with IofileMgrForUser.java

Code:
java.util.NoSuchElementException
        at java.util.LinkedList.removeFirst(Unknown Source)
        at java.util.LinkedList.remove(Unknown Source)
        at jpcsp.HLE.kernel.managers.SceUidManager.getNewId(SceUidManager.java:1
15)
        at jpcsp.HLE.modules150.IoFileMgrForUser.getNewId(IoFileMgrForUser.java:
555)
        at jpcsp.HLE.modules150.IoFileMgrForUser.access$100(IoFileMgrForUser.jav
a:86)
        at jpcsp.HLE.modules150.IoFileMgrForUser$IoInfo.<init>(IoFileMgrForUser.
java:240)
        at jpcsp.HLE.modules150.IoFileMgrForUser.hleIoOpen(IoFileMgrForUser.java
:1256)
        at jpcsp.HLE.modules150.IoFileMgrForUser.sceIoOpenAsync(IoFileMgrForUser
.java:2254)
        at jpcsp.HLE.modules150.IoFileMgrForUser$10.execute(IoFileMgrForUser.jav
a:3441)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:384)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:111)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:67
0)
        at _S1_2_8978BD0.s(_S1_2_8978BD0.java:4)
        at _S1_2_884D148.s(_S1_2_884D148.java:76)
        at _S1_2_884D148.exec(_S1_2_884D148.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
        at _S1_2_884D0E0.s(_S1_2_884D0E0.java:100)
        at _S1_2_884D4D0.s(_S1_2_884D4D0.java:20)
        at _S1_2_884D4D0.exec(_S1_2_884D4D0.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
701)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

Ocurred in this changes http://code.google.com/p/jpcsp/source/detail?r=2243

In the Rev2252 is partially fix no crashes java but Blank screen in some zones randomly.

Recomended for now rev 2242 No crashes and is working Perfect stability game.
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#25
(08-07-2011, 06:49 PM)MaXiMu Wrote: In the Rev2252 is partially fix no crashes java but Blank screen in some zones randomly.

Recomended for now rev 2242 No crashes and is working Perfect stability game.
To track this problem, could post a custom DEBUG log file only including IoFileMgrForUser in both r2242 and r2259?

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#26
(08-07-2011, 08:21 PM)gid15 Wrote: To track this problem, could post a custom DEBUG log file only including IoFileMgrForUser in both r2242 and r2259?

Thanks!

Ok hope this helps I Added debug only IoFileMgrForUser


Attached Files
.7z   log2259.7z (Size: 13.78 KB / Downloads: 83)
.7z   log2242.7z (Size: 14.99 KB / Downloads: 71)
[Image: 1388267.png]
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#27
Hmm...
It looks like sceIoPollAsync wasn't closing files, so this game was always keeping it's files open. Tongue
Could you please test it again with r2260? Thanks! Smile
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#28
(08-08-2011, 07:11 PM)Hykem Wrote: Hmm...
It looks like sceIoPollAsync wasn't closing files, so this game was always keeping it's files open. Tongue
Could you please test it again with r2260? Thanks! Smile

great job the problem is solved and stable for now I could not reproduce the bug in the r2260 Big Grin
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#29
OMG Big Grin Thank you for your hard work. The least I can do is give you some rep Smile
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
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#30
(slowly) re-testing games that haven't been updated in awhile.
r2956
game still works good, no problems found.


Attached Files Thumbnail(s)
           

.zip   Log_r2956(64bit)_INFO.zip (Size: 143.37 KB / Downloads: 96)
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