This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 22 Vote(s) - 3.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dissidia: Final Fantasy - ULUS10437
(03-28-2011, 01:41 AM)EdwrdElric Wrote: I'm attempting to run dissidia under build r2044 and running into a problem last posted somewhere in the r1700-1900 range. The game reaches the title screen just fine but will become completely white and unresponsive once you select either data install or new game, load game brings up the jpcsp load window(I haven't a load to use so I can't test what happens next). I fiddled around a bit with the config but couldn't find any method to get past the white screen.

I'm really just looking to play the game on jpcsp so I'd be willing to go back to a stable revision such as(from what I read in here) r1985.

Running Jpcsp 32bit...
java.lang.NullPointerException
at jpcsp.util.Debug.printFontbuffer(Debug.java:50)
at jpcsp.HLE.modules150.sceFont.sceFontGetCharGlyphImage(sceFont.java:86
9)
at jpcsp.HLE.modules150.sceFont$9.execute(sceFont.java:1551)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:340)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:94)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:67
0)
at _S1_3_8B724A8.s(_S1_3_8B724A8.java:4)
at _S1_3_8906084.s(_S1_3_8906084.java:9064)
at _S1_3_8906084.exec(_S1_3_8906084.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
at _S1_3_8904E84.s(_S1_3_8904E84.java:1152)
at _S1_3_89034D0.s(_S1_3_89034D0.java:168)
at _S1_3_8900B94.s(_S1_3_8900B94.java:180)
at _S1_3_8A515CC.s(_S1_3_8A515CC.java:144)
at _S1_3_8A92868.s(_S1_3_8A92868.java:292)
at _S1_3_8A92868.exec(_S1_3_8A92868.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_8A91D44.s(_S1_3_8A91D44.java:112)
at _S1_3_8B6E218.s(_S1_3_8B6E218.java:16)
at _S1_3_8B6E218.exec(_S1_3_8B6E218.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_8907F24.s(_S1_3_8907F24.java:208)
at _S1_3_88EEE70.s(_S1_3_88EEE70.java:316)
at _S1_3_88EEE70.exec(_S1_3_88EEE70.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_8907F24.s(_S1_3_8907F24.java:208)
at _S1_3_8907D18.s(_S1_3_8907D18.java:20)
at _S1_3_8AE04A8.s(_S1_3_8AE04A8.java:16)
at _S1_3_8AE03E8.s(_S1_3_8AE03E8.java:92)
at _S1_3_8AE0E28.s(_S1_3_8AE0E28.java:268)
at _S1_3_8AE0E28.exec(_S1_3_8AE0E28.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
701)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

Edit* I decided to make sure I had the newest driver updates and discovered that there was an update available, this however did not influence dissidia's behaviour.
Edit** I attempted to run it in r1985, I received what appears to be the same error message and white screen, it would seem that this error is resulting from something I'm doing wrong. Before you ask if its the copy of my game I know I've at least gotten further than this in r1772

Check the "Use native fonts" and make sure you have the font files from the SVN in it or better use a clean SVN build in a new directory
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply


Messages In This Thread
Dissidia: Final Fantasy - ULUS10437 - by hyakki - 05-04-2010, 02:47 AM
RE: DISSIDIA FINAL FANTASY - ULUS10437 [Encrypted] - by Darth1701 - 03-28-2011, 06:33 AM

Forum Jump:


Users browsing this thread: 6 Guest(s)