Dissidia: Final Fantasy - ULUS10437
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03-16-2015, 07:25 AM
(This post was last modified: 03-17-2015 03:33 AM by DragonNeos.)
Post: #511
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RE: Dissidia: Final Fantasy - ULUS10437
This game was tested with r3732. The audio seems to stutter/crackle at the Title Screen or as the user is about to load their SAVEDATA. A sharp sound can be heard when the user is browsing the Options (be idle at this screen and the sound will pop up once in a while) or other parts of the Menu.
A problem that still lingers after many builds is the emulator freezing because too many NOP instructions are being executed. This error appears most often when one finishes a battle (character is flashing a couple of times before game freezes), but can probably be triggered in other ways as well. Here is a video of some of the issues that occur in the game (JPCSP r3732 64-bit): https://www.youtube.com/watch?v=fDyq_6m09lw Audio stutter/crackle (Title Screen/Load Game): 0:10 - 0:13, 0:16 - 0:19 Audio sharp sound (Options): 0:57 - 0:59, 1:33 - 1:35 Character occasional pause in battle: 2:25 - 2:28 Character flashing after battle: 5:31 - 5:38, 7:06 - 7:13 (NOP Error can occur here and freeze the game) NOP Error Freeze: 7:29 - 7:39 |
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03-20-2015, 05:49 PM
Post: #512
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RE: Dissidia: Final Fantasy - ULUS10437
(03-16-2015 07:25 AM)DragonNeos Wrote: This game was tested with r3732. The audio seems to stutter/crackle at the Title Screen or as the user is about to load their SAVEDATA. A sharp sound can be heard when the user is browsing the Options (be idle at this screen and the sound will pop up once in a while) or other parts of the Menu.Is there any improvement with r3734? The looping of the audio has been improved. Always include a complete log file at INFO level in your reports. Thanks! How to post a log |
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03-25-2015, 08:44 AM
Post: #513
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RE: Dissidia: Final Fantasy - ULUS10437
The looping of background audio has improved in r3734, although occasionally it can still produce a crackling sound.
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